Secret History of the game:
So this setup is a compilation of a couple of ideas I had. Most prominently, the 'everyone knows a piece of the setup', but a couple other things. The first was 2 scumteams of different sizes. To balance it out, the smaller scumteam would have a normal kill while the larger a delayed or poisoner kill. There was also the idea of including not one, but 2 scum members in a Neighborhood QT. The original idea would be a 2-man QT with 2 scum, but that would end up making the other player look worse off if the other scum was killed, which I didn't want. So I added a third Town player. I also threw some info in there to help spark discussion.
I eventually settled on the Grimm Tale's theme since it encompassed the majority of those themes fairly easily. The original idea was a 3 v 2 scum team with different kills, but then there would be a problem of too much information being passed around the people in the scum teams. So to counteract that, and the apparent need for smaller games, I made it 2 v 1. Which ended up working better flavor-wise too (remember when Maleficent turned into a dragon and breathed fire at the end of Sleeping Beauty...?).
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Yeah. I'm a bit disappointed that ashersky gave up so early like he did, or I feel this would have been a very different game. The only real change I would have made would be to work harder on the scum fakeclaims and possibly make the Evil Queen's power stronger.
The funnest part was watching everyone try to decode their flavor texts. Some caught on to what I was hinting at, but I loved the different ways people interpreted things. I won't go through and pull them apart for every bit of info, and they should be pretty easy to figure out with everything out in the open, but if something particular was confusing, let me know and I'll answer.
I hope everyone enjoyed the game! MVP: mail-mi for his excellent Desperado kill.