In the base set alone? Probably, but I couldn't tell you what it is. The base set is pretty runner-sided overall I believe.
I just finished making my first deck with my two data packs (Second Thoughts and Opening Moves). That's not a huge amount of extra cards, but it's enough to give a decent number of new options. I ended up making what's probably going to be a crappy Weyland deck, whose rough game plan is 1) Acquire tons of money, 2) Spend it on massive Ice to slow the runner down while you 3) Tag the runner and kill him through various damage effects. I spent a decent amount of time tinkering with things, and I still feel like I need more economy (especially burst economy) to make the idea work, but there's no more sensible way to get that (I could spend extra influence on it, but then I need to drop some other important cards, especially Ice, which I'm already slightly low on). Still it should be interesting.
Next I'll need to look at my runner cards and consider what to do. I'd like to do something with Caissas, but Noise really isn't a good character to do that, and I don't have any other Anarchs.
Also while messing around with by Corp deck I drew some random starting hands (which is actually a surprisingly useful tool for working out if your deck will work in the earlygame). I managed to draw a hand of 4 Agendas one time after a mulligan, and later on managed to draw 5 agendas. My deck has 9 Agendas IIRC out of 49 cards. Yeah.