Gourmet - Treasure - $7*
+3 Coffers
+1 buy
-
You can't buy this if you have Coffers.
Uses Grand Market's you can't buy if you have...
Do I understand it correctly that you can use Coffers for buying Gourmet?
You can not use coffers to buy gourmet, it costs $7.
You may not buy this if you currently have any coffers, including coffers from other gourmets you played during your buy phase.
At the start of your buy phase, you may convert all your coffers to $ to buy this (and other things).
No, this is not correct. Coffers can be removed any time "During you Buy phase, before you buy anything," including after you have played Treasures. Thus, a player could play Gourmet, cash out their Coffers (and any acquired previously) and buy another Gourmet (provided they had at least $4 more, either from those Coffers or from other sources).
Thanks, that part is incorrect, but you still can't spend say 3 coffers and $4 on this, you can however convert 3 coffers before your buy phase start, now you have $7 and can buy this.
At the start of your buy phase, I meant
I think you are still misunderstanding the rule. It is not that you can cash in Coffers at the start of your buy phase. It is that during your Buy phase, you can play Treasure cards and cash in Coffers until the first time you Buy
a card anything during the phase. This is true even if you did not have those Treasure cards/Coffers when the Buy phase began.
So, if you play all of your Treasures, then use Scepter (played last) to replay a Torturer, and the cards you draw include other Treasures, you can play those as well (if you drew another Scepter, you could play Torturer a third time, and if you drew more Treasures, play those as well). Similarly, if (starting your Buy phase with no Coffers) you play two Silvers and a Ducat, you could then cash in the Coffers you got from Ducat and buy something costing $5 (or one thing costing $2 and another thing costing $3).
Therefore, (starting your Buy phase with no Coffers) you could play two Silvers and a Gourmet, cash in the 3 Coffers you just gained, and (now that you do not have any Coffers on your mat), buy a Gourmet.
If you think that "converting 3 Coffers to $ so you have $7" means something different from "spending 3 Coffers and $4", you're being way overly pedantic even for f.ds standards. That's like correcting someone who says "spending a Villager to play an Action" by saying "um, actually, what you mean is you're spending a Villager to get +1 Action, and then spending that Action to play an Action card." Sure, you're technically correct, but you know what we meant.
I may be wrong, but I don't think this is a matter of being pedantic, I think it's a continued misunderstanding of the rules (although Jupaoqq can correct me if I am wrong).
Basically, the Buy restriction is toothless and the card is too strong.
I don't understand how this is the case. Having to cash in all your Coffers in order to buy another Gourmet seems like a penalty to me. You may have wanted to save some of those.
I would say that the Buy restriction is substantially less significant than the one on Grand Market. Most notably, while in most cases the first Grand Market is the hardest to buy because of the restrictions, here, the first Gourmet you buy will, in most cases, be completely unaffected by the Buy restriction. I could see where, in Colonies games or (even more so), a Kingdom with Dominate, you might want to both be piling up Coffers and buying more of these for a blockbuster purchase (and there could be other circumstances where you are trying to set up a megaturn and want keep buying these and building up Coffers for the same reason).
Outside those circumstances, the context in which forcing you to empty your Coffers would be most burdensome would be where some of the $ you gain goes to waste. That risk is substantially mitigated by the fact that this card has a +Buy (although not entirely, since you might be trying to buy another Gourmet on a different turn from when you played the last one, and also if your Treasure + Coffers hits $9, there may not be any $2 cards you want). It is similarly mitigated by the fact that this costs $1 less than a Province, so if you overshoot by one you can buy a Province instead (with, of course, the risk of greening too early).
On the other hand, I think Gourmet would not be nearly as overpowered at $7 without a restriction as Grand Market would be at $6, so the on-Buy penalty should be at least somewhat less onerous (but maybe not this light).