I've misclicked so many times with Golds and Platinums in play.
I think this card's on play ability is underrated, keep in mind it was released with Prosperity, so back then, you could gain tons of Royal Seals and stuff.
-Mine into Platinum is underappreciated, but is Mine into Relic/Treasure Trove strong and worth considering?
-Any use in an engine?
-Any weird reason to pick this card up?
I've misclicked so many times with Golds and Platinums in play.I don't know whether to be satisfied or disappointed with this.
I think this card's on play ability is underrated, keep in mind it was released with Prosperity, so back then, you could gain tons of Royal Seals and stuff.
It's quite good when there are Gold gainers (like Tunnel, Soothsayer, Market Square) on Platinum boards.Good point. Mine + Market Square is pretty good, and can be great when there's Platinum in the mix.
I mean, that is clearlymintmine's greatest utility.
I mean, that is clearlymintmine's greatest utility.
Well, that and the fact that its name lends itself to both puns about the possessive pronoun, AND about its similarity to the other card, Mint.
I mean, that is clearlymintmine's greatest utility.
Well, that and the fact that its name lends itself to both puns about the possessive pronoun, AND about its similarity to the other card, Mint.
Is Mine still regarded as almost always ignorable in 2018? And if so, should it have been updated in 2nd Edition?
Is Mine still regarded as almost always ignorable in 2018? And if so, should it have been updated in 2nd Edition?
Mine isreally nicenot entirely useless with Platinums and boards where there's no Copper trashing but everything else and reason to build up
I'm guessing it got playtested at $4, many moons ago?
I doubt it.Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
I kind of like +1 Action instead of having it cost $4. Considering everything else you could get for $5, would that be all that strong? Probably not? It would make Explorer look pretty bad, I guess.
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.I think that changing Woodcutter or Village, cards who are the basis for a whole family of cards, is indeed not feasible. But a fairly unique card like Mine can be changed (OK, Taxman is similar so a second version of Mine would have to be tested alongside Taxman) in principle.
Another early principle was to not change cards that were working fine. For early cards in general, I simply didn't try alternate versions; the card had to be clearly weak or strong or bad in whatever way for me to change it. We bought Mine; it was always $5. The one thing that changed about it was phrasing it as "costing up to $3 more" rather than "Copper for Silver or Silver for Gold," so as to include expansion Treasures.I doubt it.Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
I doubt it.Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
The picture just shows how worthless it is. Three miners in the whole mine (which is small, you can see the beginning of it) and only one of them is actually mining. The other two are pushing a cart. Seriously, one of those guys is going to get his feet run over.
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.
i like this card even though its a bit hard to unerstand what it does because it makes your treasury card better FOREVER. One of my Favorite cards in game..Minor nit: treasure, not treasury. (Treasury is a different card, and it is not a treasure.)
I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.
I doubt it.Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.
I like Mine.I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
Why couldn't a second edition card be strictly better than a replaced one? They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.Absolutely the only problem with strictly better cards is that some people hate them - hate that they exist. I don't want to generate that hate and don't need to.
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.
There's no rule preventing you from continuing to use the 1E cards. They don't exist online anymore, but I (and I'm sure I'm not alone on this) still own the physical copies, and use them sometimes (except Saboteur, which I don't use for other reasons).
I like Mine.I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
No +Action would make Rebuild completely unplayable.
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.
There's no rule preventing you from continuing to use the 1E cards. They don't exist online anymore, but I (and I'm sure I'm not alone on this) still own the physical copies, and use them sometimes (except Saboteur, which I don't use for other reasons).
Of course you can continue using them (I also do for some of then, as I don't own the 2E cards), but they're not meant to be used TOGETHER with the replacement cards, and it would be absurd to complain about a replacement being better than the original, since that's the whole point of replacing those duds.
(Whether you replace them with new cards that are almost always better or with strictly better/cheaper versions of the originals is more a matter of taste for me - personally, I'd prefer "fixing " the duds over scrapping them altogether...)
I like Mine.I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
No +Action would make Rebuild completely unplayable.
...why am I defending rebuild again...?
I like Mine.I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
No +Action would make Rebuild completely unplayable.
...why am I defending rebuild again...?
Hard disagree. I've played many games where I go Rebuild/BM, and maybe once if at all each game do I play multiple Rebuilds in a turn.
TerminalRebuild loses to the strongest BM cards: Wharf, Goons, GhostShip, DoubleJack, all Cursers.
It essentially ties with Monument (51:49), Envoy (48.5:51.5), Smithy (52:48) and Courtyard (50:50), and wins against all other implemented one-card strategies (Militia, Masq., HP, Amb., Library, ...).
So BM-TerminalRebuild is about as strong as standard Smithy-BM, i.e. far from overpowered, but occasionally useful on BM boards.
Hard disagree. I've played many games where I go Rebuild/BM, and maybe once if at all each game do I play multiple Rebuilds in a turn.
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).
Cantrip Mine for $6?
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).
Cantrip Mine for $6?
I believe one Empires outtake was "You may trash a Treasure from your hand, to gain a Treasure to your hand." That was pretty fun. I think it cost 8 Debt which didn't work out (you always wanted it immediately), but it could maybe cost $6 or $7 and be fine.
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).
Cantrip Mine for $6?
I believe one Empires outtake was "You may trash a Treasure from your hand, to gain a Treasure to your hand." That was pretty fun. I think it cost 8 Debt which didn't work out (you always wanted it immediately), but it could maybe cost $6 or $7 and be fine.
That sounds nice, though it may be overpowered in Platinum games...
I like Mine.I think giving mine +1 action would be a better way of making it a decent albeit not great card. As is it really kind of sucks.
We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
I respectfully disagree. The problem with Rebuild is that it allows you to effectively skip building your deck up. Once you can get to $5, you're good. Pageant once let you convert any number of $ into Coffers, and it had a similar issue. After getting a Silver or two, it was faster to just save your $ every turn and buy only Provinces.
I feel pretty safe in saying that non-terminal Mine wouldn't have this issue. I mean the entire function of Mine is to build up your deck. And to be clear, by "build up your deck", I mean build up what it can do. Rebuild doesn't build up what your deck can do.
Sometimes it's your best source of quickly trashing coppers. And if there's Platinums or Banks or something else fun around, having an extra one is nice.You just described the uses of mine perfectly