Bellmaker • Edict
Heirloom: Chime
When you buy a Silver, gain an additional Silver. When you trash a Silver, +1 Card.
Chime • $2 • Treasure - Heirloom
$1
This turn, when you gain a Treasure, you may put it on top of your deck.
(https://media.discordapp.net/attachments/827692005160648744/948817787453853706/Campsite.png?width=1036&height=676)(https://media.discordapp.net/attachments/827692005160648744/948817787931996190/Obsidian_Ring.png?width=441&height=676)
Permanent Bonfire paired with the one thing that it can't get rid of. Other cards might be able to get some use out of it though.coming up with the names for these was harder than the text on them
1. Bonfire is getting Errata to not work on Duration cards. Campsite should likewise be limited to non-Durations.
2. Campsite should also say "card you have in play," like Bonfire.
3. Obsidian Ring is unclear; it can be parsed as "when you [trash this] or [discard this other than during Clean-up]" (which I only know you intend because of you saying that Campsite is "paired with the one thing that it can't get rid of") or "when you [trash this or discard this] other than during Clean-up," which would actually let Campsite get rid of it. I'd rearrange the triggers, i.e. "when you discard this other than during Clean-up or trash this."
4. That said, mandatorily putting it into your hand when it's discarded has a major accountability issue. When you discard multiple cards at once, only the topmost card is shown, hence why Silos and Shepherd reveal the cards they discard. Obsidian Ring doesn't work without a tortured wording like "when you trash this, put it into your hand. When you discard this other than during Clean-up, you may reveal it to put it into your hand" and being a Reaction.
(https://media.discordapp.net/attachments/827692005160648744/948817787453853706/Campsite.png?width=1036&height=676)(https://media.discordapp.net/attachments/827692005160648744/948817787931996190/Obsidian_Ring.png?width=441&height=676)
Permanent Bonfire paired with the one thing that it can't get rid of. Other cards might be able to get some use out of it though.coming up with the names for these was harder than the text on them
1. Bonfire is getting Errata to not work on Duration cards. Campsite should likewise be limited to non-Durations.
2. Campsite should also say "card you have in play," like Bonfire.
3. Obsidian Ring is unclear; it can be parsed as "when you [trash this] or [discard this other than during Clean-up]" (which I only know you intend because of you saying that Campsite is "paired with the one thing that it can't get rid of") or "when you [trash this or discard this] other than during Clean-up," which would actually let Campsite get rid of it. I'd rearrange the triggers, i.e. "when you discard this other than during Clean-up or trash this."
4. That said, mandatorily putting it into your hand when it's discarded has a major accountability issue. When you discard multiple cards at once, only the topmost card is shown, hence why Silos and Shepherd reveal the cards they discard. Obsidian Ring doesn't work without a tortured wording like "when you trash this, put it into your hand. When you discard this other than during Clean-up, you may reveal it to put it into your hand" and being a Reaction.
(https://media.discordapp.net/attachments/827692005160648744/948817787453853706/Campsite.png?width=1036&height=676)(https://media.discordapp.net/attachments/827692005160648744/948817787931996190/Obsidian_Ring.png?width=441&height=676)
Permanent Bonfire paired with the one thing that it can't get rid of. Other cards might be able to get some use out of it though.coming up with the names for these was harder than the text on them
1. Bonfire is getting Errata to not work on Duration cards. Campsite should likewise be limited to non-Durations.
2. Campsite should also say "card you have in play," like Bonfire.
3. Obsidian Ring is unclear; it can be parsed as "when you [trash this] or [discard this other than during Clean-up]" (which I only know you intend because of you saying that Campsite is "paired with the one thing that it can't get rid of") or "when you [trash this or discard this] other than during Clean-up," which would actually let Campsite get rid of it. I'd rearrange the triggers, i.e. "when you discard this other than during Clean-up or trash this."
4. That said, mandatorily putting it into your hand when it's discarded has a major accountability issue. When you discard multiple cards at once, only the topmost card is shown, hence why Silos and Shepherd reveal the cards they discard. Obsidian Ring doesn't work without a tortured wording like "when you trash this, put it into your hand. When you discard this other than during Clean-up, you may reveal it to put it into your hand" and being a Reaction.
Where can you find those errata? I mean, Prince is now also a Duration card (finally).
1. Bonfire is getting Errata to not work on Duration cards. Campsite should likewise be limited to non-Durations.
2. Campsite should also say "card you have in play," like Bonfire.
3. Obsidian Ring is unclear; it can be parsed as "when you [trash this] or [discard this other than during Clean-up]" (which I only know you intend because of you saying that Campsite is "paired with the one thing that it can't get rid of") or "when you [trash this or discard this] other than during Clean-up," which would actually let Campsite get rid of it. I'd rearrange the triggers, i.e. "when you discard this other than during Clean-up or trash this."
4. That said, mandatorily putting it into your hand when it's discarded has a major accountability issue. When you discard multiple cards at once, only the topmost card is shown, hence why Silos and Shepherd reveal the cards they discard. Obsidian Ring doesn't work without a tortured wording like "when you trash this, put it into your hand. When you discard this other than during Clean-up, you may reveal it to put it into your hand" and being a Reaction.
(https://media.discordapp.net/attachments/827692005160648744/948970726747160616/Campsite1.png?width=1036&height=676)(https://media.discordapp.net/attachments/827692005160648744/948970727376289842/Obsidian_Ring1.png?width=441&height=676)
Fixed all the issues.
Kriegsspiel • Act
Once per turn, set aside any number of Young Knights from your hand, then play them all.
Heirloom: Knight's Shield
Knight's Shield • $2 • Treasure - Heirloom - Supplier
$1
$3: +1 Buy. Gain a Young Knight; if it's the 3rd you've gained this turn, Queue it.
Young Knight • $3* • Action
Choose one: +2 Cards; or +2 Actions; or +3 Buys; or +$2.
(This is not in the Supply.)
Way of the Pegasus
Way
You may trash a Silver from your hand.
If you do, +1 Action and draw until you have 6 cards in hand.
-Heirloom: Lucky Coin-
Hey judge, would a heritage card with a sideways card be acceptable for a submission.
Quote Safe | Quote Deeds |
Safe is very comparable to Cathedral, it does need some text to deal with the situation of a hand of all green cards. This is worse as players usually just trashout their Estates early, also the fact this does not remove a curse’s -VP. But with the Heritage giving some addition of VP for completing an objective is nice. Not sure if players will ever be in the situation of buying this too early then buy something that is in exile just to fill up their deck, which Cathedral does quite differently. This pair does get better with other sources of exile which is probably good. Overall this combo is more comparable to a Landmark, that enables itself but also you need to keep a dead card. Might be able to make this just an Action - Victory card and get a similar result with less games being slowed to a crawl when this is bought too early.
QuoteSafe
$3
Project
At the start of your turn, exile a non-victory card from your hand.
Heritage: Deeds QuoteDeeds
$3
Victory - Heritage
Worth 1% for each 2 cards you have in exile rounded down.
I am glad somebody explored the uses of Official Heirlooms. I really like how this helps unjunk your deck of Silvers for an engine focused deck which might struggle to deal with the glut of Silver this Heirloom creates, given the Heirloom really helps green rush decks keep gassing all game.
QuoteWay of the Pegasus
Way
You may trash a Silver from your hand.
If you do, +1 Action and draw until you have 6 cards in hand.
Heirloom: Lucky Coin QuoteLucky Coin
$4
Treasure - Heirloom
$1
When you play this, gain a Silver.
Way Of The Parrot plus an Heirloom is a great idea, as it expands the Card’s uses by guaranteeing that a cool treasure is onboard, except your treasure is just lacking. Mirror feels like it could use some work as its text box only matters if you Way Of The Parrot it and even then not worth it. Mirror doesn’t interact with enough cards for the extra reading/confusion it would create.
QuoteWay Of The Parrot
Way
You may play a Treasure card from your hand twice.
Heirloom: Mirror QuoteMirror
$2
Treasure - Heirloom
+2 Actions
+$1
So you tried to use all the custom mechanics, bold choice.
QuoteKriegsspie
Act
Once per turn, set aside any number of Young Knights from your hand, then play them all.
Heirloom: Knight's Shield QuoteKnight's Shield
$2
Treasure - Heirloom - Supplier
$1
-
$3: +1 Buy. Gain a Young Knight; if it's the 3rd you've gained this turn, Queue it. QuoteYoung Knight
$3*
Action
Choose one: +2 Cards; or +2 Actions; or +3 Buys; or +$2.
(This is not in the Supply.)
This project feels pushed, a trash effect that does not take up room in your deck late game feels just too good. The upside of when discarded you may return to hand is great Heirloom. Seems great for lots so shifter and such it is quite sad your landscape does not help enable this somehow. I was surprised to see a Heirloom as a downside, this does feel like a great place to explore, and pairing a downside Heirloom with a strong project seems like a good pair.
QuoteCampsite
$5
Project
At the start of Clean-up, trash up to 2 non-Duration cards you have in play.
Heirloom: Obsidian Ring QuoteObsidian Ring
$2
Treasure - Reaction - Heirloom
$1
-
When you trash this, put it into your hand.
When you discard this other than during Clean-up, you may reveal it to put it into your hand.
QuoteBellmaker
Edict
When you buy a Silver, gain an additional Silver. When you trash a Silver, +1 Card.
Heirloom: Chime QuoteChime
$2
Treasure - Heirloom
$1
This turn, when you gain a Treasure, you may put it on top of your deck.