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I'm far more forgiving of duds now that expansions seem to be continuing indefinitely and people like LastFootnote are inside the tent, but when you buy any product you would hope that as much effort as possible has been put in to ensure it's a good quality product.
Quote from: NoMoreFun on October 09, 2018, 09:48:19 pmI'm far more forgiving of duds now that expansions seem to be continuing indefinitely and people like LastFootnote are inside the tent, but when you buy any product you would hope that as much effort as possible has been put in to ensure it's a good quality product. You never stop being able to improve the expansions. You can choose to never release them; you can choose to release them knowing that they could have been better.A crazy amount of time goes into each expansion. For sure more effort is not possible. If they're not good enough for you, I will just have to live with that.
IMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's not "bad")
Quote from: NoMoreFun on October 10, 2018, 06:44:37 amIMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's not "bad")Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires. I would probably split it into two sets, one with Night, Spirits, and Boons, and the other with Heirlooms and some other new mechanic. I wouldn't do Hexes (too slow). I would only do ~5 Fate cards.
Quote from: NoMoreFun on October 10, 2018, 06:44:37 amIMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's not "bad")Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires.
What are your thoughts on people playing Dominion in Tabletop Simulator without having bought a physical copy of Dominion or a Dominion Online subscription?
Quote from: Donald X. on October 10, 2018, 06:20:51 pmQuote from: NoMoreFun on October 10, 2018, 06:44:37 amIMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's not "bad")Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires. I would probably split it into two sets, one with Night, Spirits, and Boons, and the other with Heirlooms and some other new mechanic. I wouldn't do Hexes (too slow). I would only do ~5 Fate cards.For what it's worth, I'm glad it didn't go down that way. The things that are commonly complained about (increased setup complexity, slow down of the game) are obviously real, but I (and those in my game group) have found their impact to be overstated. Some of the reasons for that come down to personal preference or how I choose to organize and setup the game, so I'm not suggesting that those who feel otherwise are wrong. I just want to share that there are those of us out here who think Nocturne is fine how it is.
Quote from: Donald X. on October 10, 2018, 06:20:51 pmQuote from: NoMoreFun on October 10, 2018, 06:44:37 amIMO Adventures, Empires and the 2nd editions are excellent so your process is more or less working (Not personally fond of nocturne but it's not "bad")Thanks; we had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of Adventures or Empires. I hope that only refers to the changing part, not the fun part.
People defend Alchemy, want more of it. You know.
Maybe the other thing that went with Heirlooms would have been great. Stuff happens instead of other stuff happening. It's okay for fun stuff to go into the outtakes due to having problems; I replace it with fun stuff with fewer problems. I mean there would be people defending every fun thing that didn't actually make it into the sets.
Was Nocturne designed especially with full random in mind? To me it's felt like, these are some of my favorite mechanics but it gets a bit overwhelming when you're playing with lots of Nocturne cards. It solves the issue that Dark Ages and Prosperity have of having a really fun mechanic that only 3 cards use, so I can see that being a consideration. But I know you've said you mostly play with two or so expansions at a time.
Quote from: J Reggie on October 12, 2018, 12:12:13 amWas Nocturne designed especially with full random in mind? To me it's felt like, these are some of my favorite mechanics but it gets a bit overwhelming when you're playing with lots of Nocturne cards. It solves the issue that Dark Ages and Prosperity have of having a really fun mechanic that only 3 cards use, so I can see that being a consideration. But I know you've said you mostly play with two or so expansions at a time. Yes I playtest mostly with two expansions at once - 5 cards from the new set, 5 from a single older set. So, no, it was not designed for full random specifically.
Have you put any thought in what the name of your last Dominion expansion will be?
Quote from: Hockey Mask on October 21, 2018, 04:12:29 pmHave you put any thought in what the name of your last Dominion expansion will be?I thought it would be cool to go out with Dark Ages. Given that the odds were I would make more expansions, it at least seemed neat that it would be the last expansion for a bit.Then it switched places with Guilds due to the Base Cards product, and then I made more expansions.
Have you ever thought about doing non-functional promos instead of kingdom cards/events? I mean stuff that has no impact on the game but is cool to have or look at, like a trash mat with different art or special coins or something.
Quote from: greybirdofprey on October 22, 2018, 06:18:01 amHave you ever thought about doing non-functional promos instead of kingdom cards/events? I mean stuff that has no impact on the game but is cool to have or look at, like a trash mat with different art or special coins or something.Way back, one of the games magazines had some playmats for Dominion, with spaces for your deck and discard pile and a tiny "in play" area.
As it happens, I've been teaching a lot of new people Dominion in the past week or four. A deck-and-discard mat would actually help a lot, given how easy people find it to get the discard pile confused with in-play. And you have to wait until someone plays a gainer then draw which triggers a reshuffle before it's even apparent to them why it can matter.