Well, Beyond Awesome, you're going to be disappointed.
Mic Qsenoch defeats WW 4-3
Game 1:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-170907-448df6ff.htmlWW 24 - 44 Mic Q
He goes for horse traders into fool's gold with wharves later. I go double fool's gold, counting on wharves for +buy. I maybe get too many wharves rather than focusing on FG and lose the split 6-4, even with him getting a province in there. I go for a n engine and I go for possession with it. I think the possession play was the real mistake - I get a nice horn of plenty thing going, but I don't pull the trigger, as it will only make it a tight game, and I am counting on him slowing down a lot, especially as he's greening early (probably because of my potion). He doesn't slow down, and he seals it before I can get the big turn I'm looking for.
Game 2:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-171612-ae1b6036.htmlWW 31 - 27 Mic Q
Duke, with Horse traders, Feast, Duchess, IGG, and Swindler. Oh and Hunting party, Festival, and tactician in some of their least important appearances ever. I get a little swindler luck early, make a questionable call on getting a province over duchies, and basically just cruise. It wasn't as close as the score indicates, though there wasn't a lot he could have done.
Game 3:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-172519-edb6f747.htmlMic Q 64 - 25 WW
Basically, a Hunting Party + baron game with tournaments. He gets a better first couple shuffles, and together with first turn, this snowballs badly. I actually question a lot of his decisions on prizes, but it totally, totally doesn't matter, as he played well early, and his lead was entirely insurmountable. I end up grabbing a bunch of masquerades in a situation I'd resign in in a normal game, because my only chance is him somehow being forced to like, pass me provinces. Well, it looks like I lost badly, but it was worse.
^^These were two of the boringest games of dominion I've ever played.
Game 4:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-174141-c89c31c0.htmlWW 38 - Mic Q 3
This one, on the other hand, was a lot closer than it looked. There was Embassy/Money possible, but we both went for engines. Conspirator was a key card, and scheme, hamlet, and black market. I pulled witch turn 3, but was unable to buy it. I did get an early fishing village, which was okay, and watchtower, which was great. He got a menagerie and outpost and jester and eventually the witch, after it probably didn't matter. But the big thing was that I got my apprentice earlier, which let me start rolling earlier, and I went ahead and greened pretty early. He did the build up a huge engine thing and was about ready to roar back. But I apprenticed provinces for massive hands a couple times, and this cut the game too short for him to have the chance.
Game 5:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-175741-b79a44d4.htmlMic Q 30 - 26 WW
I go for courtyard/money. He goes university into a scrying pool engine, with salvager and spice merchant. I eventually pick up a jester, which was probably a mistake. But I think mostly this comes down to me getting 7s at very inopportune times and 1st turn advantage. But he only has 2 universities (for a good while it was only one), and so can only play 3 terminals. He also is able to nail down green cards LOTS on the last couple shuffles (after forgetting to earlier) to hit me with curses off jesters, though clog-wise this isn't a problem for me. It's the -7 points that really kill me in the end. And my inability to get another 8...
I still like the money strategy here, but sometimes them's the shakes.
Game 6:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-180858-9a04d2ec.htmlWW 36 - 8 Mic Q
He gets a GM early, but this doesn't really matter. I get my engine built faster, a second cutpurse (I eventually want to king a bunch of stuff) and build, build build. Well, he says he got hosed by cutpurse here - I believe him, because he never really gets off the ground. I actually win the KC split 9-1, which is way more than I need, but hey, denial. Yeah, then it's just a mop-up, which I don't do very stylishly but oh well.
Game 7:
http://dominion.isotropic.org/gamelog/201301/15/game-20130115-181614-01acd21e.htmlMic Q 29 - 27 WW
I am kicking myself for this one. I am kicking myself bad. Governor, salvager, caravan, (festival, lab, grand market, treasury, develop). I do not like this board - I figure his first turn is really big, with salvager and Governor. But I green what seems like ridiculously early, which I know is the right call. It comes down to my turn 12 decision - I am holding Governor/Gold/Copperx3/Salvager/Duchy/Province. And I'm down 20-18 with 3 provinces left. I think about it and... remodel the gold, salvage the duchy, get another province. Of course, he defensively trashes caravan->duchy and buys the last province. Now, I knew he didn't have any governors in his hand, but I should have realized that he had enough for a province, as well as the upgrade-able card. More important, I should have realized he was unlikely to be able to DOUBLE province, with only one card to draw and needing it to be governor - he had four, but out of a whole deck... Anyway, I also should have known that I had good things coming up and ultimately contented myself with one province, ESPECIALLY after he was able to upgrade the caravan - I did not stop to think that one over almost at all, but I could easily have punted to the next hand, and had a fairly good chance.....
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Overall, disappointing match - I know both of us are capable of playing a lot better, and these kingdoms were actually... kind of boring. I feel like most of the games came down basically to luck, and a lot of first turn advantage; anyway, we both played well below our standards (I know both of us are better, from playing enough both ways.) Well anyway, good luck to him in the final four.