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Messages - chomskyrim

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1
I agree. I don't think Archery should be changed at all. It's not teching-up, it's taking technology by force (which means that someone, somewhere, had to go through the steps to innovate to that point).

2
I agree with flute, slide rule, measurement, Rowland Hill. As a side note, I think the Clock/Archimedes or Johannes Kepler victory is dumb.

I would add Watermill, Almanac, Alhazen, and Johannes Kepler as well.

Watermill went from underpowered to a little too good when the new echoes drawing rules were instituted. It has the potential to tuck and tech up massively at random. Almanac was similarly made from underpowered to overpowered when the drawing rules changed. It can end the game far too early, and with endorse actions it's stupidly good.

Alhazen and Johannes Kepler are bad for the same reason as Measurement and Slide rule - they let you tech up absurdly fast for little good reason. Personally I think the game would be a lot more elegant if the most any card could tech you up was two ages. Which is still good, but not "hey I tucked a lot of red and now I have Satellites" good. All these cards: Measurement, Slide Rule, Alhazen, and Johannes Kepler are also really flavour weak. After all, technological innovation is an inherently iterative process, but for some strange reason these guys let you skip massive amounts of history.

3
Which could be solved by adding a different pattern to the card background, using a different border color, or some other artistic device on the IRL cards, depending on what is possible for the designers and printers to do.

4
I still think special achievements based on tactics and tucking is possible. A while back I suggested these:

Cosmopolitianism - claim this achievement if you have 5 visible cities, each with at least one of each icon type.

Centralization - claim this achievement if you have four visible cities with in one color, each sharing an icon type.

Tradition - Claim this achievement if all five bottom cards on your board are cities.

Constitution - claim this achievement immediately if you have five top cards on your board and melding a city would splay your last unsplayed color.

Trade Centre - claim this achievement if you have six visible bonuses on city cards. 

To explain my reasoning, I wanted to make achievements that 1. used cities obviously, 2. could not all be claimed by making a really big board, 3. had flavor that had something in particular to do with cities, since the current cities special achievements are flavor-weak.

I think the best of these is Tradition, which I would change to

Tradition - Claim this achievement immediately if all five bottom cards on your board are visible and are cities.

Here's my reasoning. This achievement can be claimed early through careful tucking through endorse actions and splaying, or late by a mass tucking card like Reformation or Socialism if you have 5 cities in your hand. It can't be claimed using Industrialization or Nylon. It is hard to get, but not out of reach (similarly to World, and also the current cities achievements are too easy). And the card flavor matches what it does: your cities "lay the foundation" for your civilization.

The others I proposed are a lot more meh. Can anybody think of more achievements of similar to this?

5
Innovation General Discussion / Re: Cities! :O
« on: September 10, 2013, 11:40:04 am »
Also, cities seems to be all about manipulating the action economy, which is one of the most potentially game breaking mechanics you can add. 1 endorse per turn is plenty. If you want to make it less good, require tucking more cards, or tucking cards with particular icons.

6
Innovation General Discussion / Re: Cities! :O
« on: September 05, 2013, 02:45:50 pm »
Well, my main concern is that they make the already good massive-board-generation cards too good. Industrialization is already good in base, great echoes. So with cities and echoes together, it's one card in age six which can get you Wealth, Heritage, History, Monument, Empire, Supremacy, World, and 4 of 5 new achievements, after only a few actions. Reformation + Fermenting + x is also made better.

I think it makes the game more like competitive tucking, as opposed something more chess-like.

7
Innovation General Discussion / Re: Cities! :O
« on: September 05, 2013, 02:18:16 pm »
I think they really need to make the special achievements about something other than board size, if they're going to include them at all. Here's what I would suggest:

Cosmopolitianism - claim this achievement if you have 5 visible cities, each with at least one of each icon type.

Centralization - claim this achievement if you have four visible cities with in one color, each sharing an icon type.

Tradition - Claim this achievement if all five bottom cards on your board are cities.

Constitution - claim this achievement immediately if you have five top cards on your board and melding a city would splay your last unsplayed color.

Trade Centre - claim this achievement if you have six visible bonuses on city cards. 

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