I juuuust finished the QT.
Yeah I was super duper scummy, I knew I was pretty obvious (it was by design day 5) but I think I did pretty well just throwing mud on things. A couple of times, Robz was just dominating the town and getting a little too close to the truth, so I went and I tried to discredit him (calling him out as SK, then as mafia last day). I gave lots of solutions to things that sorta seemed to make sense but really didn't. I made a couple probable mistakes that ended up helping out by setting up WIFOMs later (not killing Axxle) but there was so much confusion and very few satisfactory solutions that adding to the confusion wasn't all THAT hard.
For all you sitting in the QT ivory tower: First, we made good decisions killing you
(and got lucky with some of C_F's kills too!), but what I really want to say is that it's not hard to come to a consensus when all of the input you're hearing is from confirmed objective sources. In the midst of the game, you can make the most well-reasoned, objective post and nobody buys it because they just can't trust you, and then you get a few people calling you super suspicious for making that post in the first place. Like Volt said, you have asymmetrical information, and it's tough for both town and mafia in-game.
Another thing that's important to know as mafia is to a) keep around people who say things that help you (which can be tough because people change their tune, ie Robz was more of a nightmare day 5 than I thought he would be based on previous days) and b) you don't have to convince everyone on the forum that you're telling the truth, only people within the game. I certainly would have changed my methods some if the town was a different composition on day 5, but the people wanted me to be SK and I was more than willing to play the part.
Finally, I hope that future (closed set-up) games are not based so rigidly on preset standards that the roles involved can be "solved" in-game. Claiming and causing mass chaos/confusion day 3 was the most satisfying experience in forum mafia for me yet, and it worked out well enough, but it's scary that I could have been outed based on a preset standard. I mean, I would have fought against that idea and maybe could have convinced a few people, but I think that for closed set ups, it just makes sense that an effort should go to making them balanced while still allowing for a lot of lee-way within the possible roles. Just so that if someone makes a claim they can't be auto-lynched because they didn't research the inspiration for the setup to know that their claim is impossible. Basically: the first post should dictate the possibilities in the game, rather than a preset game or standard on mafiascum that some might search for and find but others might not. This is NOT a criticism of Volt, who was a really incredible mod, but it is a suggestion for future games. It aaalso would make the QT more fun to read.