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Author Topic: RMM 28: Simply Simpler Simple Mafia (Game Over)  (Read 139417 times)

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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1425 on: November 24, 2015, 10:19:30 am »

Faust, we could have win so much sooner if you'd have stopped lynching all the Mafia!
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Day5)
« Reply #1426 on: November 24, 2015, 10:20:49 am »

Quote
Welcome Hydrad, to Simply Simpler Simple Mafia. You are a Vengefully Psychological Miller.

- When you die you will may vengefully kill someone. If you die via lynch you may chose a player on your lynch wagon. If you die at night you may target anyone alive at the start of night.

- Each night you may target another player to learn if they have the potential to kill another player (by any method) at any time during this game. However, if they have already killed someone (by any method) they will lie to you and your result will be invalid. However, you will not be able to tell the difference. For example: because you are vengeful if you investigated yourself you would return a guilty result.

- In addition you are a miller and any investigation on you will cause you to return a guilty result.

Quote
Welcome Witherweaver, to Simply Simpler Simple Mafia. You are a Mafia Neighborizing Ninja Poisoner.

- Each night, starting Night1, you may target a player to create (this will be made by the mod) a one night quicktopic with them where you both will be able to post. Alignments of both players will not be disclosed by the mod. The other player may choose to not accept the link to the quicktopic.

- In addition you are partners with chairs and gkrieg13. You may communicate with them during the night at this quicktopic, http://www.quicktopic.com/51/H/wB2ZjcurUfbR.

- You share a factional kill with these players. Each night your faction will select one of you to perform a nightkill on another player in the town.

- If you are the Mafia selected to perform a night kill you will do so by poison. When you target a player to poison them at night the player will not die until the end of the following night. You can only be stopped from poisoning during the night you are targeting. But your target may be healed, if any healing roles exist, during either night. Your target will not be aware that they have poison in their body. If you die in between the targeting and the death, the targeted player will still die. The poisoning aspect of your role will be undetectable when used.

Quote
Welcome silverspawn, to Simply Simpler Simple Mafia. You are a Tracking Compulsive Lover.

- Each night you may choose a player to target. You will learn who that player targeted during the night, if any.

- In addition on Night1 you must choose a player to make your lover. If they die at any point during the game, you will also die. Your target will not be informed of this and if you die they will not necessarily die because you love them.

- Once, during any night you may choose a new, different player to become your lover. If your previous lover dies you will no longer be affected, but if you new lover dies at any point during the game, you will also die. However, if you choose do this you forfeit your tracking role for the rest of the game.

Quote
Welcome faust, to Simply Simpler Simple Mafia. You are a Mafia Hiding Traitorous Rolecop

- You are part of the Mafia team. You are aligned with them (and can only win with them), but you do not who the other Mafia team members are. The other team members may or may not be aware of you.

- Each night you may target another player and hide behind them. Any night action targeting you will not take affect. Any night action that affects the player you are hiding behind will also affect you. If you target a person who is in the process of actively killing you will be killed as well, except in the case of Mafia in the process of killing. In this case you will be informed that you hid behind a Mafia member. They will not be informed.

- You will inherit the factional night kill if you are the last Mafia member alive. You will be informed if this occurs.

Quote
Welcome gkrieg13, to Simply Simpler Simple Mafia. You are a Mafia Voyeuristic Self Watcher

- Each night you may target a player (as well as automatically targeting yourself). You will learn what actions were performed on that player (as well as who targeted you) and who targeted them (as well as what you were targeted with). If multiple players target another player you will not be informed which player performed which action in regard to the player you targeted and yourself. Any list received will be automatically randomized by the mod.

- In addition you are partners with witherweaver and chairs. You may communicate with them during the night at this quicktopic, http://www.quicktopic.com/51/H/wB2ZjcurUfbR.

- You share a factional kill with these players. Each night your faction will select one of you to perform a nightkill on another player in the town.

Quote
Welcome Ampharos, to Simply Simpler Simple Mafia. You are a Bodyguarding Even-Night Doctor.

- Each night you may target a player to bodyguard them. If that player dies during the night you will die instead.
 
- On nights with even numbers you will also doctor the player you targeted to bodyguard. This will protect them from one normal kill of any variety.

Quote
Welcome 2.71828......, to Simply Simpler Simple Mafia. You are a Compulsive Investigative Lover

- Each night you must choose to target another player to become your lover and investigate them. They will not be informed of this targeting.

If they are:
- guilty and do not die the next day or the next night:.... you will know of their evil betrayal and be so heartbroken that you will swear to never love again (and lose your investigative and loving power), but will not die
- guilty and die in the next day or night:.... you will die of heartbreak
- not guilty and die in the next day or night:.... you will die of heartbreak
- not guilty and do not die in the next day or night:.... you will move onto another love.

- You cannot choose the same lover twice during the game.

Quote
Welcome Xerxes, to Simply Simpler Simple Mafia. You are a Mafia Roleblocking Odd-Night Gunsmith

- Each night you may target a player to roleblock. This will prevent the player from performing their role.

- On odd numbered nights you will also learn if that player has a gun or not during that night. Players who have guns are: Mafia members, Cops, Vigilantes and other similar roles and variants. You will receive either a result of: "Gun Detected" or "No Gun Detected."

- In addition you are partners with witherweaver and gkrieg13. You may communicate with them during the night at this quicktopic, http://www.quicktopic.com/51/H/wB2ZjcurUfbR.

- You share a factional kill with these players. Each night your faction will select one of you to perform a nightkill on another player in the town.

Quote
Welcome pingpongsam, to Simply Simpler Simple Mafia. You are a Copping, Even-Night Bulletproof Serial Killer/

- On any night you may choose to investigate a player to learn if they are guilty or not guilty.

- On every even numbered night you have a bulletproof that will stop one normal kill from affecting you.

- In addition you have a serial killer factional kill that you may use once during the night to kill someone during that night.

Quote
Welcome RR, to Simply Simpler Simple Mafia. You are a Compulsively Loud Bodyguard.

- Each night you must choose a target to Bodyguard. That person will be informed that you targeted them, but not what you were doing. If that person is killed during the night you will be killed instead.

Quote
Welcome EgorK, to Simply Simpler Simple Mafia. You are a Weak Odd-Night Doctor

- Each odd numbered night you may target another player to Doctor them. This will protect them from one normal kill of any kind. However, if you target an anti-town player you will die in the process.

Quote
Welcome iguanaiguana, to Simply Simpler Simple Mafia. You are a Loud Babysitting JK.

- Each night you may target another player. This player will be informed that you are targeting them, but will not be informed with what role. This player will be blocked from performing actions during the night or from being killed during the night, However, if you die during the night the player that you targeted will also die.

Quote
Welcome Jimmmmm, to Simply Simpler Simple Mafia. You are a 1-shot Paranoid Gun Owning Innocent Child.

- At any time you may request via PM to have the mod confirm you as an Innocent Child in the thread, this will occur at the earliest convenience for the mod.

- In addition the first person who targets you for any reason during the game will be killed by your paranoid gun. You will not be told when this shot it used up.

Quote
Welcome ashersky, to Simply Simpler Simple Mafia. You are a Delayed Ninja JK

- Each night, starting Night1, you may select a player to put into jail the following night. This player will be blocked from performing actions during the night or from being killed during the night. This action will be undetectable on either night. If you die in between submitting this action and its resolution the player your target will still end up in jail.
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1427 on: November 24, 2015, 10:21:53 am »

Why didn't my babysitting kill Faust?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1428 on: November 24, 2015, 10:23:08 am »

FYI, all the Mafia kills were Poison (meaning they die the following night).
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Roadrunner7671

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1429 on: November 24, 2015, 10:23:46 am »

I had the worst role!
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1430 on: November 24, 2015, 10:24:27 am »

Faust hiding can't be targeted by your Babysit JK.

I'm not sure if the delayed Poison death would cause your Babysit to fail.  Yuma?
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1431 on: November 24, 2015, 10:26:03 am »

Night actions:

Night1:

1. Faust hides behind Jimmmmm. Any actions affecting faust have no effect. This causes all night actions that affect Jimmmm to affect faust as well.
(2-4 occur simultaneously)
2. Xerxes roleblocks Jimmmmm. This affects faust as well as Jimmmmm.
3. iguana JKs 2.7 loudly, 2.7 receives a PM stating he was targeted
4. ashersky jailkeeps silverspawn tomorrow
(5-7 occur simultaneously)
5. EgorK doctors faust - has no effect due to faust hiding
6. Ampharos bodyguards faust - has no effect due to faust hiding
7. Roadrunner bodyguards faust loudly - has no effect due to faust hiding, no PM sent
8. witherweaver neighborizes pps - both given quicktopic at midnight
(9-11 occur simultaneously)
9. PPS kills silverspawn
10. witherweaver poisons SS to take effect tomorrow
11. Jimmmmm's 1-shot PGO is activated on faust - but is blocked by Xerxes roleblock
(12-17 occur simultaneously)
12. Xerxes gunchecks Jimmmmm - has a gun
13. Hydrad psychologists silverspawn - doesn't have ability to kill
14. PPS cops Jimmmm - this affects faust as well - guilty (for faust) not guilty (for Jimmmm)
15. silverspawn tracks iguanaiguana - targeted 2.7
16. 2.7 investigates silverspawn - blocked by iguanaiguana - no result
17. faust investigates Jimmmmmm - blocked by Xerxes - no result
(18-19 occur simultaneously)
18. 2.7 loves silverspawn for the night - dies out of heartbreak
19. SS loves Jimmmmm for the night.

Events for tomorrow:
1. silverspawn is in jail from ashersky - no effect, SS is dead
2. silverspawn dies from poison - no effect, SS is dead

Day1 MVP: faust - bussed unknown mafia partner hard, will seem really townie going forward.
Night1 MVP: Xerxes - saves unknown partner from being killed.

___________________________________________________________________________________

Night2
1. faust hides behind witherweaver - any night actions affecting faust will have no effect. Any night actions affecting witherweaver will affect faust as well.
(2-3) occur simultaneously)
2. Xerxes roleblocks Jimmmmm
3. iguanaiguan JKs hydrad loudly - hydrad receives a PM stating he was targeted
(4-5 occur simultaneously)
4. Ampharos bodyguards EgorK
5. RR bodyguards iguanaiguana loudly - RR receives a PM stating he was targeted
6. witherweaver neighborizes iguanaiguana - both receive QT link
(7-8 occur simultaneously)
7. PPS kills faust - no effect, faust is hidng
8. witherweaver poisons Jimmmmm - takes effect tomorrow
(9- 11 occur simultaneously)
9. PPS investigates witherweaver - also affects faust, both return guilty result
10. hydrad psychologists ampharos - no result blocked by iguanaiguana
11. faust rolecops witherweaver - learns role; receives PM stating Neighborizing Ninja Poisoner and Hiding Traitorous Rolecop

Egork, Jimmmm have no night action. No one dies during the night.

To take effect next night:
Jimmmmm dies via poisoning

Day2 MVP: faust
Night2 MVP: faust

____________________________________________________________________________________________
Night3:

1. faust hides behind Ampharos: all actions affecting faust will have no effect. Any actions targeting Ampharos will also affect faust.
(2-3 occur simultaneously)
2. xerxes roleblocks faust: no effect due to faust hiding
3. iguanaiguana loudly JKs hydrad: hydrad receives PM stating iguanaiguana had targeted him
(4-6 occur simultaneously)
4. RR bodyguards WW loudly: WW receives PM stating that RR had targeted him
5. Egork doctors WW: Egork is killed from the weak affect of his role
6. Ampharos bodyguards Egork: Ampharos dies instead of Egork. Note: faust is not affected because Ampharos was not targeted to be killed by anyone and thus doesn't also affect faust.
7. WW Neighborizes Faust: no effect due to faust hiding. WW receives PM
(8-9 occur simultaneously)
8. Jimmmm dies from poisoning from previous night
9. Egork is poisoned; Ampharos bodyguard already used up in the bodyguard from the weak death. Will take effect tomorrow.
(10-12 occur simultangeously)
10. hydrad psyhcologists ampharos - no result blocked by iguanaiguana's JK
11. xerxes gunsmiths faust - no result as faust is hiding
12. faust rolecops ampharos: receives results of Bodyguarding Even-Night Doctor and Hiding Traitor Rolecop

Egork will die the next day from poisons

Day3 MVP: faust
Night3 MVP: WW

________________________________________________________________________________________
Night4:
1. faust hides behind WW. All actions on faust fail. Any actions targeting WW will also target faust.
2. iguanaiguana loudly JKs hydrad. Hydrad receives PM stating iguana targeted him
3. roadrunner bodyguards faust (randomly selected). he is not mod-killed as this is the first offense at not submitting a compulsive night action. no effect due to faust hiding.
4. WW neighborizes EgorK
(5-6 occur simultaneously)
5. EgorK dies from poisoning of previous night
6. WW poisons iguanaiguana
(7-8 occur simultaneously)
7. faust rolecops WW. receives result of Neighborizing Ninja Poisoner, Hiding Traitorous Rolecop
8. hydrad psychologists: faust - is jailkept, no result

iguanaiguana will die the next night from poison

Day4 MVP: EgorK
Night4 MVP: faust

___________________________________________________________________________________________

Night5:
1. faust hides behind WW. All actions affecting him fail. All actions affecting WW also affect faust.
2. iguanaiguana JKs faust. This has no effect due to faust hiding. No loud PM sent.
3. WW neighborizes faust. This has no effect due to faust hiding.
(4-5 occur simultaneously)
4. WW poisons Hydrad
5. iguanaiguana dies from poison. He isn't currently babysitting anyone so no one else dies.
(6-7 occur simultaneously)
6. faust rolecops WW. Receives result of "Neighborizing Ninja Poisoner" and "Hiding Traitorous Rolecop"
7. hydrad investigates faust. No effect due to faust hiding.

hydrad will die the next time from poison

Day5 MVP: WW
Night5 MVP: Faust
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1432 on: November 24, 2015, 10:27:12 am »

QTs:

speccy: http://www.quicktopic.com/51/H/XF8yjPUahwLP
Mafia: http://www.quicktopic.com/51/H/wB2ZjcurUfbR

I am not going to share the mod QT as there are some things that were used in the setup creation that I want to save and keep secret.

Others also created QTs that they are free to share as well.
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1433 on: November 24, 2015, 10:29:07 am »

Also, Yeezus! Four scum and an SK! No wonder we lost! I nwver even considered that both Faust and Witherweaver were scum...
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1434 on: November 24, 2015, 10:30:25 am »

Even though it sure did look that way!!

Argh!!!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1435 on: November 24, 2015, 10:31:36 am »

Also, Yeezus!
You're too young to be having a midlife crisis.
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1436 on: November 24, 2015, 10:33:07 am »

Thoughts about the game:

1. obviously this game wasn't simple. It was really quite complicated. But it was done with (varying levels of) simple roles in combination. Some of the combinations worked really well. Some didn't.
2. there were times were conflicts occurred within the night action resolution. I tried to anticipate as much as I could these conflicts and spell them out pre-game. Sometimes I didn't foresee something and I had to do the best I could with the intent that I had created for the roles.
3. I also tried to be consistent, but sometimes that didn't happen because it caused me to be inconsistent somewhere else and sometimes I just simply missed it.
4. I am sure there will be some night action resolutions that people will disagree with. There are some I still think could have gone either way and I ended up sticking with what I had decided pre-game or felt was best per the interpretation. I am happy to discuss any decisions that I made with you all.
5. I think the game ended up being balanced. Not perfectly. I think the Hider role was perhaps too strong. But the fact that it came down to one player being left alive makes me feel good about the game. Some of the roles weren't as good as the others. Some didn't get to be used, which makes me sad, but what can you do.
6. faust I think gets the MVP. He had the best role for the MVP, but that doesn't mean he didn't earn it.
7. iguanaiguana would have won the game for town had he targeted WW last night as it would have caused him, WW and faust all to die leaving hydrad as the lone survivor and town would have won. Despite this, and because iguanaiguana couldn't have known, iguanaiguana gets the MVP nod for the losing side.

Thoughts, comments or feedback is encouraged. Hope everyone had fun. I had fun modding.
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1437 on: November 24, 2015, 10:33:32 am »

Why didn't my babysitting kill Faust?

Faust was hiding. So your targeting of him had no effect.
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1438 on: November 24, 2015, 10:34:16 am »

FYI, all the Mafia kills were Poison (meaning they die the following night).

I did not anticipate mafia using the poison to the extent that they did. I thought it would be a negative utility but it was turned into a positive one (sometimes) occasionally a kill wasn't effective because said player was already dead...
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yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1439 on: November 24, 2015, 10:35:50 am »

Faust hiding can't be targeted by your Babysit JK.

I'm not sure if the delayed Poison death would cause your Babysit to fail.  Yuma?

The person being babysat dies if the player dies during the night of their babysitting. So if iguanaiguana had decided to babysit WW last night then the poison would have affected iguanaiguana, the player he was babysitting (WW) and the player hiding behind WW (faust). It would have been a blood bath and town would have won.
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1440 on: November 24, 2015, 10:42:28 am »

Faust hiding can't be targeted by your Babysit JK.

I'm not sure if the delayed Poison death would cause your Babysit to fail.  Yuma?

The person being babysat dies if the player dies during the night of their babysitting. So if iguanaiguana had decided to babysit WW last night then the poison would have affected iguanaiguana, the player he was babysitting (WW) and the player hiding behind WW (faust). It would have been a blood bath and town would have won.

Yep, that's what I thought.  I took this risk because it was looking a little dire, so I gambled in getting two Town deaths in.
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1441 on: November 24, 2015, 10:42:51 am »

Faust hiding can't be targeted by your Babysit JK.

I'm not sure if the delayed Poison death would cause your Babysit to fail.  Yuma?

The person being babysat dies if the player dies during the night of their babysitting. So if iguanaiguana had decided to babysit WW last night then the poison would have affected iguanaiguana, the player he was babysitting (WW) and the player hiding behind WW (faust). It would have been a blood bath and town would have won.

Don't make me cry.

Faust's false clearing of Witherweaver as town did SO SO much damage.

We should have listened to the serial killer.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1442 on: November 24, 2015, 10:44:52 am »

Don't make me cry.

Like I said, there was no way you could have known this. I think what you did was the right play given your information... You played really well I thought.
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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1443 on: November 24, 2015, 10:44:58 am »

If only we had lynched WW when I copped him. Seriously, I have never seen a cop result so unanimously dismissed. Granted I was still scum, but all of my claims other than role were pure truth (as they should be). What blew my mind the most was the continued dismissal after my flip where it should have been clear I was copping for town cred.

All in all a super game whereby faust is a clear MVP, congratulations.
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You are the brashest scum player on f.ds.

yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1444 on: November 24, 2015, 10:45:23 am »

We should have listened to the serial killer.

How often is this said?
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1445 on: November 24, 2015, 10:45:30 am »

Haha, PPS got the most pro-town results.. caught two scum.

I got really lucky with Egor clearing me too.
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Witherweaver

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1446 on: November 24, 2015, 10:46:22 am »

If only we had lynched WW when I copped him. Seriously, I have never seen a cop result so unanimously dismissed. Granted I was still scum, but all of my claims other than role were pure truth (as they should be). What blew my mind the most was the continued dismissal after my flip where it should have been clear I was copping for town cred.

All in all a super game whereby faust is a clear MVP, congratulations.

You're absolutely right, which is why I was always pushing for Redirection/Bus Driving/etc.
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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1447 on: November 24, 2015, 10:46:44 am »

I assume my double result on Jimmmmm was a contributing factor to my results being dismissed. I was really confounded that everyone would think I was fakeclaiming something so asinine instead of assuming something odd about Jimmmmm or something else (like hider).
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You are the brashest scum player on f.ds.

yuma

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1448 on: November 24, 2015, 10:46:57 am »

I was curious about the claiming cop so early in the game? Surely that is a death wish once night comes around isn't it? And the SK doesn't want to die.

I mean that is why I combined those two roles to create that sort of dichotomy (getting towncred, but not wanting too much of it) but you went straight for the towncred. Did you think you could survive being killed, especially claiming on an odd night!?!
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iguanaiguana

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Re: RMM 28: Simply Simpler Simple Mafia (Game Over)
« Reply #1449 on: November 24, 2015, 10:48:16 am »

Yeah thanks PPS.  You were the most pro town serial killer that ever lived for a little while then got lynched.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.
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