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 1 
 on: Today at 04:12:21 am 
Started by Augie279 - Last post by fika monster
NEW ENTRY

Communal ride

Quote
Communal Ride
$3 Action

+2 Cards
+2 Actions
Each other player gains a Horse.

 2 
 on: May 16, 2024, 11:28:44 pm 
Started by Chris is me - Last post by J Reggie
Hasty Urchin with any source of +buy: Buy 2 Urchins for next-turn Mercenary!

I was starting to mention doing the same thing with treasure maps, but then I realized that treasure map says "trash this and a treasure map from your hand".  I guess if its set aside (via Hasty) its not in your hand.  Too bad.

Yeah, Hasty Treasure Map is pretty much worthless most of the time

FTFY

 3 
 on: May 16, 2024, 10:58:24 pm 
Started by Augie279 - Last post by grep
...

Castrum
$5 - Action
+1 Buy
Reveal and discard top four cards of your deck.
+1 Action per Action card revealed.
+$1 per Treasure card revealed.
+1 Card per Victory card revealed.


Fixed version of a notoriously weak card from the first edition.
Added image, renamed.

 4 
 on: May 16, 2024, 09:56:29 pm 
Started by Chris is me - Last post by mxdata
Hasty Urchin with any source of +buy: Buy 2 Urchins for next-turn Mercenary!

I was starting to mention doing the same thing with treasure maps, but then I realized that treasure map says "trash this and a treasure map from your hand".  I guess if its set aside (via Hasty) its not in your hand.  Too bad.

Yeah, Hasty Treasure Map is pretty much worthless most of the time

 5 
 on: May 16, 2024, 03:41:59 pm 
Started by Augie279 - Last post by valb_7k
Quote
I'm alright judging your card here, but you disappeared after winning the last contest. If you're not interested in judging contests yourself, please let us know when you win a contest so we don't have to wait 5 days to pass judgement to the next person.

Ah sorry. I'm new to the forums and don't check it every day, and when I looked at the judging post I misread it as my submission being a semi-finalist and not a finalist (let alone the winner). Thanks for your patience with me. I can judge a contest if I happen to win again, and I'll check the forum more diligently when I'm in a contest.

 6 
 on: May 16, 2024, 03:19:03 pm 
Started by Augie279 - Last post by D782802859

 7 
 on: May 16, 2024, 02:55:02 pm 
Started by Augie279 - Last post by Augie279
Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

The primary purpose is to make sure that your effects actually fit on a card and still remain readable. If given instructions for what a card does, I don't mind making a mockup of the card myself personally.

 8 
 on: May 16, 2024, 02:30:55 pm 
Started by Chris is me - Last post by Jesster
Hasty Urchin with any source of +buy: Buy 2 Urchins for next-turn Mercenary!

I was starting to mention doing the same thing with treasure maps, but then I realized that treasure map says "trash this and a treasure map from your hand".  I guess if its set aside (via Hasty) its not in your hand.  Too bad.

 9 
 on: May 16, 2024, 01:10:08 pm 
Started by Augie279 - Last post by Augie279

Quote
Way of the Elephant
You may play a Gold from your hand for +2 Cards +2 Actions. If this card costs $3 or more, you may return it to its pile for +2 Cards +2 Actions.

I hope Ways are acceptable. A weaker Encampment as a Way, which makes you play a Gold (instead of reveal, so it's not too spammable) or return a $3+ action to the supply (so no thinning your Ruins with this) or do both to get the Lost City effect twice.

I'm alright judging your card here, but you disappeared after winning the last contest. If you're not interested in judging contests yourself, please let us know when you win a contest so we don't have to wait 5 days to pass judgement to the next person.

 10 
 on: May 16, 2024, 11:08:22 am 
Started by VillageIdiot - Last post by faust
I think the issue with your die rolls is less the randomness, but more that some outcomes are always worse than others. You design ethos seems to be "low numbers are bad, high numbers are good". This is a mistake, I feel.

Consider Boons. It would not have been hard to implement those as a D12, where each side has a symbol, and you roll it to tell you what Boon you get. I think you should strive for something similar, but simplified: A die where each side just gives a single thing that can be easily expressed in a pictogram. So like "+$1, trash a card, gain a Horse" etc. Then design the expansion around that die.

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