I played a recent game on Goku, and would like some thoughts from better players.
Link:
http://www.gokosalvager.com/static/logprettifier.html?/20150317/log.54ca512ae4b071f7c86a2cb2.1426623144820.txtKingdom: Duchess, Vagrant, Smugglers, Philosopher's Stone, Horse Traders, JackOfAllTrades, Militia, Horn of Plenty, Minion, Forge
Questions:
- I opened Jack and skipped Smugglers altogether. Mistake? What's the best opening?
- I skipped Smugglers because I already had two terminals, but maybe I need one instead of Militia. Thoughts?
- I always think that Minion is strong, but on this board with no engine, is it still strong? Minion/Forge for thinning?
- Turn 6 I bought Forge because I didn't want Gold to be smuggled. So many terminals, but it worked ok.
- I start greening really early, and it worked in the game. Does Forge make this possible, or was I lucky and/or opponent mistakes?
Thanks for any advice!
EDIT: I know I shouldn't post a game where I win easily, but I'm really curious about best play here.