Copied from the prediction game thread:
Well then!
Graverobber: The fact that Graverobber only trashes Actions for benefit is, I think, going to be its big limitation. That means you need an Action-heavy deck for it to be worthwhile, and since you generally don't like getting rid of your hard-bought Actions, it'll be tough even then. Chaining Graverobbers up to Province just has to be slow and not actually worth it, like trying to build a Remodel deck. It looks to me like it needs other trashing actions to be useful most of the time- either early-game trashers you can trash for benefit (something like Steward is going to be good here, since you don't mind getting it back), or the canonical TFBs Salvager/Apprentice which like to trash good cards to begin with. And I'm sure there are Dark Ages-specific combos with cards we haven't seen yet. But my preliminary thought is that this is not a card I am going to buy that often.
Poor House: Holy Zounds! A $1 card! That gives you $4! Obviously super situational, but also pretty damn super when you can make it work. I'm generally skeptical about terminal treasure as a class of card (see the discussion about Merchant Ship and Harvest), but this has the potential to be such an incredible value. Obviously the havoc it wreaks with Upgrade/Remake is important to note- I'm inclined to think it just straightforwardly makes those two cards bad 99% of the time* when both are in the kingdom, and needs to be comboed with Villages and non-gaining trashers for full effect. I am going to have fun trying to make Poor House decks trying to work if these cards ever become available in an online implementation.
*Or, at least, bad openers. It probably hurts Remake a lot more.
I am going to go ahead and say that Poor House is, at least for now, the best $1 card in the game bar none.
Sage: This card strikes me as something you do not want to buy in games where you also buy lots of Silver. If you have a couple top-tier Actions you want to play as much as possible, and lots of other dreck- Curse games perhaps, then Sage will be a great digger. If it just gets you Silver and stuff, okay maybe that's worth it in curse-filled slogs except why don't you just buy more Silver to begin with? And if you have lots of trashing and not much dreck, it's likely to be just a cantrip. I can see myself buying this more than Graverobber, but probably not all that often- again, unless Dark Ages leads to plenty of the sorts of games where Sage is likely to be best.
Oh, huh. Sage feels a little bit like a half-Golem to me. I could almost see a Sage/Counting House deck working.