Stef 3 - 0 Fabian
http://dominion.isotropic.org/gamelog/201206/19/game-20120619-113312-fe827e7c.html
http://dominion.isotropic.org/gamelog/201206/19/game-20120619-114456-18a959a9.html
http://dominion.isotropic.org/gamelog/201206/19/game-20120619-115831-c3cecb39.html
Some of the worst playing ever witnessed by man. Well early/mid game 1 is fine and game 3 is kinda fine I guess. But just, ugh. Super tilt.
Obi Wan Bonogi defeats Robz888 (3-1-1)
Game 1: (http://dominion.isotropic.org/gamelog/201206/19/game-20120619-181918-fcf952d5.html) Draw
I could play this board all day, a lot of fun. I take an agressive engine line by skipping over a silver on turn 3. I'm not confident trading post was the best choice early here. Looking back I think I would double up on ironworks and hammer more HP. I should have aimed at 4 highway(where I took 6) while contesting hunting party and hope to get 5 or 6 of those. My intention wasnt to skip militia/bazaar but neither were a priority and it just worked out that I never picked them up. I sucked it up and took the draw which was debatable, looking at Robz's final hand it seems I should have went for the win. I am confident the ironworks line is superior(not sure about talisman) and that I just had a few missteps in execution. I think aiming for a 3 prov turn is the way to go.
Game 2: (http://dominion.isotropic.org/gamelog/201206/19/game-20120619-182854-e33f5a7b.html) Obi
I was debating between island/farming vlg/remodel and opt for the remodel. Robz follows me with Monument. Robz never sees the counting house potential. I lose curses 6-4 but he sputters after that.
Game 3: (http://dominion.isotropic.org/gamelog/201206/19/game-20120619-183808-1a565dbb.html) Obi
Swindler/swindler is goofy. I think rushing the prov is the way to go even though the risk of getting them turned into peddlers really sucks.
Game 4: (http://dominion.isotropic.org/gamelog/201206/19/game-20120619-184659-ba28b4ac.html) Robz
I thought the pawn open would help me win the peddler race here but that didn't flush out as we split 5/5. I was also greedy in skipping HP which proved to be very strong for Robz.
Game 5: (http://dominion.isotropic.org/gamelog/201206/19/game-20120619-190238-8489acbf.html) Obi
A dream board. Felt confident early as I managed not to hit $3. I would have skipped silver if I hit $3 though. Using Baron/Moneylender for the first Grand Market and ramping up from there keeps it nice and clean.
@ Lespeutere - Was that to me? I will fix the gender, but wasn't sure if you were talking to me.
Game 2: BAM 35 - PH 41 (http://dominion.isotropic.org/gamelog/201206/20/game-20120620-091456-bbea86b2.html) Key Cards: Tunnel, Golem, Fool's Gold
He goes for FG, I go the Golem/Tunnel route and get my first Golem nice and early, on turn 3. I go overboard on Tunnels and slow down a bit towards the end, making this the most closely contested game of the set. I think Golem/Tunnel is the right move here, but 3-4 tunnels is probably plenty.
We both go IGG with fat Philosopher's Stones to grab Provinces. Behind on Provinces, I just try and keep up on the other VP. I find a Philosopher's Stone first, and am able to grab the last Province for a win.Cache, Counting House, Ill-Gotten Gains, Mint, Philosopher's Stone, Potion, Remake, Silk Road, Steward, Trade Route, and Vineyard
blueblimp 3 - Kirian 1
Game 1: (http://dominion.isotropic.org/gamelog/201206/20/game-20120620-180418-cbb87303.html) Kirian 40 - blueblimp 21
Game 2: (http://dominion.isotropic.org/gamelog/201206/20/game-20120620-182151-05358b99.html) blueblimp 90 - Kirian 48
Game 3: (http://dominion.isotropic.org/gamelog/201206/20/game-20120620-183217-2b1bdea4.html) Kirian 35 - blueblimp 37
Game 4: (http://dominion.isotropic.org/gamelog/201206/20/game-20120620-184555-4287b07f.html) Kirian -100 - blueblimp 16
Interesting boards. Comments to follow.
Game 1: It looks like there might be some kind of Highway+Trade Route combo available here, but it's not clear. Anyway, I use Inn to enable Treasure Map, while Kirian goes Chapel to enable Treasure Map. Although my Inn plan works out, it turns out to be too slow, and Kirian takes it.
Game 2: I am happy I lost the previous match (and so get first player advantage here), as this board features Ambassador, two types of village (Village and Bazaar), and Hunting Party. We both open double Amb. Kirian gets an early Bishop, which I feel is a mistake, while I get a Village then a Silver, with my eye on getting HPs ASAP. (Unlike some Amb boards, copper return priority is a bit lower because getting to $5 is so vital for HP.) Some decent early draws put me pretty far ahead, and I awkwardly transition into a Hoard/Bishop follow-up. HP is pretty good in the face of copper spam, though, and Kirian doesn't fall too far behind in points until pretty late.
Game 3: Young Witch with Lighthouse bane. Maybe the best bane there is, since its protection is almost as good as Scheme early on, plus it gives you money. I go for Alchemists here, which is maybe a bit unwise since it hurts my ability to grab Duchies (for Duke). Kirian makes a nice Salvager play on a Province on turn 14 to get a 5-3 Duchy split. I unwisely salvage my Duchies, which makes it really narrow to get the VP I need to not lose. Still I barely pull it out. There was a lot of stuff going on in this kingdom.
Game 4: Goons paradise. Here, Young Witch has a Masquerade bane. Kirian opts to open YW/Masq anyway, which in some situations I think is fine, but here the urgency to hit $6 is so great that I much prefer Masq/Silver. Although I don't hit $6 on T3/T4, the Library I pick up gets me a Goons on T5, and then I luck into playing it on T6. On turn 12, I play a Goons followed by a Masquerade, and Kirian (presumably) discards a Copper and a Farming Village to leave Farming Village, Goons, and Library in hand. After passing me his Library, I am very very far ahead, and eventually he resigns. (I was planning on transitioning into University, since the Farming Villages had run out.)
Edit: A little more comment: Games 2-4 featured pretty intricate kingdoms. My play in Game 2 was not too bad, but probably not optimal since there were so many options. My play in Game 3 was pretty awful, and we were both confused at how I won anyway. I'm happy with how I played Game 4, though.
Dont really see why i lost game 3.
Game 5 I tried for a torturer chain, but always seemed to manage to draw the torturers without the +actions and then the +actions show up dead in the draw. I think I needed more $ and more +actions - inputs appreciated.
Game 5 I tried for a torturer chain, but always seemed to manage to draw the torturers without the +actions and then the +actions show up dead in the draw. I think I needed more $ and more +actions - inputs appreciated.
Moneylender/Shanty Town isn't a great opening: you get the collision on turn 4, which gives you $4 to spend rather than the $6 if you'd opened Silver. (Was it a deliberate decision to skip the Peddler? It's defensible, so I'm just checking if you spotted it.) Since the Moneylender is going to start causing a nuisance when you want to play Torturers I'd be tempted to skip it. It's also not entirely clear whether you want to trash your Copper, as you don't want to have to spend too many turns buying Silver, but if you do want to clear the Copper then Loan might be the better way to do it.
So I think I've now talked myself into opening Loan/Shanty Town, with the intention of hitting Torturers and Shanty Towns hard, and taking Peddlers if they're all I can get for $2. Extra Silver might be necessary early too. With Jester, Tactician and City, this set was complicated.
methods of rationality wins, 55-41
http://dominion.isotropic.org/gamelog/201206/22/game-20120622-093943-b26a530d.html
Not sure how I lost with Caravan / Ambassador, but I did. Methods uses a pure Embassy+Tunnel strategy. Any comments on this one?
@methods and rhombus
Looking at Game 5, any thoughts on using SC to enable GM. Potentially Potion/SC opening, get Apothecaries/Alchemists and when opportunity arises, discard hand to gain grand market. With a $5 hand, Cache could be bought which wouldn't be all that bad with apothecaries picking up extra copper.
ycz6 3-2 MarinI'm confused. None of these sets look boring to me, and engines are possible (if not necessarily best) in all, except maybe game 3.
A very close set, with lots of crazy asymmetric games and big comebacks. I think this says it all:
11:45 Marin: lol
11:45 Marin: and again a boring set
11:45 Marin: no engine possible.... :(
ITT: WanderingWinder berates Marin for not seeing engine possibilities
ITT: WanderingWinder berates Marin for not seeing engine possibilities
I suppose my game is holding up the end of the round. I messaged my opponent, heron, last Friday and have not received a response.