http://dom.retrobox.eu/?/20130630/log.5147a1c0e4b0bef57ec89d36.1372599074686.txtSupply cards: Vineyard, Crossroads, Duchess, Stonemason, Spy, Worker's Village, Junk Dealer, Rabble, Harem
My opponent and I have very different strategies. He goes for a Crossroads + Harem strategy, which is working VERY well at first. I go for a Worker's Village + Rabble with Junk Dealer for clearing strategy, hoping to use the overpay from Stonemason to double up some purchases. My deck starts very slowly, as I miss hitting the crucial $7 for a long time, and his Rabbles skip a lot of good cards (his turn 11 play causes all 3 of my Worker's Villages to miss the reshuffle).
I think the game is lost, but then I realize... hey, I have a lot of actions. Maybe I can go Vineyards!? And I do! And what will let me gain lots of actions? Stonemason trashing! I play it a bit poorly on turn 16 (should have SMed a JD into 2 potions first!), but then I am able to have a huge last turn, and end up with 10 point vineyards and an easy victory.