Yeah, definitely time to take a look at what's been done. I need to study Watno's technique, as he has mad military build-up skills. I'm working on that myself (at least I was able to win a BGO game, so that's good). It's a tricky balancing act because you have all these technologies you want to research and all these buildings you want to build, so it's tempting to make military a lower priority. I've been on both sides of that mistake.
And this game needs to be shown to anyone who thinks, "If I ignore my military, what's the worst that can happen?" Not that Galzria completely ignored his military, but he didn't devote as much to it as Watno did, and he was punished for it.
Though, interestingly enough, that did not knock Galzria out as much as I thought it would. In fact, if the game went on for several more turns, he just needed to fix his food problem, and he'd have a pretty respectable culture accumulation. They may be dirt poor, but they make great movies. Even with starvation, he was still gaining a good chunk of culture.
I'm glad that I stole Fast Food Chain from Watno, but that ultimately didn't matter. He got more points with Space Flight. I hadn't planned on actually building it myself, but I realized I could get 20+ points and had to offset that war somehow. I'm not sure if Watno wanted Fast Food Chain, but I knew that him gaining 10 yellow tokens made that a very strong contender.
Fun game. I was really worried when Watno won that War over Territory, and, well, I was right to be worried. Still, it was fun trying to weather that storm, and I definitely made the wrong call on the pact. I saw how Galzria was gaining so much more culture than me and overestimated the gap. Could have saved me 30 culture, but even that would not have been enough.