Ok, so we've discussed adding +$ and +cards. Let's cover +actions and +buy, for symmetry's sake.
+Actions: Oddly enough, the overall strategic impact is kind of thematic. Compared to a regular village, it makes your Smithies more powerful by clearing out the chafe it would have drawn. Probably too similar to Wandering Minstrel, but interesting to compare: Wandering Minstrel favors an engine based around terminal actions, Village Scout provides a boost to engines that draw treasures. Or something.
+Buy: I'd say this works out ok. Buy is not usually very powerful, but it is also not very common, and being non-terminal +buy (with minor benefit) would give scout a use outside of its main identity. More importantly, most decks that end up VP-dense also want lots of +buy support. Adding +buy would make scout a decent support card for a Duchy or Gardens strategy, but probably not enough to enable it on its own.