I've been playing with miracle lately.. I'm not the best, but I'm doing alright, I think I'm winning over half my games.
I just played against control warrior, and the matchup just felt unwinnable. Every Shield Slam and Armorsmith felt impossible to deal with, he was at 40 life before I could do anything. I didn't have a good way to deal with Acolyte's of Pain.. it just felt bad. Like I could have stacked my deck and still not won the game.
You guys had said the matchup was 50/50.. what am I doing wrong?
Warrior was good against old styles of Miracle Rogue that didn't run enough minions. If you're running one of those decks, you're going to have a hard time with Warrior because you have a very finite damage output. At first, people started using Assassin's Blade to add more damage. But now 2x Farseer is standard, and people run more Cantrip minions with damage (more Azure Drake than Acolyte) By having minions on the board, you force your opponent to spend their mana and potentially health (via weapon use) to deal with them. So they can't just sit there and armor up.
8 of the 12 seeded players at Dreamhack ran a Miracle Rogue, and all were within 2 cards of this list:
2x backstab
2x prep
2x shadowstep
1x cold blood
1x conceal
2x deadly
2x flurry
2x evis
2x sap
2x shiv
1x thalnos
1x fan
2x farseer
1x edwin
2x si7
1x leeroy
1x assassin's blade
1x azure drake
2x auctioneer
The variations involved removing 2nd Flurry, Assassin's Blade, 2nd Sap, or Cold Blood for 2nd Fan, 2nd Azure Drake, Coldlight Oracle, Sen'jin, Novice Engi, or Loot Hoarder.