Lekkit wins against Tonks77 4:3
Game 1:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-110439-d5058eb9.htmlLekkit wins!
All Provinces are gone.
cards in supply: Baron, Great Hall, Highway, Masquerade, Noble Brigand, Nobles, Sea Hag, Shanty Town, Swindler, and Vault
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Lekkit: 33 points (5 Provinces and a Duchy); 15 turns
opening: Masquerade / Silver
[21 cards] 1 Masquerade, 1 Shanty Town, 7 Coppers, 2 Silvers, 4 Golds, 1 Duchy, 5 Provinces
#2 Tonks77: 22 points (3 Provinces, a Nobles, an Estate, and a Great Hall); 15 turns
opening: Masquerade / Swindler
[20 cards] 3 Highways, 1 Great Hall, 1 Masquerade, 1 Nobles, 1 Swindler, 3 Coppers, 3 Silvers, 3 Golds, 1 Estate, 3 Provinces
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We both ignore Sea Hag due to Masquerade. While Lekkit does pretty straight Big Money with 2 Masquerades I also do some shenigans with Highways and Swindler and get punished.
Game 2:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-111318-ed5522ea.htmlLekkit wins!
All Provinces are gone.
cards in supply: Conspirator, Develop, Envoy, Harem, Hoard, Masquerade, Saboteur, Secret Chamber, Spice Merchant, and Tribute
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Lekkit: 43 points (5 Provinces, 4 Harems, a Duchy, and 2 Estates); 16 turns
opening: Silver / Masquerade
[27 cards] 4 Harems, 1 Hoard, 1 Masquerade, 5 Coppers, 3 Silvers, 5 Golds, 2 Estates, 1 Duchy, 5 Provinces
#2 Tonks77: 28 points (3 Provinces, 2 Duchies, a Harem, and 2 Estates); 16 turns
opening: Spice Merchant / Secret Chamber
[22 cards] 2 Hoards, 1 Harem, 1 Masquerade, 1 Spice Merchant, 1 Tribute, 2 Coppers, 2 Silvers, 5 Golds, 2 Estates, 2 Duchies, 3 Provinces
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Bad board for my 5-2-start. Buying Secret Chamber was a mistake. Later I hoped to hit his Harems with Tribute but even that didn't work out. Game 3:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-112349-6c48ae96.htmlTonks77 wins!
Dukes, Estates, and Duchies are all gone.
cards in supply: Develop, Duke, Hoard, Jester, Nobles, Outpost, Saboteur, Shanty Town, Upgrade, and Wishing Well
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Tonks77: 57 points (3 Provinces, 4 Dukes, 4 Duchies, 3 Nobles, 6 Estates, and a Curse); 26 turns
opening: Silver / Shanty Town
[48 cards] 4 Dukes, 3 Nobles, 2 Hoards, 2 Jesters, 1 Shanty Town, 1 Upgrade, 8 Coppers, 5 Silvers, 8 Golds, 6 Estates, 4 Duchies, 3 Provinces, 1 Curse
#2 Lekkit: 44 points (4 Dukes, 2 Provinces, 4 Duchies, 6 Estates, and 2 Curses); 25 turns
opening: Jester / nothing
[45 cards] 4 Dukes, 3 Shanty Towns, 2 Hoards, 2 Jesters, 2 Saboteurs, 1 Upgrade, 6 Coppers, 5 Silvers, 6 Golds, 6 Estates, 4 Duchies, 2 Provinces, 2 Curses
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Duchy/Duke rush. My Jesters were a bit more successful in finding his Greens at the start. Out of despair Lekkit even bought a Saboteur.
Game 4:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-113208-8ed2a95f.htmlLekkit wins!
Dukes, Estates, and Duchies are all gone.
cards in supply: Ambassador, Baron, Coppersmith, Duke, Highway, Mint, Nobles, Saboteur, Tribute, and Vault
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Lekkit: 44 points (6 Dukes, 4 Duchies, and 8 Estates); 22 turns
opening: Baron / Silver
[41 cards] 6 Dukes, 2 Barons, 1 Coppersmith, 13 Coppers, 7 Silvers, 8 Estates, 4 Duchies
#2 Tonks77: 42 points (2 Provinces, 4 Duchies, 2 Dukes, 6 Estates, and 2 Nobles); 21 turns
opening: Silver / Baron
[38 cards] 4 Barons, 2 Dukes, 2 Highways, 2 Nobles, 11 Coppers, 5 Silvers, 6 Estates, 4 Duchies, 2 Provinces
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Another Duchy/Duke rush. In turn 20 I had the choice between buying the last duke (which would have ended the game on piles and resulted in a tie) or buying a province, which gave 2 points more, but had the danger that Lekkit would buy the last duke for the win. I decided to gamble on the province and lost...
Game 5:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-114351-b88b295d.htmlLekkit wins!
All Provinces are gone.
cards in supply: Bridge, Colony, Duke, Expand, Platinum, Potion, Secret Chamber, Stash, Torturer, Transmute, Treasure Map, Tribute, and Wishing Well
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Lekkit: 69 points (3 Colonies, 5 Provinces, 2 Duchies, and 3 Estates); 26 turns
opening: Silver / Bridge
[36 cards] 2 Expands, 2 Stashes, 7 Coppers, 3 Silvers, 4 Golds, 5 Platinums, 3 Estates, 2 Duchies, 5 Provinces, 3 Colonies
#2 Tonks77: 57 points (3 Colonies, 3 Provinces, 2 Duchies, and 3 Estates); 26 turns
opening: Stash / Secret Chamber
[37 cards] 5 Stashes, 2 Expands, 2 Secret Chambers, 2 Tributes, 1 Bridge, 1 Wishing Well, 7 Coppers, 2 Silvers, 2 Golds, 2 Platinums, 3 Estates, 2 Duchies, 3 Provinces, 3 Colonies
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Again a game where my 5-2-start was not the best of all possibilities. We both loaded up on Stashes, which I think in retrospect was maybe a mistake in this colony game. Tributes might have been the better idea for 5 after 1-2 starting stashes.Game 6:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-115645-ce1ab508.htmlTonks77 wins!
All Provinces are gone.
cards in supply: Baron, Border Village, Courtyard, Governor, Ironworks, Market, Nobles, Saboteur, Silk Road, and Tribute
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Tonks77: 56 points (4 Provinces, 5 Silk Roads [17 victory cards], 2 Duchies, and 6 Estates); 16 turns
opening: Silver / Baron
[36 cards] 5 Silk Roads, 4 Governors, 2 Barons, 1 Border Village, 10 Coppers, 2 Silvers, 6 Estates, 2 Duchies, 4 Provinces
#2 Lekkit: 45 points (4 Provinces, 3 Silk Roads [15 victory cards], 5 Estates, 2 Nobles, and a Duchy); 15 turns
opening: Baron / Silver
[33 cards] 5 Governors, 3 Silk Roads, 2 Border Villages, 2 Nobles, 1 Baron, 7 Coppers, 2 Silvers, 1 Gold, 5 Estates, 1 Duchy, 4 Provinces
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Interesting game with Silk Roads, Border Villages and Governors. Governors allowed remodeling Border Villages into Provinces, but also Silvers into Silk Roads for the Opponents.
Game 7:
http://dominion.isotropic.org/gamelog/201204/03/game-20120403-120645-33cff5fb.htmlTonks77 wins!
Duchies, Curses, and Great Halls are all gone.
cards in supply: Familiar, Great Hall, Ironworks, Mining Village, Pawn, Peddler, Potion, Shanty Town, Trading Post, Workshop, and Young Witch ( Woodcutter? )
Constraint(s) used: exactly 6 "set=intrigue" cards. The point tracker will be available.
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#1 Tonks77: 25 points (5 Duchies, 7 Great Halls, 4 Estates, and a Curse); 19 turns
opening: Young Witch / Silver
[37 cards] 7 Great Halls, 2 Ironworks, 2 Trading Posts, 1 Mining Village, 1 Pawn, 1 Peddler, 1 Shanty Town, 1 Young Witch, 4 Coppers, 7 Silvers, 4 Estates, 5 Duchies, 1 Curse
#2 Lekkit: 16 points (3 Duchies, a Province, 4 Estates, a Great Hall, and 4 Curses); 19 turns
opening: Silver / Potion
[34 cards] 3 Familiars, 2 Pawns, 1 Great Hall, 1 Ironworks, 1 Trading Post, 6 Coppers, 7 Silvers, 1 Gold, 4 Estates, 3 Duchies, 1 Province, 4 Curses
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Young witch wins against Familiar. Also great opportunities with Ironworks and Great Halls.
Thanks for the great games to Lekkit. After being 3 victories behind after 5 games, I was quite happy to make it only a close loss.