Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: GendoIkari on April 10, 2024, 12:25:34 pm
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https://store.401games.ca/products/dominion-2nd-edition-rising-sun
Across the sea, they have so much stuff. And it‘s so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems - and that‘s just the hats. It‘s time to get some of that stuff. You want an easy life, and you‘re prepared to work hard for it. So you‘ve rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they‘ll be making a batch of Sailor‘s Delight, which you understand to have tuna fish in it. And soon you‘ll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you‘ll be making.
This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
It appears that they got the blurb from Plunder instead... but the bottom part sounds like Rising Sun. Debt is back!
*Edit* Hmm, is this an early leak/spoiler?
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The cover art seems to confirm that it is indeed Japanese themed, which should be interesting. Prophecies sound like a new kingdom landscape; maybe some condition has to be met and then they change something for all players?
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New events and the return of any one-off mechanic other than Potions is always welcome to me.
I'm hoping for more $+debt cards like Fortune, it could be fun to Remodel Engineer into a 4 debt+$2 value card.
"Shadow" though? Is full deck searching to grab cards now a thing? Different backs like Stash to make finding them easier?
25 kingdom piles is already 275 cards minimum. Previous Event sets have had 13-20. I expect there's one 1-count Victory card, so lets say 277 Kingdom cards. If Prophecies are Environment-style cards, I'd guess that 10-13 are those, with the Events rounding out the stack with 10-13 of them. If Prophecies are mini-game-like action/treasure cards (akin to Magic Lamp, Haunted Mirror, or Leprechaun) then they would already be accounted fors. They might be mini-game events (or Event-likes) akin to Windfall. I look forward to previews, and hope for a hype trickle, unlike everything dropping at once in the Cornucopia/Guilds rulebook.
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Shadow cards that leap out from your deck
Finally, Dominion the pop-up book (https://en.wikipedia.org/wiki/Pop-up_book).
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New events and the return of any one-off mechanic other than Potions is always welcome to me.
Honestly the only reason potions are bad is because there arent enough things that utilize them imo (but of course that couldn't happen unless alchemy specifically gets a 2e)
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New events and the return of any one-off mechanic other than Potions is always welcome to me.
Honestly the only reason potions are bad is because there arent enough things that utilize them imo (but of course that couldn't happen unless alchemy specifically gets a 2e)
The thing is, even if there were 50 cards that had a potion cost, the majority of games that used potions would still only have a single Potion-cost card (no I didn't do the math on that). And then you still have the same problem where you have to add a dead card in your deck just to pick up some copies of the card you want.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
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That leads to idea about Attack card that give out bad Shadow cards.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Personally, I think the solution would be to make Potion a one-shot. That would strongly effect gameplay.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
The solution to potion is clearly to have it trash itself when played. And also to use it to only purchase cards that trash themselves when played.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
The solution to potion is clearly to have it trash itself when played. And also to use it to only purchase cards that trash themselves when played.
How would that be an improvement? It seems to me that it would make it worse
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Either the joke wasn't clear enough, or you aren't familiar with this thread (https://forum.dominionstrategy.com/index.php?topic=11402.0).
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
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Prophecies could be alternate win conditions. Or rule changes that take effect when something happens.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
If they were "almost always cards you wanted to play" then you wouldn't need a special type for them
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I lowkey hoped/expected to see an expansion to the Night mechanic. Seems like this won't be the case. Oh well. Cool to see the Debt mechanic returning. Also cool that there is enough design space for a 5th wave of events.
And the Prophecies mechanic... man, it's hard to speculate. Could it be an official incarnation to the Edict mechanic? Or is it that at the end of each round, some kind of strange event happens? Or is it that a certain event happens after a meter has been filled, that can be filled by playing certain cards? Jeez, these previews can't come soon enough.
And the Shadow mechanic... it won't be the same as this fan mechanic (https://forum.dominionstrategy.com/index.php?topic=21916.0), right?
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And the Shadow mechanic... it won't be the same as this fan mechanic (https://forum.dominionstrategy.com/index.php?topic=21916.0), right?
I highly doubt it. It seems a little clunky for an official dominion feature. Also I would not describe it as “flying out of your deck”.
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If they fly out of your deck, obviously they must have wings.
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With the overall theme, I'm guessing one of the Shadow cards will be named Ninja.
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Card name predictions: Ninja (as above), Monk, Shrine, Samurai
I don't know how accurate these would be in medieval times.
Oh, and a Prophecy: Scout Is Great Again
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Card name predictions: Ninja (as above), Monk, Shrine, Samurai
I don't know how accurate these would be in medieval times.
Oh, and a Prophecy: Scout Is Great Again
Samurai are late 1100s-1800s, and Renaissance is ~14-1500s.
Ninjas enter the historical records in 1400s.
Dominion straddles a very wide range of dates. Empires themed to the Roman Empire is nearer to the birth of Christ, but, again, Renaissance is 15/16th century.
Ninjas and Samurai fit alright.
Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.
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People featured on Knights lives in 21st century. 8)
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
If they were "almost always cards you wanted to play" then you wouldn't need a special type for them
What do you mean? Special types rarely have anything to do with whether or not you want to play a card. There are lots of cards that you would almost always want to play. Special types are typically tied to special rules mechanics that only apply to that type of card. In this case, the speculation is that the shadow type causes cards to be instantly played automatically as soon as they're drawn..
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
If they were "almost always cards you wanted to play" then you wouldn't need a special type for them
What do you mean? Special types rarely have anything to do with whether or not you want to play a card. There are lots of cards that you would almost always want to play. Special types are typically tied to special rules mechanics that only apply to that type of card. In this case, the speculation is that the shadow type causes cards to be instantly played automatically as soon as they're drawn..
He's just saying that there wouldn't be a reason to come up with a new type that forces you to play a card when you draw it, if it were a card you want to play every time you draw it anyway. Like, imagine if Market had a special type or extra rule that said "whenever you draw this card, you must play it immediately". The rule would have very little effect on game play, because you were going to play that Market anway. Thus, for Shadow cards to make sense as a new rule, it must be on cards you might not want to play (assuming that the rule/type forces you to play them).
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
If they were "almost always cards you wanted to play" then you wouldn't need a special type for them
What do you mean? Special types rarely have anything to do with whether or not you want to play a card. There are lots of cards that you would almost always want to play. Special types are typically tied to special rules mechanics that only apply to that type of card. In this case, the speculation is that the shadow type causes cards to be instantly played automatically as soon as they're drawn..
He's just saying that there wouldn't be a reason to come up with a new type that forces you to play a card when you draw it, if it were a card you want to play every time you draw it anyway. Like, imagine if Market had a special type or extra rule that said "whenever you draw this card, you must play it immediately". The rule would have very little effect on game play, because you were going to play that Market anway. Thus, for Shadow cards to make sense as a new rule, it must be on cards you might not want to play (assuming that the rule/type forces you to play them).
You can't always play Market immediately whenever you draw it, only if it's your turn and you're in your Action phase. If Shadow cards can/must be played immediately when drawn (in whatever phase, whether it's your own turn or not), they do need a special type, even if they're always helpful.
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Card name predictions: Ninja (as above), Monk, Shrine, Samurai
I don't know how accurate these would be in medieval times.
Oh, and a Prophecy: Scout Is Great Again
Samurai are late 1100s-1800s, and Renaissance is ~14-1500s.
Ninjas enter the historical records in 1400s.
Dominion straddles a very wide range of dates. Empires themed to the Roman Empire is nearer to the birth of Christ, but, again, Renaissance is 15/16th century.
Ninjas and Samurai fit alright.
Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.
Empires is a notable exception to Dominion’s time period, and the Schwerin Cathedral was literally a mistake. The artist finished the card art before anyone checked to see if the cathedral was actually medieval-era.
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
I think a separate back, as with Stash, is more likely. It would be too easy to forget (or intentionally "forget") to put them face-up when shuffling. But I agree that it sounds like they play themselves automatically. So perhaps there's a special back, and when the top card is a Shadow card, and/or when you draw a Shadow card, it automatically plays itself? Cards that play themselves automatically could have some interesting strategic questions, as, depending on what they do, there might be times when you don't want to play them
I was thinking similar that they might just automatically go into play when drawn no matter how/when they are drawn. If this were the case, you wouldn't need a special back to the card. You wouldn't know when one was going to come out until you drew it. I could see that as being described as "leaping out of your deck" ...and into play.
This would require players to both be honest, and to always notice a card as they draw it.
Yeah, and Dominion already has a long history of requiring verification for cards with special conditions, as with Shanty Town requiring you to reveal your hand, or Cutpurse having "or reveals a hand with no Copper". It would be weird at this point to have a whole new type of card being on the honor system so to speak
True, but if they were a special color to remind you to play them, and they were almost always cards you wanted to play I don't think the "honor system" would be an issue. It would be more of a detriment to you if you didn't play them rather than your opponent. I'm just really skeptical of the alternate back hypothesis, I got the impression from discussions about Stash that that wasn't something Donald wanted to do again.
If they were "almost always cards you wanted to play" then you wouldn't need a special type for them
What do you mean? Special types rarely have anything to do with whether or not you want to play a card. There are lots of cards that you would almost always want to play. Special types are typically tied to special rules mechanics that only apply to that type of card. In this case, the speculation is that the shadow type causes cards to be instantly played automatically as soon as they're drawn..
He's just saying that there wouldn't be a reason to come up with a new type that forces you to play a card when you draw it, if it were a card you want to play every time you draw it anyway. Like, imagine if Market had a special type or extra rule that said "whenever you draw this card, you must play it immediately". The rule would have very little effect on game play, because you were going to play that Market anway. Thus, for Shadow cards to make sense as a new rule, it must be on cards you might not want to play (assuming that the rule/type forces you to play them).
You can't always play Market immediately whenever you draw it, only if it's your turn and you're in your Action phase. If Shadow cards can/must be played immediately when drawn (in whatever phase, whether it's your own turn or not), they do need a special type, even if they're always helpful.
Exactly. The speculation is that shadow cards get played immediately when drawn regardless of which turn/phase they are drawn and don't require an action to play them. In fact, if that's the case, then probably one of the most common situations would be to play them in your cleanup phase while drawing your hand for next turn. I'd say that definitely warrants a special card type and probably a special card color.
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Another idea I have about the Shadow mechanic: couldn't it make the card trash itself if you don't play the card? Similar to the Ethereal (https://slay-the-spire.fandom.com/wiki/Ethereal) mechanic from slay the spire? Though I'm not sure I'd be particularly thrilled if that was the case.
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Card name predictions: Ninja (as above), Monk, Shrine, Samurai
I don't know how accurate these would be in medieval times.
Oh, and a Prophecy: Scout Is Great Again
Samurai are late 1100s-1800s, and Renaissance is ~14-1500s.
Ninjas enter the historical records in 1400s.
Dominion straddles a very wide range of dates. Empires themed to the Roman Empire is nearer to the birth of Christ, but, again, Renaissance is 15/16th century.
Ninjas and Samurai fit alright.
Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.
Empires is a notable exception to Dominion’s time period, and the Schwerin Cathedral was literally a mistake. The artist finished the card art before anyone checked to see if the cathedral was actually medieval-era.
Wasn't Church's art a deliberate anachronism so that it would be recognizable as the modern Schwerin Cathedral?
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Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.
Not to mention that Captain depicts RTT, who probably wasn't even born until after World War 2!
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Card name predictions: Ninja (as above), Monk, Shrine, Samurai
I don't know how accurate these would be in medieval times.
Oh, and a Prophecy: Scout Is Great Again
Samurai are late 1100s-1800s, and Renaissance is ~14-1500s.
Ninjas enter the historical records in 1400s.
Dominion straddles a very wide range of dates. Empires themed to the Roman Empire is nearer to the birth of Christ, but, again, Renaissance is 15/16th century.
Ninjas and Samurai fit alright.
Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.
Empires is a notable exception to Dominion’s time period, and the Schwerin Cathedral was literally a mistake. The artist finished the card art before anyone checked to see if the cathedral was actually medieval-era.
Wasn't Church's art a deliberate anachronism so that it would be recognizable as the modern Schwerin Cathedral?
Yes, according to the wiki the card name and art were a "prize" in a German/Austrian Dominion competition, to commemorate the winning German state Mecklenburg-Vorpommern. The card is actually called "Schweriner Dom" in German.
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I’m 99% sure I read Donald described it as an “oops” moment from his perspective at some point.
Regardless of whether it was a mistake or a deliberate anachronism for the sake of promotion, it’s an exception that shouldn’t be taken as “Dominion’s time period extends to 1893.”
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I’m 99% sure I read Donald described it as an “oops” moment from his perspective at some point.
Regardless of whether it was a mistake or a deliberate anachronism for the sake of promotion, it’s an exception that shouldn’t be taken as “Dominion’s time period extends to 1893.”
But it is fun to be mildly inciteful by using it as an example ;D
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I’ve thought for a while that Potion would be a bit better if it came with +Buy. Makes the Potion more interesting if you wanted the Alchemy card but couldn’t trash the Potion, and also opens up the edge cases where even if you don’t care about the Alchemy card, you might be desperate enough for +Buy to purchase the Potion anyways.
Looking forward to Shadow cards. Maybe they shuffle face-up and play themselves automatically?
More debt is interesting. Wonder if they’ll expand in a new direction entirely or if they’ll be more vanilla-leaning.
The solution to potion is clearly to have it trash itself when played. And also to use it to only purchase cards that trash themselves when played.
Seems like that would strongly effect gameplay, particularly in a destructive way.
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By the way, if anyone is like me and looks here more often than they look at discord, you may have missed that the game is up on RGG's website with the correct flavor text.
https://www.riograndegames.com/games/dominion-rising-sun/
We journey now to the islands to the east – or west, depending on where you are relative to them. Here your title is Emperor. They tell you you’re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesn’t seem so bad. Now, what’s for breakfast?