With two very exotic plays, that are almost never correct, but both were game changers here.
Native Village, Vagrant, Ambassador, Masterpiece, Urchin, Marauder, Sea Hag, Wandering Minstrel, Highway, Rabble
log:
http://gokologs.drunkensailor.org/static/logprettifier.html?20141117/log.5182cd42e4b05e4ebc88aeed.1416262511031.txtUnconventional Play #1: on turn 4, I buy Ruined Market from the top of the ruins pile (never did that this early before), thankful that he didn't do it before me. As planed, that almost doubles the strength of my deck (I even managed to not accidentally trash it with merc), and I get far ahead. The next ruin is not a market, so no-one touches it for the rest of the game.
Knowing that I'm in full control of this game now, I overbuild a little bit, because why not. Play it safe. I then mess up on turn 16, where I exile the market instead of a dead card with my only native village, because I somehow think it will be discarded by Wandering Minstrel. An unfortunate misstep, but I'm still in an unloseable situation. the next turn I get it back. Three provinces are left in the supply, i have two buys, he is 6 points ahead, so I choose to buy one of them and a rabble, knowing that, if he buys a province, I can province/duchy and win, and if he doesn't, I can double province and win; either way, my ruined market is unstoppable. After all, there is no way he can get more than one province out of the supply without buys... r-right?
Unconventional Play #2:
Itay Bavly plays Ambassador
Itay Bavly reveals Province
silverspawn gains Province
Itay Bavly plays 2 Silver, 1 Copper, 1 Gold
Itay Bavly buys Province
Itay Bavly gains ProvinceAnd it was a tie. a very aggravating result indeed. It felt like the win was snatched right out of my grasp.