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General Discussion / Re: Random Stuff Part IV
« on: August 08, 2021, 12:31:33 am »
How am I still the 25th most prolific poster in these forums? I've barely even been here in the past seven years.
I've just been reading a bunch of Doron Zeilberger's opinions and other writings on ultrafinitism and I legitimately can't tell whether I just find them hilariously snarky or if they're actually starting to sway me.
Against junking attacks Moat often isn't a defence in itself. Sooner or later your opponent is going play their attack when you don't have your Moat in hand.
The one time when buying an Estate to trash Hovel t2 is actually a crazy strong play.
What is the best thing to read if I want to learn set theory? If there is free access to it online, that's a bonus.
I started here ... I don't think I can judge yet whether that's a good script. a few chapters in I took a peek forward and saw that they define the natural numbers as
0 = ∅
1 = {0} = {∅}
2 = {0, 1} = {∅, {∅}}
3 = {0, 1, 2} = {∅, {∅}, {∅, {∅}}}
etc.
Is this how proper set theory works – constructing everything through empty sets and sets of empty sets?
Just for clarity: Are cards that go through the Delay mat ever gained, and if so, when?
What has not been mentioned yet is end-game pile control Lurkers can drain a pile when you want to trigger a 3 pile but lack the coins or buys to empty it in the buy phase.
It can help empty out the Scout pile without contaminating your deck
If only they exsited in the same universe
However, if you have a sequence of subsets of of N that covers N, and you prove a statement for each such subset, it holds for all natural numbers.
Even if it requires an infinite number of subsets?
Okay, for a really simple example, say you find that something gives half the numbers the property, then half of the remaining numbers that property, then half of those remaining numbers, and so on. In this case it seems pretty obvious that all numbers have the property, so I'm wondering if that works for any infinite sum that sums to one.
Transmuted Transmute
Action - $4
Trash a card from your hand. If it is:
An Action, gain a Victory card costing up to $5
A Victory card, gain a Treasure costing up to $6
A Treasure, gain an Action costing up to $4.
I categorize a serious mistake as one that actually causes damages like say, leaks passwords in plain text, or deletes bought cards, or charges a user's account for another user's purchases.
Interface annoyances are therefore categorically not serious mistakes.
I agree that those are more serious. Hopefully they're missing from the to-do list because they are not existing problems. My point was that the problems I mentioned are more serious than any of the ones listed.
If you discard your 6th Vault in a turn, he'll slow play you while he tries to figure out how to discard when he has no cards in his hand, and you are forced to resign.
How do I change the number of players for quick/good match?
You don't, and it isn't planned either (at least not short term).
Our plan is to improve the usefulness of the 'tables' to make it easier to find 3+ player matches.
I strive for a respect ratio of 1.69 :-)
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