WanderingWinder 4 - 1 TimmaDoo
There were some communication issues at the start (he wasn't sure on all the rules, didn't know how to report things), but he was a pretty good sport, and in the end I just took charge of getting the settings down right and reporting things.
Game 1:
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-115554-32cbc25a.htmlBridge, City, Colony, Fishing Village♦, Highway, Hunting Party, Navigator, Oracle, Platinum, Silk Road, Trader, Venture, and Young Witch
This is probably the most interesting game of the bunch. He goes for young witch, I do the rare ignore of it, snapping up lots of bane cards - which were fishing villages. I think that was a pretty good decision, but I was not so happy with how I built my engine, which was based on FV along with Bridge, Oracle, and City. I followed him into cities because I thought FV would run, but this may have been unwise. Anyway, at some point I realize I need to get some points, because this thing can three pile. I also maneuver to get three piles low at once once I have that lead, so that when he drains a pile, I can drain the other two the next turn. I win this one almost entirely on the back of tactics, rather than strategy,
WW 15 - TimmaDoo 3
Game 2:
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120320-015f8fd3.htmlAmbassador, Bureaucrat, Embargo, Festival, Horn of Plenty, Navigator, Philosopher's Stone, Potion, Remodel, Spy, and Worker's Village
I wondered whether it was worth it to go for ambassador here. I wondered a LOT. There is just no engine - only two cards which are even cantrips in terms of draw - and I thought about HoP which can often be strong even without super strong draw, if you can thin out enough; but without one more cantrip, it's impossible to even get a horn up to 8. Now maybe it is still good, because you can gum them up and start grabbing like some golds or something with extra buys from festival, maybe sling curses across, but it just seems really weak for ambassador, so I decided to play a BM strategy. Well, anyway I go for bureaucrat-festival (hey, even money is really weak here...). He goes for Worker's Village and some money. We each get an embargo - I plant on navigator (I figure this is the best terminal for him to use his village on at that point), and he puts his on Duchy, which was particularly shrewd. Anyway, he hangs around better than I'd expect, but this one wasn't ever really in doubt.
TimmaDoo 23 - 34 WW
Game 3:
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-120912-66a49098.htmlBazaar, Conspirator, Duchess, Haven, Monument, Navigator, Noble Brigand, Scout, Vault, and Witch
I don't understand this, though I probably also had a bit of FPS. He goes for lots of terminals early, bazaars later, and it pays off for him. I go for fewer terminals early, but somehow it feels to me I have more collision (I haven't checked, and this is almost certainly self-bias). Anyway, I get my witch first but I think he plays his first anyway, despite going bazaar on his first $5. I guess that helps him with his collisions. Anyway, he pretty much crunches me here, and I'm not really sure why.
TimmaDoo 55 - WW 42
Game 4:
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-121521-05f557bd.htmlAlchemist, Apothecary, Colony, Cutpurse, Envoy, Expand, Loan, Mine, Mining Village, Moat, Platinum, Possession, and Potion
I go for apothecary into possession. He goes mining village and mine, picks up a potion later but never uses it to buy anything. He wisely scraps his mining villages after I start possessing him, but this leaves him way behind, and I coast.
WW 47 - TimmaDoo 24
Game 5:
http://dominion.isotropic.org/gamelog/201212/09/game-20121209-122834-95589fb1.htmlAmbassador, Bureaucrat, Chancellor, Hamlet, Highway, Laboratory, Potion, Scheme, Scrying Pool, Vineyard, and Witch
He goes for money/highway, eventually a witch. I go ambassador into a scrying pool engine, chancellor for money, hamlet to get actions and buys, and then eventually highways. There's a nice tactical trick of discarding a bunch of actions to get free stuff off the hamlets, then draw them all with the scrying pools, but this just saved a little time (well, with all the clicks, maybe not). I decide eventually to go for a few massive vineyards, and pile out as soon as I can, though at this point my deck could also have gone much further really easy.
TimmaDoo 11 - WW 45
Thanks for the match!