Here is the revised ballot for the runners-up round. The top two finishers will be inducted into the set. Voters are due Monday.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, October 22, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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World's Fair$3 - Action
Trash this card.
Gain a card costing up to $6, placing it on top of your deck.
Each other player may gain a copy of the card you gained.
Heirloom$5 - Treasure-Reaction
Worth $1
Gain a Silver, placing it on top of your deck.
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If this card is trashed in any way, reveal it and gain a Gold on top of your deck.
Watchmaker$4 - Action
Reveal the top four cards of your deck. Put two into your hand and discard the others.
Diplomat$4 - Action-Attack
+2 Cards
Choose a card from your hand and put it on the bottom of the Diplomat deck. Reveal the top card of the Diplomat deck and return it to the supply. Each other player gains a copy of the revealed card.
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Setup: Shuffle a Diplomat deck containing 1 Copper, 1 Estate, 1 Silver and 1 Curse. (From the supply.)
Street Performer$3 - Action
+$2
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At the start of Clean-up this turn, choose up to two cards you have in play. For each you would discard from play this turn, shuffle it into your deck.
Retirement Village$3 - Action-Victory
+2 Actions
+1 Buy
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1 VP
Broker$4 - Action
+1 Action
+$1
Choose one: Discard 2 cards and draw 1 card; OR draw up to 5 cards.
Emerald$4 - Treasure
Reveal your hand. This is worth $1 per Victory card in your hand.
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In games using this, when you buy a Victory card, you may gain an Emerald.
Caretaker$5 - Action
Reveal the top 4 cards of your deck. The player to your left chooses to discard them or return them to the top of your deck.
+4 Cards
Recruiter$5 - Action-Attack
Choose one: +1 Action and gain an Attack card from the supply; or all other players gain a Curse card.
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If you have played 2 or more Attack cards this turn (counting this): +$1.
Town Fool$4 - Action-Attack
+$2
All other players gain a Curse and choose to either trash a card from their hand or draw a card.
Ghost Town$2 - Action-Reaction
+2 Actions
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When you discard other than during a Clean-up phase, you may reveal it. If you do, put it in your hand.
Plaza$3 - Action
Reveal cards from your deck until you reveal 3 cards costing $4 or less.
Put all revealed cards costing $4 or less into your hand and discard the other revealed cards.
Planchet$2 - Treasure-Reaction
Worth $1
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When you would discard this other than during a Clean-up phase, you may set this aside from your hand instead. If you do, +$2 and return it to the discard pile at the end of your turn.
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(Rule clarifications: If you discard this during another player's turn (e.g., because of Militia), you get +$2 at the start of your next turn.)Astrologer$4 - Action-Attack
Trash two cards from your hand. If they are the same card, each other player gains a copy of that card. Otherwise, +$ equal to the difference in cost between the two.
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When you gain this, each other player may trash a card from his hand.
Diviner$3 - Action-Reaction
+1 Card
+1 Action
Look at the top card of your deck. You may discard it or put it back.
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When you would discard a card other than during your clean-up phase, you may reveal this from your hand. If you do, trash that card instead.
Cobbler$3 - Action
+3 Cards
+1 Action
Put two cards from your hand on top of your deck.
Archaeologist$3 - Action
+$2
You may put a card from your discard pile on top of your deck.
Survivor's Village$5 - Action
+1 Card
+2 Actions
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When you gain this, gain a Survivor's Village token.
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At the start of any turn, you may return one Survivor's Village token before you play your first action. If you do, +1 Action.
Repair Shop$5 - Action-Reaction
Gain a card costing up to $4.
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When you gain a card you may discard this. If you do, trash that card and gain a card costing up to $2 more.
Thanksgiving$5 - Action
Trash this card.
Gain two cards costing up to a total of 7. Put the cards on your deck.
Zealot$4 - Action
+1 Card
+1 Action
If you have an even number of cards in play (including this), +1 Card.
Bribe$4 - Treasure-Reaction
Worth $2
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When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack; return Bribe to the supply and gain a Silver, placing it in your hand, and the attacking player may gain a Copper, placing it in his hand.
Bursar$5 - Action
Look at the top 2 cards of your deck. Put one into your hand, discard the other card.
+1 Action
+$1
Flea Market$2 - Action
+2 Actions
You may return a card from your hand to the supply. If you do, gain a card with the same cost, putting it in your hand.
Sorry Witch$4 - Action-Attack
+2 Cards
Each other player gains a Curse and draws a card.
Tithe$4 - Action-Victory
+1 Buy
You may trash a Victory card from your hand. If you do, +2 VP and gain a differently named Victory card costing up to the cost of the trashed card.
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Worth 1 VP for every 2 Estates in your deck (rounded down).