I felt that this probably didn't deserve it's own thread:
1.) I really like Super Mario World! It's one my favorite Mario games for sure (Super Mario 3 is a close contender), and probably one of my favorite games of all time. Of course part of the reason for this is that they were definitive games of my childhood, but I still think they're pretty objectively high-quality.
2.) I also like stupid computer projects! You may know this about me by now.
3.) Combining these two interests, I created a "mod" or "level pack" of sorts for SMW! This was a few years ago, but I dug it up in my files just now and I thought I'd post it here. Maybe somebody else will find it intriguing! You'll need an SNES ROM emulator of some kind (I use
ZSNES personally) in order to play, and a game controller is recommended.
Some notes:
1.) These levels are pretty ridiculous. Some of them require dexterity, others cleverness, others an arcane willingness to experiment with the fundamental laws of nature. Some of them are just downright odd. All of them however are personally tested and solvable. You might want to use save states though haha
2.) Because of this, all levels in the game start out unlocked, so you can just browse through them. The levels are presented linearly in approximately the order that they were created, so you can see my technique develop. There are levels up through the beginning of Chocolate Island ("Kaizo Homage" is the last level), so just keep trying to move different directions and you should be able to walk through even if a level is incomplete. In particular, after the first map screen, you can walk north through the lake to proceed.
3.) There's an odd vulgarity thrown in here or there...one F-word and one B-word in the level titles from what I remember. A relic of my devil-may-care college days. If you're really offended by anything...I'm sorry.
4.) The first level "This is Cheating" shows you all the things that you are theoretically not allowed to do in order to beat my other levels, even though they are possible. Honestly though, this is just because of oversights I had made when creating the levels initially, so if you find a simpler solution to any of these than go for it. However if you want the full experience you'll want to refrain from this prohibited behavior.
5.) If you only look at one level, I would recommend "Into the Black Hole", on the second map screen in the middle of the lake. It took me ages to figure out how to get the blocks to work like that. "Shrieking Madness" has a certain stark beauty to it. The level "Sky Captain" has only been completed once ever, by me. If you can finish it and provide evidence, I will personally mail you a Jimmy Dean breakfast sandwich as a prize.
6.) I was working on even more experimental things by messing with the assembly and hex code, including a power-up that lets you shoot fireballs that create and destroy bricks! But right around that time I got bored with this particular side project, so that ability is not incorporated in any of these levels unfortunately.
7.) Would you believe that the uncompressed file was
1 KB above the maximum attachment size for this forum?? I guess rules are rules. So here it is in a zip folder.
Let me know if you have any questions or feedback! Anybody else ever dabble in anything like this?