Just a random freezing attack idea I had for a Duration card:
While this is in play, when another player gains a non-Victory card, they freeze it 3 times.
Probably not that strong so it might also be OK to you use 4 or 5.
Yeah this is a nice idea, it's basically what the next version of Tundra is like at the moment, but it's limited to the first card gained just so it doesn't have the potential to be too miserable. I haven't tested it much though and Yeti is pretty nice as a freezing attack so it could be a little redundant.
I had chance to do a nice bit of playtesting this weekend, although I forgot to record any exact kingdoms. One game had Wanderer and Spelunkers, which I discovered have quite nice synergy with each other as having some Wanderers in reserve means you can discard down to 2 villages with Spelunkers and still kick off your engine. I remember this game had Forager, Blessed Village, Shanty Town and Wine Merchant too. Wanderer seemed much more viable as draw than Oracle, but I'm happy with it costing $3, it's still no Gear I'm pretty sure! Spelunkers was a nice way to add money to the deck, I liked how it played.
There was another game with Cabin and Frost Spirit, Frost Spirit was strong yet again, but I think it's pretty fun and interesting so I like it. Still have to decide whether to introduce measures to stop you setting aside Provinces though... Cabin was basically garbage though, like, the effect you get is strong for the price compared to cards that do similar things, but getting money, Silver gaining and Chancelloring aren't really necessary things for most decks so it seemed like you were better off just using treasures and reaping the benefits from opponent's Cabins than actually using Cabin. I still like the basic concept of the card, so here's a buffed version (with bonus coffers update!):
So now it gives you a buy too and it gains gold instead of Silver. +1 buy is nice, because the set really needs more +buy and it means you're getting something useful that you need to actually buy a Cabin to have access to. Buffing the Silver gain also buffs the drawback because it's better for you're opponent too, but if you bought a Cabin you should have a good plan for the Gold and maybe your opponent doesn't. I guess it's kind of similar to Sacred Grove now, but I think it's different enough.
Rediscover was still completely broken, so it'll need another big overhaul. I would like a Remodel type thing in the set though so I'll have to work on it some more. To be honest just making it not a cantrip would probably make it reasonable.
Outcast has been sitting there being kind of fine, but off theme and a little boring and similar to Sleigh. So I'm going to try this new thing as a replacement. Draw-to-X is a fun thing that people always seem to enjoy and Diplomat and Leprechaun are two of the most fun cards from recent sets so it kind of tries to do a similar thing to them.
So if you have exactly 3 cards in hand (after playing it), it's Baker for $2 woah! And if you have fewer cards then it becomes Lab or better, but you'll need to find a way to reduce your handisze first, playing one from a 5 card hand does nothing, but does set up your next Outcasts. I could see this at $3, but spamming too many could certainly backfire so it's $2 for now.
Oh here's better worded things: