(http://wiki.dominionstrategy.com/images/1/10/Magpie.jpg) (http://wiki.dominionstrategy.com/index.php/Magpie) (http://wiki.dominionstrategy.com/images/d/dd/Navigator.jpg) (http://wiki.dominionstrategy.com/index.php/Navigator) (http://wiki.dominionstrategy.com/images/e/ed/Butcher.jpg) (http://wiki.dominionstrategy.com/index.php/Butcher) (http://wiki.dominionstrategy.com/images/1/1b/Jester.jpg) (http://wiki.dominionstrategy.com/index.php/Jester) (http://wiki.dominionstrategy.com/images/9/92/Merchant_Ship.jpg) (http://wiki.dominionstrategy.com/index.php/Merchant Ship) (http://wiki.dominionstrategy.com/images/d/db/Swamp_Hag.jpg) (http://wiki.dominionstrategy.com/index.php/Swamp Hag)
(http://wiki.dominionstrategy.com/images/d/df/Seaway.jpg) (http://wiki.dominionstrategy.com/index.php/Seaway) (http://wiki.dominionstrategy.com/images/f/fe/Moat.jpg) (http://wiki.dominionstrategy.com/index.php/Moat) (http://wiki.dominionstrategy.com/images/1/1e/Dungeon.jpg) (http://wiki.dominionstrategy.com/index.php/Dungeon) (http://wiki.dominionstrategy.com/images/3/32/Philosopher's_Stone.jpg) (http://wiki.dominionstrategy.com/index.php/Philosopher's Stone) (http://wiki.dominionstrategy.com/images/8/8c/Gardens.jpg) (http://wiki.dominionstrategy.com/index.php/Gardens)
Seaway, Moat, Dungeon, Philosopher's Stone, Gardens, Magpie, Navigator, Butcher, Jester, Merchant Ship, Swamp Hag
So, conventional wisdom says that if you are going for alt VP and the other player is going province, don't get provinces yourself. In this game: http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161029/log.0.1477753857006.txt
I grab a couple of early provinces, and my opponent goes for Gardens. We both have our +buy on Dungeon. Turn 13, with 8 and 2 buys, he buys double gardens instead of province. Problem is, two piles are already empty, and there is only one garden left after his turn, with me in the lead. It is easy, therefore, for me to grab the last garden (I already had 2) and win. In this case, if he buys Province/Copper, I cannot triple garden to end the game, and he will get his gardens to 4, which closes the gap and gives him a chance. Buying two gardens on his last turn guarantees me a win.