Dominion Strategy Forum
Dominion => Puzzles and Challenges => Solo Challenges => Topic started by: permanoob on April 28, 2012, 01:40:50 am
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Are you ready for this one? Here goes. Empty the feast pile. In as few turns as possible. You don't have to end the game. I think this is an interesting puzzle because in theory you could open feast workshop, but there are some complications that make it interesting. Okay maybe this was a stupid puzzle.
I feel a little guilty for posting this cause I rarely make an effort to answer puzzles myself and answering puzzles is much harder than inventing them. I will try to rectify this dreadful situation as soon as possible.
Edit: I realized after posting that this was an incredibly stupid puzzle. So I have decided to up the stakes a little bit. Empty the feast pile as quickly as possible. In ONE TURN. Now that's what I call a puzzle.
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I feel a little guilty for posting this cause I rarely make an effort to answer puzzles myself and answering puzzles is much harder than inventing them. I will try to rectify this dreadful situation as soon as possible.
Dont be silly, I started these off and rarely submit any entrys!
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I feel a little guilty for posting this cause I rarely make an effort to answer puzzles myself and answering puzzles is much harder than inventing them. I will try to rectify this dreadful situation as soon as possible.
Dont be silly, I started these off and rarely submit any entrys!
Your self confidence has enriched my entire psyche. Everything I accomplish from now on is dedicated to you.
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I feel a little guilty for posting this cause I rarely make an effort to answer puzzles myself and answering puzzles is much harder than inventing them. I will try to rectify this dreadful situation as soon as possible.
Dont be silly, I started these off and rarely submit any entrys!
Your self confidence has enriched my entire psyche. Everything I accomplish from now on is dedicated to you.
Your underserving praise has given me the strength I need to make something of myself in this big bad world!
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That was beautiful.
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Turn 1:
3 coppers
Workshop
Turn 2:
4 coppers
Throne Room
(Reshuffle)
Turn 3:
Hand: Workshop, Throne Room, Copper x 2, Estate
TR-Workshop to gain 2 Feasts (2)
Buy Crossroads
Turn 4: Copper x 4, Estate
Buy Feast (3)
Turn 5: Estate, Copper (reshuffle), Crossroads, Estate, Estate
Crossroads - draw Feast, Throne Room, Workshop
TR-Workshop to gain 2 Feasts (5)
Feast to gain a Feast (6)
Buy nothing
Turn 6: Feast, Copper x4
Feast to gain a Feast (7)
Buy Feast (8 )
Turn 7: Feast, Copper x3, Estate
Feast to gain Feast (9)
Reshuffle and somehow obtain the last Feast on turn 8.
Now there's an easy baseline for y'all to beat.
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Oh. Well jotheonah has a good one going for the empty feast pile not in one turn variant, but I personally emptied the feast pile in one turn on my 16th turn. So if anyone can beat that I shall be impressed and stuff.
Spoilers:
http://dominion.isotropic.org/gamelog/201204/29/game-20120429-122521-078b5401.html
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Oh. Well jotheonah has a good one going for the empty feast pile not in one turn variant, but I personally emptied the feast pile in one turn on my 16th turn. So if anyone can beat that I shall be impressed and stuff.
Spoilers:
http://dominion.isotropic.org/gamelog/201204/29/game-20120429-122521-078b5401.html
jonts26's strategy for the "fewest turns" puzzle hits a KC-KC-Bridge-Bridge-Bridge megaturn on turn 8, which is capable of buying 10 of anything (except Colonies).
http://forum.dominionstrategy.com/index.php?topic=2184.msg34517#msg34517 (http://forum.dominionstrategy.com/index.php?topic=2184.msg34517#msg34517)
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Oh. Well jotheonah has a good one going for the empty feast pile not in one turn variant, but I personally emptied the feast pile in one turn on my 16th turn. So if anyone can beat that I shall be impressed and stuff.
Spoilers:
http://dominion.isotropic.org/gamelog/201204/29/game-20120429-122521-078b5401.html
jonts26's strategy for the "fewest turns" puzzle hits a KC-KC-Bridge-Bridge-Bridge megaturn on turn 8, which is capable of buying 10 of anything (except Colonies).
http://forum.dominionstrategy.com/index.php?topic=2184.msg34517#msg34517 (http://forum.dominionstrategy.com/index.php?topic=2184.msg34517#msg34517)
So should the puzzle be scrapped? Or is it to late for me to veto Kings Court and redefine the test?