post it like this please? If i don't have the images, I can't think myself into a board.
(http://wiki.dominionstrategy.com/images/e/ed/Butcher.jpg) (http://wiki.dominionstrategy.com/index.php/Butcher) (http://wiki.dominionstrategy.com/images/3/30/City.jpg) (http://wiki.dominionstrategy.com/index.php/City) (http://wiki.dominionstrategy.com/images/e/e0/Council_Room.jpg) (http://wiki.dominionstrategy.com/index.php/Council Room) (http://wiki.dominionstrategy.com/images/a/a9/Torturer.jpg) (http://wiki.dominionstrategy.com/index.php/Torturer) (http://wiki.dominionstrategy.com/images/8/81/Grand_Market.jpg) (http://wiki.dominionstrategy.com/index.php/Grand Market)
(http://wiki.dominionstrategy.com/images/2/2c/Candlestick_Maker.jpg) (http://wiki.dominionstrategy.com/index.php/Candlestick Maker) (http://wiki.dominionstrategy.com/images/d/d2/Stonemason.jpg) (http://wiki.dominionstrategy.com/index.php/Stonemason) (http://wiki.dominionstrategy.com/images/1/1f/Feodum.jpg) (http://wiki.dominionstrategy.com/index.php/Feodum) (http://wiki.dominionstrategy.com/images/8/8a/Fortress.jpg) (http://wiki.dominionstrategy.com/index.php/Fortress) (http://wiki.dominionstrategy.com/images/8/89/Salvager.jpg) (http://wiki.dominionstrategy.com/index.php/Salvager)
Candlestick Maker, Stonemason, Feodum, Fortress, Salvager, Butcher, City, Council Room, Torturer, Grand Market
So, there are a lot of things both of you did wrong. instead of going through the log and listing them all, I'll just analyze the board.
There is a lot of power here, and it's clear that you want to build the engine. there is also +actions, +draw, +buys, the only thing missing is strong trashing.
Because of stonemason, you can exploit good hands a lot. because of that, you need to play for as much money as possible early.
a good engine can be very strong, and it can and will do more than buy one province each turn. because of that, and because of the lack of trashing, silver quickly becomes a bad and then an awful card.
even though there's grand market, you don't have to get rid of copper that badly. you should almost never buy grand markets, but rather buy stonemason and overpay it with 6$, and you can use copper for that. later in the game, both copper and silver are awful cards, with only a small difference between them. two silvers will hurt your deck more than one copper.
the game will definitely end on piles. it is advised to build exactly as long as possible. 3 pile endings can be crazy fast here, with stonemason, cheap actions, and lots of buys.
so, this is what you want to do:
open silver/salvager or silver/silver (I'd do the latter). with good draws, you can get away with just 2 silvers, if you're less lucky, you might have to buy a third. do not buy more, and don't buy a candlestick maker, ever (except for 3-piling). if you hit an early 5/6$, get a butcher. with 4$, gain fortress. with later 5$'s, you can gain torturers. if you hit $6 later, either treat it as 5$, or buy double fortress, depending on if you need villages.
if you draw butcher, use it to turn estate -> CSM. you can also do fortress -> fortress. do not turn estates into silver or copper into anything. getting the coin tokens is really important
whenever you can reach 8$, buy stonemason and get 2 GM's. that's what you should use your coin tokens for.
if your opponent plays torturer, only discard if it doesn't really hurt you. if it stops you from hitting 8$, just take a curse. you will have lots of stonemasons anyway, and although curses do hurt, they're not the end of the word.
if your opponent plays lots of torturers and ignores GMs, you should change up your plan a little bit. you are pretty much guaranteed to have lots of stonemasons in your deck no matter what, so if your opponent deals out a lot of curses, focus more on fortresses, so that you can play your stonemasons more often. once the curses are run out, he's screwed.
don't buy feodum, gold, CSM, or coincil room.