If I have no other text, it means that that is how you should word it. Otherwise, its more of my personal preference. Bolded things are the things that I would change from the card text. Though I didn't bold the vanilla bonuses, they should still be bolded on the cards.
Faithful Knight: I would say that the wording for the exchanging should probably be something else. Currently, if you read it out loud, it sounds very awkward. I would phrase it as "Remove any number of
tokens. For each token removed choose one: +1 Action; or +
". I'm not sure if you need to say that you may choose the same one multiple times since it says for each removed.
Small Village: Maybe someone else already said this, but if you Throne this, then you get the +1 Card twice. Is this what you intended or did you mean, "If this is the first time you played a Small Village this turn" instead? Also, via the wording of Crossroads, I think that you should replace the colon with a comma and make the +1 Card on the same line as the text.
Flame Keeper:
+
You may Discard any number of cards.
If you hand has at most If you have at most 2 cards
in your hand, (remove line break from this) +1 Card and +1 Action
See Chapel for first change. For second, see Madman. For third, see Conspirator.
Horse Lady:
+1 Action
Gain a Horse
Exile The next
time you play a Horse this turn, Exile it. Horse you play this turn.See Kiln for changes.
Minstrel:
+1 Action
Reveal the top 3 cards of your deck. Put an Action card into your hand (if any),
topdeck put an Action card
onto your deck, and discard the rest.
See any card that puts cards back onto your deck e.g. Courtyard, Mandarin.
Morning: This one isn't technically wrong, but I would probably word it differently. The "once per turn" text looks slightly weird. I would say "At the start of cleanup, if you have at least 2 Mornings in play, you may put one of them onto your deck." Hopefully this wording will only allow for one to go onto the deck, though I'm not sure. At minimum, though, I would use "at least" instead of "more than" just because Dominion cards use at least.
Nurse: I would make it "at the end of
this turn". See River's Gift, Way of the Squirrel. Though some Dominion cards use "at the end of turn", I think it sounds and looks kind of ugly. Feel free to keep the wording as is, though, since it is technically correct. Also, just wondering, why didn't you make this a Duration? It seems like a better fit for a Duration instead of as "at the end of turn".
Nymphs:
+
If you have
more than 1 at least 2 Nymphs in play, (remove line break) +1 Buy, +
See Conspirator for changes.
EDIT: Thanks to Gubump, I realized that this wouldn't work the same way. Ignore this part about Sisterhood.
Sisterhood: This is just personal preference (though it might not be), but I would make it "any of your unused Actions" instead of "each".
EDIT: Thanks to Gubump, I realized that this wouldn't work the same way. Ignore this part about Sisterhood.
Tiara: Is it intentional that you have to trash a Silver if possible? Though you could always play the Silver after, there are some edge cases where you can't (e.g. Storyteller plays Silver, drawing a Tiara and 2 other things).
Valkyries:
Gain 2 Horses.
Put one of them onto your deck.
______________________________________________
When another player plays an Attack card, you may discard
this or
topdeck put this from your hand onto your deck . If you did, to gain a Horse to your hand.
For topdecking, see e.g. Courtyard, Mandarin etc.
For the second change, see Fool's Gold.
Four Seasons:
Gain a Season
of your choice.
See Exorcist
Gravedigger:
Set aside a non-Duration card you have in play. You may gain a cheaper card from the trash.
At the start of your next turn, trash the set aside card. (remove line break)
+ per it costs; + if it costs If it costs , +. Otherwise, + per it costsSee Rogue, Menagerie
Guildmaster:
Flip one Novice card over. Play both face
d up Novice cards in any order, leaving them there.
______________________________________________________________________________
Setup: Set aside the Novice cards with Young Saboteur and Young Smith face up.
See Necromancer
Hidden Pond:
Worth 1
per differently named card on your Hidden Pond mat.
____________________________________________________
When you gain or trash this, you may put a card from your hand on
to you Hidden Pond mat.
See Island
Immolator:
Trash up to 2 cards from your hand. +
per
trashed card
trashed.
See Opulent Castle, Shepherd
Secret Place:
Put a card costing up to
that you don't have on your Secret Place Mat onto it.
There are no real cards I can base this wording off of, but it seems more natural.
Warrioresses:
At the start of your next turn, +1 Card and +1 Action.Until
then the start of your next turn, the first time each other player plays a non-duration Action card on their turn, they
first Exile it.
At the start of your next turn, +1 Card and +1 Action.For the change of where the "at the start of your next turn" is, see Swamp Hag.
For the second one, I put first in there just so people would know e.g. Play Workshop, Exile it, gain Workshop, can I discard the Workshop I just played.
Tale-Teller:
Pay any amount of
.
For each paid, draw an extra card for your next turn for each
paid.
_____________________________________________________________________________________
Overpay stuff
See Storyteller for the wording.
Circus Camp:
+2 Actions
You may discard a card
. If you do, for +2 Cards.
See Baron
Crusader:
+3 Cards
You may discard any number of Actions cards,
revealing them revealed, for +
each.
Though you can use revealing them (e.g. Shepherd), the newer wording is just revealed (e.g. Hostelry, Silos)
Golden Spoils:
+1 Buy
If this is the first
time you played Golden Spoils
played this turn, +
and you may gain a Golden Spoils
Otherwise, +
and return this to the Supply.
This is how things are usually worded (e.g. Crossroads). Though unlikely to matter, it could (Bob plays a Witch, his opponent Billy, gains a Curse, reacting with Sheepdog. He plays Sheepdog with Way of the Mouse, whose card is Black Market. With Black Market, Billy plays a Crown, which plays a Golden Spoils twice from Billy's hand. Now, if Bob plays a Golden Spoils, it won't be the "first played this turn") edge cases
Magic Library:
Discard up to 2 cards. Draw until
you have 5 cards in your hand.
__________________________________________________________
Stuff about other people playing attacks
Probably just a typo on your side.
Maneuver:
Cho
ose one: (remove line break) +3 Cards; (remove line break) +
.
First error is just a typo. When you have multiple choices, you don't separate them with lines (see Steward)
Marketplace:
+1 Card
+1 Action
Choose one: (remove line break) +1 Action; +1 Buy
,; or +
Same thing as the last card (see Steward)
Nightmare:
+
Each other player discards a card
from their hand.
After that, They gain a card
from the Supply you choose to their hand.
Discarding from hand is implied (See Soldier). Gaining from the Supply is implied (See any gainer)
Tavern Nights:
Above line stuff
__________________________________
At the start of your Buy phase, you may call this
. If you did, to discard any number of Treasures from your Tavern mat for
each.
This is just general stuff again (see things like Coin of the Realm, and many other cards)
Fruits:
Choose one: (remove line break) +
; or +1 Coffers
Again, no line break when there is a choose one and have a semicolon between choices (see Steward)
Young Saboteur:
Each other player trashes a card from their hand, gains a cheaper card, and draws a card.
Each player who didn't gain a cheaper card gains a Curse.
This is just a simple fix (probably a mistype).
Secret Place Mat:
At the end of your turn, instead of draw
ing your next hand, you may put the cards from here into your hand.
Again, probably a mistype.
Coin of Honor:
Put Topdeck up to 2 cards from your hand [/b]onto your deck[/b] for +
each.
Again, the same topdecking wording problem (see Mandarin, Courtyard)
Blessed Gems:
+
for each per card you've trashed this turn.
I'm not sure this is necessary, but I think its better.
Joy:
Choose one: Trash a card from your hand; or put a card from your hand onto your deck.
I know this makes it a lot wordier, but I think its is necessary. If not, you at least need to change the topdecking wording.
Lending:
+1 Buy. If you
don't have
no Treasures in play……
I didn't put the rest of the card since I'm too lazy. See Alms for changes.
Bride Wait: Though there's nothing wrong with it, I would probably make it non-victory. Otherwise, buying Duchies for
and having them hopefully miss the shuffle? Probably too powerful.
Calmness:
Draw an extra card for your next hand
Each other player puts their -1 Card Token on their deck
s.
Just a small change (see Relic, Raid)
Restrain:
Once per turn: +2 Buys
Each other player discards an Action card
(or reveals a hand with no Actions
)Birth of Venus:
Draw your deck Put all cards from your deck into your hand. Discard a card. Trash your hand.
Just following wording from Donate. If you want to draw discard pile too, you can see Donate.
Way of the Birdwoman:
Gain a card
costing less than this.
Sorry. I'm pedantic. There is an extra space between card and costing.
Way of the Mermaid:
+1 Action
Look at the
two bottom
two You may put one of them on top.
See any cards that look at cards from the top of your deck (e.g. Lookout)
Gargoyle:
Each player (including you) reveals the top two cards of their deck, discards any number of them that you choose
, and put
s the rest back in any order.
Just some simple typo fixes.
EDIT: Thanks to Gubump (again), I've realized that this was the old wording for Rabble. Ignore this part about She-Wolf.
She-Wolf:
Each other player reveals the top 3 cards of their deck, discards the
revealed Actions and Treasures, and puts the rest back in any order they choose.
See Rabble
EDIT: Thanks to Gubump (again), I've realized that this was the old wording for Rabble. Ignore this part about She-Wolf.
Season's Grace:
At the start of your turn,
flip over turn your Journey token
over. Then if it's face up,
+2 CardsUnless there is some reason for you to say draw 2 cards, I'd make it +2 Cards. For the first part, see Pilgrimage, Ranger, Giant
Great Cathedral: Is it intentional that if you only have Treasures cards on your mat that you can just keep them there with no penalty (choose 2nd option, fail to do it).
Barony:
each different
ly named
Just probably a typo.
Domain When scoring, 3
for per set you have of Province - Duchy - Estate
See Palace
Phew, done. That took almost an hour and a half.