As a part of a fan expansion I'm working on (it's had some playtesting, but mostly it's still in the idea phase) I came up with a new mechanic I'd like to introduce to you now. Perks. Simply put, small bonuses or abilities you have bought during the game, and give a small bonus to you for the rest of the game, or until you buy a different one.
Mechanically how it works is when one of my four astral events is in play, you also put out the astral board that corresponds with the event, and players take their token for that event. Each board has 3 perks available for a price. When you buy the astral event, say Solar Eclipse, you place your Solar Eclipse token on the board to immediately get the perk. I've named all the perks, and players just announce when they use them. I've also included brief explanations in parentheses where I think it's appropriate.
I'm looking for feedback, specifically on cost of the astral event, and balance of the perks, and what perks should be grouped together. Thanks for taking a look at this., and without further ado, the events and perks.
Solar Eclipse $5
Place your Solar Eclipse token on the Solar Eclipse board to select a perk.
Solar Eclipse Board
1. Dewdrops: as an action, +2 Cards
2. Gilded Curse: Your curses are now Curse Treasure cards worth $2 (This works like inheritance, curses are still worth -1vp)
3. Last Stand: After the game ends, take one more turn.
Constellation $4
Place your Constellation token on the Constellation board to select a perk.
Constellation Board
1. Peer: At the start of your turn, look at the top card of your deck. Either discard it or put it back
2. Retry: as an action, put the top part of your discard pile into your hand
3. Guards Tower: When another player plays an attack, flip your Constellation token (it starts face up) when its face up, you are not affected by that attack.
Equinox $3
Place your Equinox token on the Equinox board to select a perk.
Equinox Board
1. Recycle: For each card you trash during your action phase, +$1 during your buy
2. Well: As an action, discard up to 3 cards from your hand. +1 card per card discarded.
3. Gentle Breeze: Once per turn, during your action phase, you may reveal and discard an action card for +1 Action
Falling Star $4
Place your Falling Star token on the Falling Star board to select a perk
Falling Star Board
1. Grow: As an action, trash a card from your hand and gain a card costing exactly $1 more than the trashed card
2. Woodworker: As an action, discard a card then gain a card costing up to $4
3. Clearance: At the start of your turns, +1 buy.