PPS's role originally wasn't in the game, and faust's role was originally a straight bodyguard. But when this game had 11 players, scum was winning more than town in my simulations. So I split faust's role into two 1-shot roles, and gave IDPTG/Space an item that could make their roles nightly. Aku had a 1-shot jailkeep, and so he could have fakeclaimed this and hid among the protective people, and even tried to get IDPTG/Space to give him the 1-shot conversion item.
Just going by this, if you made the game so that random simulations made scum and town win 50% each, then this game was heavily town-favored. (which I think it was) Town is doing better than random. I think town winrate would need to be about 33% for a balanced game, though it depends on how much they can improve through coordination.
I used a laborious simulation process where I started with a random lynch then manually went through each role and gave them an action that made logical sense given the info they had. So my simulations took an hour to do and had town playing reasonably well with night actions. But okay, sure.
All the same, any of these three things happening differently likely would have caused a mafia win.
1. Robz picking evil, especially if he still wasnt lynched.
2. N2 if scum had stuck with their first action submission of jailing faust, stealing from and killing Galz then both Robz and Galz would have died instead of no one.
3. N3 if scum had roleblocked McMc.
Given that those three events all went against scum and for town and scum still got to MyLo with three mislynches and would have won with four, its hard for me to see how it is heavily townsided. What I see is that town played a little better than scum and won by a little bit too.