Ironworks, Messenger, Pirate Ship, Plaza, Scout, Catacombs, Horn of Plenty, Merchant Ship, Vault, Altar
I feel cheated because you gained Scouts instead of buying them. :-\
Oh God someone delete this before Roadrunner sees it.
I mean, to be fair, Scout's main use here is being another non-terminal unique. I doubt it would be worth it if not for that. The major part of its role in the deck could just as easily have been played by Ruined Village.It KINDA works as two non-terminal uniques, since without it Ironworks would eventually become terminal or even entirely unplayable. But this really only strengthens your point.
According to Faust, Ruined Village is better than Scout. And I cannot disagree.::)
I mean, to be fair, Scout's main use here is being another non-terminal unique. I doubt it would be worth it if not for that. The major part of its role in the deck could just as easily have been played by Ruined Village.
I mean, looking at the log, Scout gets played a grand total of two times. The first time, it switches around a Vault and a Catacombs, which helps there, but I don't think the Vault should have been in the deck in the first place. Had that been another Catacombs, there would have been no effect. The second time, it puts two green cards in hand that I also think should not have been in the deck; a HoP deck doesn't want to green before the megaturn.
Ruined Village is strictly better than Scout.::)
First Scout gain was way too late here, should have started on them after one or maybe two Villages.
It's like Cursing your opponent, only passive-aggressively!First Scout gain was way too late here, should have started on them after one or maybe two Villages.
Should've opened Messenger/Scout
Ruined Village is strictly better than Scout.::)
Now you've said it twice I'm less certain that you're joking.
But you have to be.
I'm not missing anything here, right? Ruined village might be the one single card in creation which is worse than Scout.
Well, Curse.
I would rather have a Curse and a Ruined Village in my deck than a single Scout.
Well, that's more concise than what I was gonna post. Summarises it nicely too. The effort you put into concisifying your posts has never been plainer.I would rather have a Curse and a Ruined Village in my deck than a single Scout.
No you wouldn't.
So this is yet another case of all four Scout conditions (potentially drawing green cards, benefiting from the reordering, benefiting from a non-terminal Action whose name is Scout, and being able to gain it with no opportunity cost) being true and Scout being just slightly better than nothing. It's pretty much what I've been saying for 9 months already and I even wrote an article on the subject.I would rather have a Curse and a Ruined Village in my deck than a single Scout.
No you wouldn't.
Well, Curse.Curse at least has Defiled Shrine going for it.
I mean, to be fair, Scout's main use here is being another non-terminal unique. I doubt it would be worth it if not for that. The major part of its role in the deck could just as easily have been played by Ruined Village.
I mean, looking at the log, Scout gets played a grand total of two times. The first time, it switches around a Vault and a Catacombs, which helps there, but I don't think the Vault should have been in the deck in the first place. Had that been another Catacombs, there would have been no effect. The second time, it puts two green cards in hand that I also think should not have been in the deck; a HoP deck doesn't want to green before the megaturn.
So this is yet another case of all four Scout conditions (potentially drawing green cards, benefiting from the reordering, benefiting from a non-terminal Action whose name is Scout, and being able to gain it with no opportunity cost) being true and Scout being just slightly better than nothing. It's pretty much what I've been saying for 9 months already and I even wrote an article on the subject.I would rather have a Curse and a Ruined Village in my deck than a single Scout.
No you wouldn't.
Yes I would. The win rate would be higher for getting Curse + Ruined Village than for just having Scout.
Yes I would. The win rate would be higher for getting Curse + Ruined Village than for just having Scout.I would rather have a Curse and a Ruined Village in my deck than a single Scout.No you wouldn't.
Is Pirate Ship relevant here? No way to quickly get rid of Coppers, could get lucky and hit a precious HoP, and it would provide money in an otherwise low-economy deck. I want to say no, but I'd be tempted to try it.
Imagine if this game had Great HallHe already got a great haul of points in that game.
Eh, I'm not convinced. I think some variation of big money might've been better
I've been mostly away from the Forums for the past year, so apologies if there's been some paradigm shift and the expert opinion on Scout has shifted.
Eh, I'm not convinced. I think some variation of big money might've been better
Pretty sire he was joking
Pretty sire he was joking
That's what I thought when we were talking about Scouting Party aswell but I got disappointed. Maybe it's still the long con....
More than that, I am sure he is in the direct control of two other active posters here.
More than that, I am sure he is in the direct control of two other active posters here.
Who would that be? Share your tinfoil hat.
If only Scout justFTFYhad +1 card by defaultcame with a free lab
I'm here, just woke up. Catching up on the past 4 hours.There's a lot to catch up on!
This made me remind of a game where my opponent got a bunch of scouts (actually BUYING a couple of them) and making fantastic use of them for the win. I caught up to what he was doing and got scouts of my own, making it so we actually completely drained the scout pile, but unfortunately it was to late for me...
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160416/log.0.1460790797397.txt
Donīt let Roadrunner see this... It was actually a scout slaughter...
This made me remind of a game where my opponent got a bunch of scouts (actually BUYING a couple of them) and making fantastic use of them for the win. I caught up to what he was doing and got scouts of my own, making it so we actually completely drained the scout pile, but unfortunately it was to late for me...
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160416/log.0.1460790797397.txt
Donīt let Roadrunner see this... It was actually a scout slaughter...
But really, scout was only important for the cost, not it's effect. Basically any 4 cost card would do since it was only really used as fuel for Upgrade into key 5 cost cards.