Polk defeats StrongRhino 3.5-1.5.
...AND GOKO GETS THE TURN ORDER RIGHT EVERY GAME!!! WOW!!!! Yes, it's bound to happen eventually, but not having to restart is so nice.
Game 1:http://dom.retrobox.eu/?/20130914/log.50ba29b8e4b015dcbac5f45a.1379169496683.txtI open Silver-Baker, he opens Silver-Journeyman and I transition into Village-Journeyman engine using Armory. I get my engine going a little faster than him and win.
Game 2:http://dom.retrobox.eu/?/20130914/log.50ba29b8e4b015dcbac5f45a.1379170151819.txtFishing Village, Lookout, Scheme, Militia, Rats, Festival, Horn of Plenty, Margrave, Outpost, Stables
SR opens Margrave-nothing, I open Fishing Village-Militia. I go too heavy on FV early getting $4 too often. By turn 15 he just has a much, much better deck than me. Unfortunately, on turn 16 he decides to gain 3 Schemes. This leaves 1 Scheme, 2 Stables, and 0 FV in the supply. I get a great hand and empty piles for the tie.
I felt like I stole a half point from him here.
Game 3:http://dom.retrobox.eu/?/20130914/log.50ba29b8e4b015dcbac5f45a.1379170908178.txtStrongRhino correctly goes all in on Fortress to maximize (KC-)Salvager-Fortress. I hedge my bets with three types of villages and lose. Well played, SR!
Game 4:http://dom.retrobox.eu/?/20130914/log.50ba29b8e4b015dcbac5f45a.1379171418454.txtAn early $4 Doctor helped me clean up my deck, build a minimal Wandering Minstral-Journeyman engine augmented by Soothsayer and Bishop to win this game.
He picked up Catecombs, and I actually like this move. I think my second Journeyman should have been a Catecombs. Luckily, it didn't matter much.
Game 5:http://dom.retrobox.eu/?/20130914/log.50ba29b8e4b015dcbac5f45a.1379172465151.txtAmbassador, Trade Route, Procession, Remake, Silk Road, Band of Misfits, Bazaar, Count, Jester, Goons
This was by far the most interesting game because we were both baffled by it.
I try Ambassador-Remake and he tries Silver-Ambassador. we are both going for Goons and Bazaars and a thin deck. After turn 18, we had split the Bazaars, he won the Goons split 6-4, and we each had 2 Jesters. I was completely cleaned out of Coppers, he still had 6 and an Estate.
At this point we both asked, "Now what?" There was no draw and Goonsing every turn means you can't do much with a 3 card hand. I decide to just start buying Provinces in this Colony game. He follows my greening, but has to settle for Duchies. We then both transition into Silk Roads and Estates. I get ahead and able to maintain a comfortable lead to the end.
I was pretty baffled by this kingdom and still am not at all sure we approached this correctly.
-----
Thanks for the games, StrongRhino, it was a lot of fun. Thanks for playing on the weekend to accommodate my schedule, and good luck in future rounds!