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« on: November 04, 2013, 09:25:02 pm »
I agree with flute, slide rule, measurement, Rowland Hill. As a side note, I think the Clock/Archimedes or Johannes Kepler victory is dumb.
I would add Watermill, Almanac, Alhazen, and Johannes Kepler as well.
Watermill went from underpowered to a little too good when the new echoes drawing rules were instituted. It has the potential to tuck and tech up massively at random. Almanac was similarly made from underpowered to overpowered when the drawing rules changed. It can end the game far too early, and with endorse actions it's stupidly good.
Alhazen and Johannes Kepler are bad for the same reason as Measurement and Slide rule - they let you tech up absurdly fast for little good reason. Personally I think the game would be a lot more elegant if the most any card could tech you up was two ages. Which is still good, but not "hey I tucked a lot of red and now I have Satellites" good. All these cards: Measurement, Slide Rule, Alhazen, and Johannes Kepler are also really flavour weak. After all, technological innovation is an inherently iterative process, but for some strange reason these guys let you skip massive amounts of history.