I have rather strong opinions about the history of Futureproof-Failure Commander and whether OTK should be nerfed or not and all that rot, but I don't want to talk about that right now, not because it's not a big deal but because it seems more forgiveable and understandable.
What I'm ticked off about though, is the new practice of giving cards "The Buzzard Treatment". I don't understand it. It makes some sense to not want a little egg on your face for the next problem card to have the same name as the last problem card. I get that. I understand playing it safe and making the new card overcosted by 0.4 mana, to be super, super safe. But Buzzard and Warsong are, conservatively, overcosted by about 1.8 and 1.0 mana respectively, which is just ridiculous. It's harmful because both these cards are part of the new player experience, and because Unstable Portal, Arena, Recombobulator, etc, make even unplayable cards relevant in that they make games more interesting when they are not too massively overcosted.
Does Blizzard not have any faith in themselves at all in their ability to make a card and be for sure it will not break the game? If they feel they can't make Warsong Commander a 2/4 with "Your charge minions have +1 Attack" and have faith and believe in themselves that they will not break their game in doing that, like, maybe they should go home, because if they can't pull that off, surely they can't release sets with dozens of cards in them without breaking their game.
The motif here is that Blizzard is really, really awful about damaging their own game, if necessary, to save face, preserve their image, and try to look like a low-fallibility developer. They are so horrified of embarassment in replacement Warsong Commander being too strong that they are going to make it this awful. The Buzzard nerf was the same way, they were horrified of not nerfing it enough and feeling embarassed. No, it wasn't forward compatibility, there's no way 4 mana 3/2 Buzzard isn't one of the most forward compatible cards in the game.
Blizzard does similar garbage in regard to bugs and undesirable game mechanics. The nips and tucks regarding Kripp's exploit of Nozdormu+Gadgetzan Jouster added a freeze to the game and didn't correct any underlying problems. They are avoiding admitting that Nozdormu should have died in beta because it is not feasible for them to support this card, and it's a card that just never fit into their design for Hearthstone. They similarly call unintuitive rules interactions "working as intended" to try to make themselves look good, like the Mistcaller + Deathlord bullsh$%.
I've even seen Ben Brode interviewed about fu#$ing POISON BLADE asked about how the card is kinda weak, and he says, "I THINK YOU GUYS DON'T UNDERSTAND HOW THIS EFFECT CAN BE REALLY GOOD, BECAUSE YOU WEREN'T IN ALPHA". Like. If you ever get a chance to say you make a mistake, and it's like, an innocuous mistake that is really not that embarassing it's not like Poison Blade is strictly worse than another weapon side-by-side, and it's like, this situation where it's very very very clear you made a mistake so it's not a big deal to admit it, and like, maybe if you admit you make mistakes, people will think you're human, and maybe even like you. BUT NO. He refuses to admit that he is anything but a perfect, godlike game designer. Hearthstone is perfect. It will never be imperfect.
Ok I should stop