For Dominion Online, has Making Fun finally got the Campaigns to where you wanted them to be?
I've been wanting to play them once they're "complete", but there's always been some thing that still needed to be done (descriptions of the special rules, etc.). Are they essentially finalized now?
Unless there are mistakes, they put in everything they were supposed to. I haven't played through everything or compared the lists of 10 to my lists.
They differ from being done in that maybe we will decide to change something based on people finally playing them. I think I will ask them to tweak the Hinterlands rule due to it having poor interactions with Nobles and Ill-Gotten Gains. There may be a level or two that's just too hard. I leaned towards attacks on "boss" levels and then leaned towards multiple opponents on those levels and that's not a great combination, you get these very slow games. So maybe a few of those want to just swap with adjacent levels, have the attacks or multiple opponents on the boss level but not both. And I think the first few levels of each campaign are vs. Serf bot, but I'd only do that for the main set.
They differ from being whatever I would have specifically picked out for everything , in that I left a bunch of sets-of-10 that they'd picked out ahead of me for the first few sets, and for a couple campaigns I hadn't picked out any extra stuff to do and they picked out a few varying starting hands. You know originally they had some campaigns they'd made. They introduced cards incredibly slowly - level after level for an expansion had 9 main set cards. I went through and sped that up and added what levels I had to, then picked out sets for later expansions. I'm never going back and making up my own sets of 10 for everything though; it's not necessary and a lot of work.
Anyway they aren't final but play them now; you could put off Hinterlands but the rest are in good shape. If a level seems too hard, or bad in whatever other way, report it.