SubmissionStudy | Action | $2
+2 Cards
If this is the first time you played a Study this turn, +1 Buy
If the Study supply pile is empty, +1 Action
If you manage to empty the Study pile, they turn into Laboratories. If you study hard enough, only! Of course, that means tolerating lots of terminal +2 cards in your deck, which can be difficult. To incentivize this pile emptying, everyone probably wants to buy 1 usually. +2 cards +1 buy is pretty good for $2. And if one player wants to rush and drain as many as they can, they have a +buy to help them do that.
Note, not that this matters, but I mean "study" as in the location. Like, your study. Which is sort of a mini-labaratory of sorts.
Open to feedback, of course! I'm considering adding a setup that increases the number of "Study"s depending on number of players in the game. At 5-6 players, it becomes a rush and greatly favors earlier turn order. Then again, 6 player is a disaster, should I really design around that?