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« on: October 27, 2011, 02:37:15 am »
Quarry is the only card that changes the relative cost between non-copper/curse cards (single usage) (All actions affect peddler).
Mining Village is the only card that gives you the option of trashing itself when you play it.
Island is the only card that lets you eliminate your entire deck without help from your opponent (Embargo/Mining Village doesn't really help, since how would you get to where you only had that one card)?
Transmute is the only card that can upgrade a copper into itself (without bridges).
Horn of Plenty is the only Treasure that doesn't give you any form of money.
Pawn is the only card that can ALWAYS let you get +1 card and +0 action (I guess atomically that's not that interesting but it's always bugged me that there's no Card with +1 card without a + action)
Cities is the only card that cares about piles emptying.
Tactician is the only duration card that may not do anything on your next turn (Haven)
Duke is the only Green you can get all of without getting any VP (in a 3 player game).(Fairgrounds, Vineyard. Fail.)
Curse is the only card lowering your VP (even in the corner case of gardens, it in itself lowers your VP).
Fool's Gold is the only card sensitive to when your opponent gains a card (Embargo doesn't count, since it's the embargo token that matters).
I don't know if Pearl Diver counts given Oracle, Cartographer, Wishing Well, Apothecary, Scout, etc.