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Author Topic: Codenames VI  (Read 160268 times)

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silverspawn

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Re: Codenames VI
« Reply #275 on: March 15, 2016, 01:19:23 pm »

is Neutral.

TAPLONDONMINTSNOWMILLIONAIRE
STOCKCARDPRINCESSCODEPOOL
TOWERCENTAURVANGERMANYBANK
INDIAHEADELECTRICCOVERCROWN
FLUTECOOKFRANCEFAIRPAPER

Red's Turn.

Eevee

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Re: Codenames VI
« Reply #276 on: March 15, 2016, 01:19:52 pm »

Bleh.
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silverspawn

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Re: Codenames VI
« Reply #277 on: March 15, 2016, 01:20:36 pm »

could be worse!

Eevee

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Re: Codenames VI
« Reply #278 on: March 15, 2016, 01:22:15 pm »

Yeppp, let's close this one out!
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eHalcyon

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Re: Codenames VI
« Reply #279 on: March 15, 2016, 01:52:25 pm »

Pub: 3

Let's just give 3-clues every time. :P
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gkrieg13

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Re: Codenames VI
« Reply #280 on: March 15, 2016, 02:00:38 pm »

POOL
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eHalcyon

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Re: Codenames VI
« Reply #281 on: March 15, 2016, 02:04:02 pm »

POOL

Well that one was unexpected.  I'm afraid Pool is neutral.
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eHalcyon

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Re: Codenames VI
« Reply #282 on: March 15, 2016, 02:04:53 pm »

I totally should have made that connection first though. Whoops, my bad!
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silverspawn

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Re: Codenames VI
« Reply #283 on: March 15, 2016, 02:06:08 pm »

country: 1

gkrieg13

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Re: Codenames VI
« Reply #284 on: March 15, 2016, 02:06:20 pm »

Sorry about that.  The good thing is I think I have enough clues to get the rest of the words
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silverspawn

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Re: Codenames VI
« Reply #285 on: March 15, 2016, 02:08:35 pm »

Sorry about that.  The good thing is I think I have enough clues to get the rest of the words

eh, I don't think you should say that out loud.

eHalcyon

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Re: Codenames VI
« Reply #286 on: March 15, 2016, 02:13:55 pm »

Sorry about that.  The good thing is I think I have enough clues to get the rest of the words

Nah, it was my fault.  Pool was an obvious connection that I overlooked while evaluating.

On the bright side, I get to try one more 3-clue. ;)

PPE: well, it's objective fact that he has at least one entirely unused 3-clue to work with, with only 4 codenames left for us to find.  In general, I think it's OK for the guessers to table talk a bit.
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silverspawn

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Re: Codenames VI
« Reply #287 on: March 15, 2016, 02:44:12 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

eHalcyon

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Re: Codenames VI
« Reply #288 on: March 15, 2016, 02:54:06 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

Well, the objective fact of the most recent clue suggests that I already believe gkrieg will have enough to get 3. I don't think that statement changes my evaluation of the situation.
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silverspawn

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Re: Codenames VI
« Reply #289 on: March 15, 2016, 02:55:13 pm »

fair enough.

I hope you're wrong  :D

Eevee

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Re: Codenames VI
« Reply #290 on: March 15, 2016, 03:26:29 pm »

france
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eHalcyon

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Re: Codenames VI
« Reply #291 on: March 15, 2016, 04:11:52 pm »

fair enough.

I hope you're wrong  :D

Given the track record of the current game, it is a strong possibility. :D

@Eevee, France is Blue!  You have a guess left, if you want it.
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gkrieg13

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Re: Codenames VI
« Reply #292 on: March 15, 2016, 05:48:50 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

In the real game I'm allowed to say what ever I want. It's the spymasters that have rules on what they can say
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silverspawn

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Re: Codenames VI
« Reply #293 on: March 15, 2016, 05:55:13 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

In the real game I'm allowed to say what ever I want. It's the spymasters that have rules on what they can say

... really? that can be used for benefit, though-- in fact, it should be used if it's legal. It's always beneficial to inform your spymaster at which words you are or aren't suspecting.

gkrieg13

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Re: Codenames VI
« Reply #294 on: March 15, 2016, 06:02:57 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

In the real game I'm allowed to say what ever I want. It's the spymasters that have rules on what they can say

... really? that can be used for benefit, though-- in fact, it should be used if it's legal. It's always beneficial to inform your spymaster at which words you are or aren't suspecting.

ya I think it is just this game that we are being a little bit strange about it.  I have always talked to my spymaster in the other games
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eHalcyon

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Re: Codenames VI
« Reply #295 on: March 15, 2016, 06:22:38 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

In the real game I'm allowed to say what ever I want. It's the spymasters that have rules on what they can say

... really? that can be used for benefit, though-- in fact, it should be used if it's legal. It's always beneficial to inform your spymaster at which words you are or aren't suspecting.

Within the realm of reason, and according to what the group is comfortable with.  Like, it would certainly be wrong for gkrieg to do stuff like, "you should give this sort of clue if it's this, or that sort of clue if it's that" and dictate what I do.  But the guessers would certainly be talking, especially if there were multiple guessers per team.
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gkrieg13

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Re: Codenames VI
« Reply #296 on: March 15, 2016, 06:26:21 pm »

I agree; I think it's more problematic if the guesser says something to the spymaster. Mh maybe I'm oversensitive, but this seems like it could affect your decisions.

In the real game I'm allowed to say what ever I want. It's the spymasters that have rules on what they can say

... really? that can be used for benefit, though-- in fact, it should be used if it's legal. It's always beneficial to inform your spymaster at which words you are or aren't suspecting.

Within the realm of reason, and according to what the group is comfortable with.  Like, it would certainly be wrong for gkrieg to do stuff like, "you should give this sort of clue if it's this, or that sort of clue if it's that" and dictate what I do.  But the guessers would certainly be talking, especially if there were multiple guessers per team.

Ya there are a few things that are off limits because of the forum setting, but everything that isn't intentionally trying to game it should be allowed
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Eevee

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Re: Codenames VI
« Reply #297 on: March 15, 2016, 07:06:09 pm »

fair
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eHalcyon

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Re: Codenames VI
« Reply #298 on: March 15, 2016, 07:51:30 pm »

Is blue.

TAPLONDONMINTSNOWMILLIONAIRE
STOCKCARDPRINCESSCODEPOOL
TOWERCENTAURVANGERMANYBANK
INDIAHEADELECTRICCOVERCROWN
FLUTECOOKFRANCEFAIRPAPER
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eHalcyon

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Re: Codenames VI
« Reply #299 on: March 15, 2016, 07:56:25 pm »

I'm going to go with Stables: Unlimited
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