Thanks to some help from LastFootnote, you can now generate your own stats similar to what he posted earlier in the thread.
Please go to:
http://dominionsetgenerator.com/stats.htmlBased on some help from this tool, I have changed many of the underlying parameters for the generator, and some of the extremes are more tempered now. For example, Bandit Camp is no longer in 99% of all Dark Ages games -- it's in 51% of them (which is still a lot more than pure random, 28.6%). Some of the more interesting changes I made:
* Victory cards originally tended to cluster; i.e., if the set had at least one Victory card, the generator would try to favor adding more of them. This made some sense when mixing expansions but had a side-effect when doing Intrigue-only decks, which is that you're very likely to get at least one Victory card in your first 5 picks and as a result the game often chose all three of them. Upon reflection I realized that clustering Victory cards wasn't really doing much good and removed that.
* I had two attributes that were closely correlated: "Carddrawers" (things that draw cards) and "Selfmillers" (things that can potentially skip past cards in your deck). Both of these had a recommended range. However, cards like Smithy and Moat would often get a double penalty for going past the range of both of these. (Council Room too, but it got a boost both for being cost $5 and for having a +Buy). I increased the viable range and decreased the penalty to compensate.
Here are the current top and bottom 5 cards for each expansion based on a 1000-trial run:
Base Set top 5:
Market 732 73.2% 183%
Festival 636 63.6% 159%
Laboratory 595 59.5% 148.75%
Council Room 543 54.3% 135.75%
Remodel 527 52.7% 131.75%
Base Set bottom 5:
Throne Room 290 29% 72.5%
Gardens 286 28.6% 71.5%
Thief 266 26.6% 66.5%
Bureaucrat 259 25.9% 64.75%
Chancellor 218 21.8% 54.5%
Intrigue top 5:
Tribute 606 60.6% 151.5%
Trading Post 593 59.3% 148.25%
Mining Village 545 54.5% 136.25%
Upgrade 528 52.8% 132%
Baron 519 51.9% 129.75%
Intrigue bottom 5:
Harem 278 27.8% 69.5%
Minion 273 27.3% 68.25%
Courtyard 266 26.6% 66.5%
Secret Chamber 245 24.5% 61.25%
Coppersmith 235 23.5% 58.75%
Seaside top 5:
Bazaar 701 70.1% 182.26%
Treasury 654 65.4% 170.04%
Explorer 603 60.3% 156.78%
Wharf 557 55.7% 144.82%
Island 489 48.9% 127.14%
Seaside bottom 5:
Pirate Ship 237 23.7% 61.62%
Merchant Ship 219 21.9% 56.94%
Embargo 208 20.8% 54.08%
Sea Hag 190 19% 49.4%
Cutpurse 188 18.8% 48.88%
Prosperity top 5:
Peddler 710 71% 177.5%
City 666 66.6% 166.5%
Grand Market 620 62% 155%
Forge 600 60% 150%
Expand 564 56.4% 141%
Prosperity bottom 5:
Talisman 253 25.3% 63.25%
Royal Seal 247 24.7% 61.75%
Mountebank 224 22.4% 56%
Counting House 215 21.5% 53.75%
Quarry 205 20.5% 51.25%
Hinterlands top 5:
Stables 666 66.6% 173.16%
Highway 652 65.2% 169.52%
Border Village 589 58.9% 153.14%
Margrave 544 54.4% 141.44%
Spice Merchant 540 54% 140.4%
Hinterlands bottom 5:
Embassy 242 24.2% 62.92%
Silk Road 242 24.2% 62.92%
Noble Brigand 240 24% 62.4%
Oracle 237 23.7% 61.62%
Fool's Gold 231 23.1% 60.06%
Dark Ages top 5:
Bandit Camp 507 50.7% 177.45%
Cultist 458 45.8% 160.3%
Count 439 43.9% 153.65%
Fortress 401 40.1% 140.35%
Junk Dealer 399 39.9% 139.65%
Dark Ages bottom 5:
Feodum 176 17.6% 61.6%
Armory 170 17% 59.5%
Rogue 166 16.6% 58.1%
Poor House 154 15.4% 53.9%
Marauder 154 15.4% 53.9%
I'm certainly not claiming that things are perfect now, but hopefully people will find these extremes more palatable. As always, I welcome comments.