AdamH and Revered Peasant tie 3-3
Video Playlist Link:
Game 1: RP 45, AH 29
Kingdom: Candlestick Maker, Tunnel, Nomad Camp, Plaza, Spy, Talisman, Apprentice, Counting House, Margrave, Nobles
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378349646939.txtVideo:
There's an engine present here, but BM+Margrave is strong, and the best source of draw (and the main attack) for the engine, which is Margrave, is countered by Tunnel. With weak trashing I think this might be a main problem for the engine player, so I decide to keep my options open as long as I can. When it comes time to commit I overestimate Tunnel's ability (Imagine that, me with a bad feel for Tunnel!) to counter and decide to go with more money. The engine comes through for him and he gets a clean victory.
In 17 turns I honestly expected BM+Margrave to perform better than 3 Provinces, but I don't understand what I did incorrectly for my money strategy to perform so poorly.
Game 2: AH 26, RP 18
Kingdom: Vineyard, Embargo, Fortune Teller, Bridge, Bureaucrat, Quarry, Worker's Village, Bazaar, Rebuild, Goons
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378350737935.txtVideo:
I opened 5/2 on a Rebuild/Embargo board. I have nothing else to say about this game.
Game 3: AH 46, RP 30
Kingdom: Hamlet, Swindler, JackOfAllTrades, Cache, Council Room, Cultist, Pillage, Trading Post, Hunting Grounds, Possession
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378351525952.txtVideo:
Jack/Hamlet for both of us. My first player plus not-terrible luck with Hamlets puts me in a great spot, and it only helped when he had an unfortunate misclick that resulted in him discarding a Jack for a buy when he wanted to play it. Thanks, Goko. You're the bestest!
Game 4: RP 30, AH 6
Kingdom: Apothecary, Swindler, Urchin, Wishing Well, Familiar, Pirate Ship, Taxman, Bazaar, City, Possession, with Shelters
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378352528533.txtVideo:
So we both do the same thing here: go for Familiars along with Urchin/Mercenary, then aim for Cities. We both hit $3P on the first shuffle (despite his 5/2 opening), but my Swindler hits his and skips it while mine misses the next shuffle. It seems pretty even, but for whatever reason he's able to get Cities and I'm only able to get more Silvers. The game turns into a blowout from there.
I have no idea what I did wrong here. There's only one small mistake I could find on the video and it shouldn't have had as big of an effect as it did.
Game 5: RP 23,
AH 38Kingdom: Market Square, Oasis, Scout, Wandering Minstrel, Cartographer, Merchant Guild, Soothsayer, Stables, Stash, Grand Market
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378353380818.txtVideo:
Soothsayer is the main force on this board, and the name of the game is to play it as often as you can; since there is no trashing, so filtering and cycling are key. It appears to be another mirror match until he chooses Wandering Winders and Stables while I choose Oases and more Stables, which appears to be the difference.
Game 6: AH 33,
RP 52Kingdom: Oracle, Scheme, Shanty Town, Storeroom, Familiar, Procession, Silk Road, Contraband, Market, Saboteur, with Shelters
Game log:
http://dom.retrobox.eu/?/20130904/log.5085f5130cf270038ff92212.1378354446503.txtVideo:
Another 5/2 opening on a Familiar board for my opponent, but he takes this opportunity to build a Silk Road slog deck based around Contraband. I quickly empty the Curse pile into his deck, but it performs well enough to still function decently. I, on the other hand, can't manage to put together a deck that does anything more than buy its fourth Province on Turn 25, even with zero curses in my deck. He takes away a commanding Purple Pile Driver victory (achievement unlocked!) to tie the match.
How my deck failed so fantastically is completely beyond me. 25 turns to 4 Provinces without being attacked at all? The only mistake I can think of was playing a Scheme to trigger a reshuffle at one point in the game, but that shouldn't make me perform eight whole turns worse than BM+Nothing.
You're going to tell me I should have proscribed different cards early (not Potion, but Silk Road or something). I think I made the right move (prove me wrong?). You're going to tell me I should have contested the Silk Roads, but I think Provinces were better here, and by the time I could have contested Silk Roads, piles were so low and I was so far behind that wasn't an option.
There has to be a reason I can't even make a Big Money deck this match that performs even close to what it should. Sometimes I lose focus trying to optimize it and bite myself, and I don't think I did that in this match, but I still did awful! Two games I lost because of this, and I thought I was focused. I thought I had this part of my game ironed out and taken care of. What's going on here?
-------------------------------
Anyways, RP played great, didn't leave much room at all for me to mess up, and this was a good match that I'm glad I got to play. Thanks for the games, Revered Peasant!