All this talk about a Treasure Chest expansion got me thinking about some really bad contest entry ideas:
Intrigue:
Earl--$6
Action/Victory
2 VP
Choose one: Choose 2 cards from your hand and either trash them or discard them, your choice, then draw 3 cards and discard one of them, your choice; OR each opponent chooses to either gain a curse or two coppers, their choice, or reveals their hand to you, and discards a card that you choose.
~~~
Seaside:
Boat--$4
Action/Duration
+1 Action
If you have at least 3 Boat Tokens, +$3. Otherwise, +$1.
If this is the first turn Boat is in play, take 2 Boat Tokens. Otherwise, return a Boat Token.
If you have no Boat Tokens, discard Boat.
~~~
Alchemy:
Transmogrify--PPP
Action
Trash a potion from your hand. If you do, gain a Province.
~~~
Cornucopia:
Spice of Life--$4
Action
+1 Action
Reveal your hand. If there are no duplicate cards in it, reveal the top 4 cards of your deck, then discard them. If there were no duplicates revealed (including the cards from your hand), gain a Prize (from the Prize pile) into your hand.
~~~
Prosperity:
Scrooge McDuck's Pile of Money--$7
Treasure
$2
When you play this, if there are at least 5 Treasure cards in play (including this one), +2 VP.
~~~
Hinterlands:
Foreign-Looking Guy--$4
Action
+1 Action
Gain a card costing up to $4.
----
When you gain this, each player (including you) gains two Coppers. Then, gain a card with cost equal to the number of cards you gained this turn (including this one).
~~~
Dark Ages:
Bats--$3
Action/Looter/Knight (why not)
+1 Card
+1 Action
Gain a Spoils from the Spoils pile, a Copper, and a Ruins.
----
When you trash this, gain 2 Bats.
~~~
Guilds:
Stock Exchange--$6+
Victory
Worth 2 VP for every 5 Coin Tokens you have, rounded down.
----
When you buy this, you may overpay for it. For each $1 you overpaid, take a Coin Token.
~~~
Base:
Bathroom--$2
Action
+2 Cards
+1 Buy
...yup, that's it