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Author Topic: Really bad card ideas  (Read 1989676 times)

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Tejayes

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Re: Really bad card ideas
« Reply #425 on: May 14, 2012, 01:30:40 am »
+5

A while back we were doing two cards combined together.

Governor + Duchess =

Governess
Action $4
+1 Action
Choose one, opponent gets what's in parentheses:
Gain a Duchy (Gold); + 3 (1) cards; Look at the top 3 (2) cards of your deck, discard them or return them to the top in any order

Diadembassy
---
$5
When you play this, discard a card per unused Action you have.
-
When you gain this, each other player gains a Silver.
--
$6ish - Treasure

Monumint
---
+$2
You may reveal a Victory card from your hand. Gain a copy of it.
-
When you gain this, reveal your hand, then trash all revealed Victory cards.
--
$2pi - Action

Chancellar
---
+1 Action
+$2
You may put your deck into your discard pile; +1 Card per card discarded.
--
$A lot - Action

Mining Native Fishing Worker's Farming Border Village
---
+2 Actions
Choose one: +1 Card, then trash this card immediately for $2; or put the top card from your deck face down on your MNFWFBV mat; or put all cards from your mat into your hand; or +$1, then +1 Action, +$1 on your next turn; or +1 Card, +1 Buy; or reveal cards from your deck until you reveal an Action or Treasure card, putting it into your hand and discarding the rest.
-
When you gain this, gain a card costing less than this.
--
$Something - Action/Duration
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yudantaiteki

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Re: Really bad card ideas
« Reply #426 on: May 14, 2012, 05:20:35 am »
+1

Inspired by some games I've had involving King's Court and Hamlet/Pawn

Molasses
$5,

+1 Action

Do this twice.  Gain a Molasses card.  Count the number of cards in your discard pile, deck, and the trash, and add the number of turns you have taken plus the result of the roll of a six-sided die.  If the number is:
- Divisible by 3, choose one: (1) Put a card from your hand on your Molasses mat, or (2) +2 Cards
- Divisible by 4, choose one: (1) Pick up 1/3 of the cards from your Molasses mat, rounded down, (2) Trash a card from your hand and gain a card costing at most [cards on your Molasses mat / 2] more, (3) Each player reveals a Stop card or discards down to the number of cards on your Molasses mat, minimum of 2
- Divisible by 5, choose one: (1) Gain a Molasses card, (2) Each other player draws 1 card and you draw 3 cards, (3) Put one gold token on your Molasses mat if there are less than 3 Coin tokens on the supply cards
- Divisible by 7, choose one: (1) Take a Molasses card from the discard pile and put it in your hand, (2) Return a number of cards from your discard pile to the supply equal to the number of cards on your Molasses mat, (3) For each gold token on your Molasses mat, turn over the top card of each opponents' deck and trash it, replacing it with a card of the same cost from the supply.  Molasses cards are discarded instead of trashed if revealed in this way.
- Otherwise, choose one: (1) Put one gold token on your Molasses mat, (2) Gain a Molasses card, (3) +$ equal to the number of gold tokens on your Molasses mat

When you buy this card, each other player gains a Molasses card.

During cleanup, if this card is in play, put it on top of your deck.  If this card is in your hand during the Action phase, you must play it if you can.

Setup: Add an additional Kingdom card to the supply.  Cards from that pile are Stop cards.  Place one Coin token on each Victory and Treasure pile; when a card from this pile is added to a Molasses mat, remove the corresponding coin.  There are 50 Molasses cards in the Molasses pile. 

If you have fewer than five Molasses cards in your deck at the end of the game, your VP total is considered to be 0.
« Last Edit: May 14, 2012, 09:09:34 am by yudantaiteki »
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theory

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Re: Really bad card ideas
« Reply #427 on: May 14, 2012, 09:47:18 am »
0

Mining Native Fishing Worker's Farming Border Village
---
+2 Actions
Choose one: +1 Card, then trash this card immediately for $2; or put the top card from your deck face down on your MNFWFBV mat; or put all cards from your mat into your hand; or +$1, then +1 Action, +$1 on your next turn; or +1 Card, +1 Buy; or reveal cards from your deck until you reveal an Action or Treasure card, putting it into your hand and discarding the rest.
-
When you gain this, gain a card costing less than this.
--
$Something - Action/Duration

 ;D ;D
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Kirian

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Re: Really bad card ideas
« Reply #428 on: May 14, 2012, 11:20:28 am »
0

A while back we were doing two cards combined together.

Governor + Duchess =

Governess
Action $4
+1 Action
Choose one, opponent gets what's in parentheses:
Gain a Duchy (Gold); + 3 (1) cards; Look at the top 3 (2) cards of your deck, discard them or return them to the top in any order

Governess
Action - $4
Choose one:
Trash a silver; if you do, feed the birds.
Sing a silly song; if you do, draw a card.
Discard a Duchy; if you do, fly a kite.
----
When you gain this, also gain a Magic Satchel.

Magic Satchel
Action - $0 - Not in Supply

Choose one:
Add any number of cards from your hand to your Magic Satchel mat.
Remove any number of cards from your Magic Satchel mat and put them into your hand.
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Morgrim7

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Re: Really bad card ideas
« Reply #429 on: May 14, 2012, 02:34:46 pm »
+1

A while back we were doing two cards combined together.

Governor + Duchess =

Governess
Action $4
+1 Action
Choose one, opponent gets what's in parentheses:
Gain a Duchy (Gold); + 3 (1) cards; Look at the top 3 (2) cards of your deck, discard them or return them to the top in any order

Governess
Action - $4
Choose one:
Trash a silver; if you do, feed the birds.
Sing a silly song; if you do, draw a card.
Discard a Duchy; if you do, fly a kite.
----
When you gain this, also gain a Magic Satchel.

Magic Satchel
Action - $0 - Not in Supply

Choose one:
Add any number of cards from your hand to your Magic Satchel mat.
Remove any number of cards from your Magic Satchel mat and put them into your hand.
No, it is this.
Governess
$5 Action
Discard a Duchy. If you do not, fail a being a nun.
Cheer up some scared children by singing a happy song. If you do, draw one card.
Discard a Baroness. If you do, gain a Captian Vontrapp.

Captain Vontrapp
$0 (This is not in the supply) Action
Blow a whistle. If you do, gain seven Curses.
Give Hugs. If you do, gain seven golds.

Baroness
$7 Action
Gain a Captian Vontrapp.

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ehunt

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Re: Really bad card ideas
« Reply #430 on: May 14, 2012, 06:05:28 pm »
+1

Pirate Jenny
$2 - Action

Each other player draws a card. In the evening, laugh as they are slain.
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flip314

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Re: Really bad card ideas
« Reply #431 on: May 14, 2012, 09:32:28 pm »
+6

Simon Says
Action - $6P
For the player on the left's next turn, he must reveal his hand and let you make all decisions.  He must only follow directions you preface with "Simon Says".  He gains a curse each time he follows a direction that didn't start with "Simon Says".  Any cards of his that are trashed are set aside and returned to his discard pile at end of turn (but only if Simon said so).
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ycz6

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Re: Really bad card ideas
« Reply #432 on: May 15, 2012, 12:17:34 am »
0

Puzzle: Give a situation in which you would prefer playing a Village to playing a MNFWFBV, assuming both cost $3. Not including Horn of Plenty.
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ftl

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Re: Really bad card ideas
« Reply #433 on: May 15, 2012, 01:52:14 am »
0

When you're being Possessed!  :P :) 8)

(hey, you excluded one obvious answer, I had to chime in with the other!)
 
« Last Edit: May 15, 2012, 01:55:04 am by ftl »
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DStu

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Re: Really bad card ideas
« Reply #434 on: May 15, 2012, 08:01:25 am »
+1

Puzzle: Give a situation in which you would prefer playing a Village to playing a MNFWFBV, assuming both cost $3. Not including Horn of Plenty.
If you have both in hand, and want to draw the next card in your deck to have a more informed decision on which option to take...
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jotheonah

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Re: Really bad card ideas
« Reply #435 on: May 15, 2012, 08:12:16 am »
0

Puzzle: Give a situation in which you would prefer playing a Village to playing a MNFWFBV, assuming both cost $3. Not including Horn of Plenty.

Any time there are no good twos and you don't want an Estate, Curse, or Copper.
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EternalDensity

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Re: Really bad card ideas
« Reply #436 on: May 22, 2012, 11:03:39 pm »
0

Courtesan
Action - $3
+1 Action
+1 VP
Gain 2 gold to your hand
Instead of normal cleanup: only discard played actions and spent treasures from this turn; draw until you have 5 cards in hand. Take an extra turn after this one.  The player to your left can see all cards you can, and makes all decisions for you. Any cards you would gain on that turn, he gains instead; any cards of yours that are trashed are set aside and returned to your discard pile at end of turn.
« Last Edit: May 22, 2012, 11:14:15 pm by EternalDensity »
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O

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Re: Really bad card ideas
« Reply #437 on: May 22, 2012, 11:19:56 pm »
0

Courtesan
Action - $3
+1 Action
+1 VP
Gain 2 gold to your hand
Instead of normal cleanup: only discard played actions and spent treasures from this turn; draw until you have 5 cards in hand. Take an extra turn after this one.  The player to your left can see all cards you can, and makes all decisions for you. Any cards you would gain on that turn, he gains instead; any cards of yours that are trashed are set aside and returned to your discard pile at end of turn.

This concept actually sounds quite interesting..
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eHalcyon

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Re: Really bad card ideas
« Reply #438 on: May 22, 2012, 11:22:30 pm »
0

Courtesan
Action - $3
+1 Action
+1 VP
Gain 2 gold to your hand
Instead of normal cleanup: only discard played actions and spent treasures from this turn; draw until you have 5 cards in hand. Take an extra turn after this one.  The player to your left can see all cards you can, and makes all decisions for you. Any cards you would gain on that turn, he gains instead; any cards of yours that are trashed are set aside and returned to your discard pile at end of turn.

This concept actually sounds quite interesting..

I agree, wrt to the cleanup penalty.  Forcing a possession on yourself is interesting too, though I think the former is more interesting.
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EternalDensity

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Re: Really bad card ideas
« Reply #439 on: May 22, 2012, 11:36:31 pm »
0

Courtesan
Action - $3
+1 Action
+1 VP
Gain 2 gold to your hand
Instead of normal cleanup: only discard played actions and spent treasures from this turn; draw until you have 5 cards in hand. Take an extra turn after this one.  The player to your left can see all cards you can, and makes all decisions for you. Any cards you would gain on that turn, he gains instead; any cards of yours that are trashed are set aside and returned to your discard pile at end of turn.

This concept actually sounds quite interesting..

I agree, wrt to the cleanup penalty.  Forcing a possession on yourself is interesting too, though I think the former is more interesting.
Thanks.
I thought of the forced possession first (I was inspired by reading Simon Says, above) simply as 'what is the opposite of the Possession card?' followed by 'what would motivate a player to let himself be possessed?'. The name followed logically from that, and then I added the cleanup penalty as a way to shake things up a bit. Sometimes it makes things worse, and sometimes it lets you blunt the possession by leaving behind your junk cards. Hmm, maybe I should make it discard Victory-only cards too? Actually I'd originally written it as "Don't discard unplayed actions or unspent treasure", then I rephrased it and forgot that I was letting you pass along the junk. Not really sure which way would be 'better'.

[edit] But the cleanup penalty on its own (in some other context without the possession) is definitely worse when you can't discard unplayable cards.

Anyhow it might be fun to actually try out this card and see what happens. Actually to make it even more properly bad I'd need to change it to "Instead of normal cleanup: do not discard unplayed actions and incompletely spent treasures from this turn;"
That way if you had no treasure, played Courtesan, and then bought something worth $5 your possessor still gets one of your gold.
« Last Edit: May 22, 2012, 11:44:58 pm by EternalDensity »
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SevenSpirits

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Re: Really bad card ideas
« Reply #440 on: May 23, 2012, 03:51:45 am »
+4

Committee
Action-Attack - $7
Gain a silver. Put it on your deck. Now put it in your hand. Then draw three more cards. Each other player puts a card from his hand on top of his deck, then back into his hand again. You are authorized to purchase one more card in your next buy phase; however, note that no additional funds are allocated for this purpose.
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jotheonah

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Re: Really bad card ideas
« Reply #441 on: May 23, 2012, 04:07:58 pm »
0

Committee
Action-Attack - $7
Gain a silver. Put it on your deck. Now put it in your hand. Then draw three more cards. Each other player puts a card from his hand on top of his deck, then back into his hand again. You are authorized to purchase one more card in your next buy phase; however, note that no additional funds are allocated for this purpose.

This sounds very ... bureaucratic.
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Re: Really bad card ideas
« Reply #442 on: May 29, 2012, 06:41:52 pm »
+3

Tournamint - $4 Action
+1 Action
Each player may reveal a Prize from his hand.
If you do, Gain a copy of it.
If no-one else does, +1 Card, +$1.
-------------------------------------
When you buy this, trash all Prizes you have in play.
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ChocophileBenj

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Re: Really bad card ideas
« Reply #443 on: May 29, 2012, 07:08:42 pm »
0

Double agent, $4 (?) action
+2 cards, +2 actions
Reveal the two top cards of your deck. The player to your left chooses for each one if you discard it or if you put it back on your deck, and if you put back both, he chooses in which order.
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Kirian

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Re: Really bad card ideas
« Reply #444 on: May 29, 2012, 09:04:09 pm »
0

Double agent, $4 (?) action
+2 cards, +2 actions
Reveal the two top cards of your deck. The player to your left chooses for each one if you discard it or if you put it back on your deck, and if you put back both, he chooses in which order.

That's... actually a very interesting card.  Frankly, the self-attack might be too weak to balance the body.
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GendoIkari

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Re: Really bad card ideas
« Reply #445 on: May 30, 2012, 01:49:44 pm »
0

Double agent, $4 (?) action
+2 cards, +2 actions
Reveal the two top cards of your deck. The player to your left chooses for each one if you discard it or if you put it back on your deck, and if you put back both, he chooses in which order.

That's... actually a very interesting card.  Frankly, the self-attack might be too weak to balance the body.

If you change it so that the self-attack happens before the +2; it might balance out slightly better. However, as this will likely draw your entire deck most hands, the self-attack part becomes completely painless anyway.
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Grujah

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Re: Really bad card ideas
« Reply #446 on: May 30, 2012, 02:22:09 pm »
0

Tournamint - $4 Action
+1 Action
Each player may reveal a Prize from his hand.
If you do, Gain a copy of it.
If no-one else does, +1 Card, +$1.
-------------------------------------
When you buy this, trash all Prizes you have in play.

This actually cracked me up.  ;D
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ChocophileBenj

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Re: Really bad card ideas
« Reply #447 on: May 30, 2012, 02:57:58 pm »
+1

Let's make others (better than double agent ^^) :

-Berserker-
Action attack, cost $5
All your opponents reveal cards from their deck until they reveal a card costing $2 or less. They discard this card and may gain a card costing up to $2 more. They trash the other revealed cards.

-Modern city-
Action, cost $6
+1 card, +2 actions
Let n the number of empty stacks in the supply.
Trash up to n+1 cards from your hand. For each one, gain a card costing up to $2 + $n more.

-Knight- (a crossover of pawn and bishop ^^)
Action, cost $3
Choose 2 (the choices must be different)
->+1 card
->+1 action
->+1$
->+1 buy
->+1 VP
->Trash a card from your hand, +VP equal of half its cost rounded down ; all your opponents may trash a card from their hand

-Highvault-
Action, cost $??
+2 cards ; discard any number of cards, cards cost $1 less this turn per card discarded (not less than $0).
All your opponents may discard their hand. If they do, they draw half the number of discarded cards, rounded down
« Last Edit: May 30, 2012, 03:02:46 pm by ChocophileBenj »
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axlemn

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Re: Really bad card ideas
« Reply #448 on: May 30, 2012, 05:22:04 pm »
0

Strong Suggestion without a Seance
Action
+1$

Each other player may choose to discard down to 4 cards. 

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.  The player to your left may not take more than three turns in a row for any reason. 

Cost: 5+potion

At worst, it's a weak witch.  At best, it's a "trash your opponent's entire deck, besides the +draw, with a forge" AND a witch. 
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Morgrim7

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Re: Really bad card ideas
« Reply #449 on: May 30, 2012, 05:52:48 pm »
0

Strong Suggestion without a Seance
Action
+1$

Each other player may choose to discard down to 4 cards. 

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.  The player to your left may not take more than three turns in a row for any reason. 

Cost: 5+potion

At worst, it's a weak witch.  At best, it's a "trash your opponent's entire deck, besides the +draw, with a forge" AND a witch.
Rather KC-Forge, so you can gain more cards. Trashers suddenly become the worst card in the kingdom... This should cost more. 3x2P?
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
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