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Author Topic: RMM26: Mistborn Mafia (Game Over!)  (Read 196236 times)

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ashersky

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Re: RMM26: Mistborn Mafia (Night 6)
« Reply #1900 on: August 14, 2015, 10:42:09 pm »

This...can't be good.

Ichimaru Gin, a rebellious skaa, was killed in the night.

mail-mi, a rebellious skaa was killed in the night.  There is a small hole through his chest and out his back.  A bloody coin lays nearby.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1901 on: August 14, 2015, 10:43:15 pm »

Vote Count 7.0:

Not Voting (4): Witherweaver, chairs, Twistedarcher, gkrieg13

With 4 alive, it takes 3 to lynch.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1902 on: August 14, 2015, 11:07:00 pm »

Well that's not great. I think we need to lynch today, too.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1903 on: August 14, 2015, 11:14:12 pm »

Hm. I think if Gkrieg is third party, the game's already lost? We definitely have another mafia player from the two kills last night. Going thru a lot of possibilities here.

If he's third party, and we lynch town, we have 1 town/1 third party/1 mafia. Maybe they shoot each other in the night though, but it's tough to say.

If he's third party, and we lynch mafia, we have 1 third party/2 town. Gkrieg shoots town and wins.

If he's third party, and we lynch third party, we have 1 mafia/2 town. Mafia shoots town and wins.

If he's town, we have 3 town/1 mafia.

If he's town, and we lynch mafia, we win.

If he's town, and we lynch Gkrieg, we have 2 town/1 mafia. Mafia wins.

If he's town, and we lynch non-Gkrieg town, Gkrieg still has a 50% chance to win it for town in the night. 50% he chooses wrong and town loses.

If he's town, and we no-lynch, he probably dies tonight, but he has a 33% chance to shoot correctly. If he hits, we win, if he misses, we lose. From the last two scenarios, I think we can say that we want to lynch today if he's town 100%.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1904 on: August 14, 2015, 11:16:41 pm »

If he's third party, and we no lynch, we have 2 town/1 third party/1 mafia. I think it's safe to assume mafia is shooting Gkrieg at this point, so he dies in the night, and Gkrieg, even aiming for mafia, has a 33% chance to win it for town aiming randomly. Yeah, I think if we no lynch, the only way we win is by Gkrieg shooting mafia tonight. Which, while possible, isn't what I want to bank the game on, especially since we can still win even if we lynch non-Gkrieg town tonight.

So we need to lynch out of Chairs, WW, TA today. Obviously not advocating lynching myself, I need to re-read to see who out of Chairs and WW I want to lynch, but I think we should 100% lynch today.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1905 on: August 14, 2015, 11:17:53 pm »

Oh, Chairs, why didn't you post in the neighborhood last night? And now it's locked. It looks super suspicious to me.

Here's what happened last night: Night started, I posted in the QT asking if it was locked, got no reply from Ashersky, made a short post in the QT, never heard from Chairs in it. QT was locked at day break.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1906 on: August 14, 2015, 11:22:51 pm »

Gkrieg's V/LA starting Monday, so if we could get a lot of the work done this weekend, that would be great. I'm afraid we may just end up no lynching due to his V/LA, though.
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1907 on: August 15, 2015, 12:16:05 am »

He took one last look at the band, now so small, now so definitely overtaken by the Lord Ruler.  Kelsier isn't infallible, he realized, but didn't let it discourage him.  As long as there was reason to fight, he would fight.

He turned, dropped a coin off the edge of the wall, and jumped.  As he soared across the sky, he tossed another coin, then another, bounding his way further into the bright sun, leaving another lost cause behind...


chairs, the Survivor-aligned Doctor, has been endgamed.
gkrieg13, the Survivor-aligned Inamorato who snapped and became Mistborn, has been endgamed.

The Lord Ruler's Voice (Twistedarcher), Anger (2.7), Grimace (EFHW), Fist (Witherweaver), and Snitch (Hydrad) have won!
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Re: RMM26: Mistborn Mafia (Day 7)
« Reply #1908 on: August 15, 2015, 12:16:45 am »

As some will see in the speccy (http://www.quicktopic.com/51/H/eFXKfKcsRex), I thought there was an edgecase, then decided there wasn't, then thought I'd let the game play out anyway, then realized that was probably mean.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1909 on: August 15, 2015, 12:17:51 am »

Mafia Role PMs:

Welcome to Mistborn Mafia, XXXXX. You are the Lord Ruler's Voice.

You are no idiot. You know what it takes to survive. And what it takes is hitching your wagon to the strongest horse. That's why you found a way to ingratiate yourself with the Lord Ruler, even though you don't have a bit of allomancy in you.

At night, you may talk with all the Lord Ruler's followers here: QT Link.

You, and only you, may also talk in the factional QT during the day.

At night, you may perform the factional kill. This is in addition to your role power.

You win when only the Lord Ruler's followers are alive, or nothing can stop that from happening.


---

Welcome to Mistborn Mafia, XXXXX. You are the Lord Ruler's Anger.

You've worked at the Canton of Orthodoxy for awhile now, biding your time, hoping the Lord Ruler would notice you. Someday, you hope to receive the spikes, to become an Inquisitor and strike fear into the lowly Skaa...someday...

At night, you may burn zinc. If you do, target a player to riot their emotions. The following day, they will have a hidden double vote. Anytime they have an active vote on a player, it counts as two votes. If the player is lynched, the vote count will show the total number of votes, including the hidden vote, but not who cast it.

Note, if your target would cause a lynch by voting alone, your rioting will fail.

At night, you may talk with all the Lord Ruler's followers here:
QT Link.

At night, you may perform the factional kill. This is in addition to your role power.

You win when only the Lord Ruler's followers are alive, or nothing can stop that from happening.


---

Welcome to Mistborn Mafia, XXXXX. You are the Lord Ruler's Grimace.

As a noblewoman, you've become accustomed to a certain level of privilege. Now, this upstart rebellion, led by this Survivor, is threatening all of that. You won't be reduced to Skaa trash. That's why you offered your services to the Lord Ruler...

At night, you may burn copper. If you do, and you were on a wagon at the end of the previous day, if anyone on that wagon burns metal, it will be undetectable.

At night, you may talk with all the Lord Ruler's followers here:
QT Link.

At night, you may perform the factional kill. This is in addition to your role power.

You win when only the Lord Ruler's followers are alive, or nothing can stop that from happening.


---

Welcome to Mistborn Mafia, XXXXX. You are the Lord Ruler's Fist.

Traitor, that's what your own people call you. But who can blame you? Plenty of Skaa join the Guard -- it's better than working the fields or factories, waiting to die. Food to eat, clothes on your back...no, you do what you have to do. The Lord Ruler's kept you warm and fed up to now, no reason to think it'll change soon...

At night, you may burn steel. If you do, target a player and kill them with a coin through the heart. On any night you burn steel, there cannot be a factional kill.

At night, you may talk with all the Lord Ruler's followers here:
QT Link.

At night, you may perform the factional kill. On any night you burn steel, there is no factional kill.

You win when only the Lord Ruler's followers are alive, or nothing can stop that from happening.


---

Welcome to Mistborn Mafia, XXXXX. You are the Lord Ruler's Snitch.

If someone asked you how you ended up in the Lord Ruler's employ, how would you answer? Was it good fortune or bad luck that had you plucked from the streets? Will you survive this occupation or die cold and alone?

At night, you may talk with all the Lord Ruler's followers here: QT Link.

You, and only you, will receive the name of a random Surivor-aligned power role every odd night, starting with Night 1.

At night, you may perform the factional kill. This is in addition to your role power.

You win when only the Lord Ruler's followers are alive, or nothing can stop that from happening.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1911 on: August 15, 2015, 12:18:57 am »

Town Role PMs:

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor-aligned Inamorata.

Sometimes true love does exist. Someone who, against all odds, you can fully trust. Your hidden Inamorato is Survivor-aligned. If your Inamorato were to die, you would be devastated.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor-aligned Inamorato.

Your heart is strong. She makes it stronger. And so, there is nothing in the world more important to you. Your hidden Inamorata is Survivor-aligned. If your Inamorata were to die, you would be devastated.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor-aligned Doctor.

Even Skaa need medical attention, and you picked up a lot of knowledge as a servant in a great house. Now, you put that information to good use, healing wounds and saving lives, when you can...

At night, target a player to Doctor. If that player would die from something you can heal, you will heal them.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor-aligned Roleblocker.

When you were approached to join the cause, you didn't hesitate. You knew it was time to make a stand, to fight back. What good is being a slave for the rest of your life?  It helps that you've always been a slick pickpocket...

At night, you may target a player. That player may not burn metals that night.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor's Lurcher.

There might not be anyone more dedicated to the cause than you. Your entire family murdered by nobles, just for fun. Your sister taken, never to be returned. Your parents made examples over a piece of bread. You would do anything to free the Skaa now...

At night, you may burn iron. All targeted allomantic powers that are used will target you.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are the Survivor's Thug.

Bar brawls are fun, especially when you don't feel the pain. Never was really fair though, and you can only survive on ale and potatoes for so long. Might as well try to change the world...or die trying.

At night, you may burn pewter. If you do, you cannot be killed at night, once. You only have enough pewter to burn once.

You win when all threats to the Survivor are defeated.


---

Welcome to Mistborn Mafia, XXXXXXX. You are a Rebellious Skaa (Vanilla Townie).

The Survivor's speeches have gotten to you. You feel invincible, ready to overthrow evil and free your people. You'll just have to be very convincing...

You have no powers at night. Your vote is your only weapon.

You win when all threats to the Survivor are defeated.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1912 on: August 15, 2015, 12:21:13 am »

Actions:

Night 1:

As the Inamorata lynched, gkrieg13 receives the Mistborn PM.
Lord Ruler Esclation Trigger occurs: RNG rolls a 4. Fist receives a hemalurgic spike (all kills are strongman).

EFHW (Grimace) burns copper. (Success. chairs, uos, Seprix, 2.7, WW, IG, Ghacob, EFHW, Hydrad are all able to burn metal undetected.)
2.7 (Anger) burns zinc and riots Hydrad. (Success. Hydrad has a hidden second vote.)

Ghacob (Thug) burns pewter. 1 shot used. (Success. no kill to block.)
Seprix (Roleblocker) targets UoS. (Success. No action to block.)
Chairs (Doctor) protects UoS. (Success. No kill to block.)
WW (Fist) burns steel and kills faust. (Success. Faust dies.)

Silverspawn (Lurcher) is not using his power.

gkrieg13 burns bronze twice and targets Seprix and silverspawn. (Failure for Seprix, who is clouded by copper. Success for silverspawn, who burns nothing. He receives "You detect no metals being burned" for both.)

Hydrad receives a role power name randomly - "Inamorata."

Night 2:

Grimace (EFHW) burns copper. (Success. Hockeysemlan, Silverspawn, efhw are undetected.)
Anger (2.7) burns zinc and riots Hydrad. (Success.)

Seprix roleblocks TA. (Success. No action to block.)
Chairs doctors UoS. (Failure. WW is strongman.)
WW factional kills UoS. (Success. Strongman defeats doctor.)

Gkrieg13 burns bronze twice and targets Hydrad and Ghacob. (Success, neither burn metals.)

Night 3:

Lurcher (Silverspawn) burns Iron. (Success. All targeted allomantic powers target silverspawn.)

Chairs doctors EFHW. (Success. No kill to block.)
Gkrieg13 burns bronze twice and targets EFHW and TA. (Failure. Both redirected to silverspawn. Receives "Iron" for both.)

WW factionally kills silverspawn. Strongman. (Success.)

Hydrad receives the following randomly chosen role name: "Thug."

Night 4:

Chairs doctors gkrieg13 (Success. No kill to block.)
gkrieg burns tin. (Success. Receives Ichimaru Gin.)
Gkrieg13 burns steel and kills EFHW. (Success. EFHW dies).

No mafia actions submitted.

Night 5:

Gkrieg13 burns Copper and targets himself. (Success -- no longer a valid target for night actions.)
Gkrieg13 burns Steel and targets Hydrad. (Success -- Hydrad dies from a coin through the heart.)
Chairs doctors gkrieg13. (Failure -- clouded by copper.)
Seprix roleblocks Hydrad. (Success.)

WW kills Gkrieg13. (Failure -- clouded by copper.)
Hydrad receives Doctor. (Success -- cannot be blocked.)

Day 6:

Lord Ruler Escalation Trigger occurs: Twistedarcher receives a tin spike in his back (as the only mafia left alive are him and WW, who already has a spike).

Night 6:

Chairs doctors Ichimaru Gin. (Failure -- WW's strongman wins.)
Gkrieg13 burns Steel and targets TA. (Success. TA dies.)
Gkrieg13 burns steel and targets mail-mi. (Success.)
Gkreig13 burns pewter and targets himself. (Success. Gains BP.)

Witherweaver kills Ichimaru Gin. (Success. Steel spike strongman beats doctor.)
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1913 on: August 15, 2015, 12:22:58 am »

Mistborn PM:



You feel numb. You've never had such an emptiness inside before. But it fills quickly...with rage. Something snaps!

You are Mistborn! You have gained the powers listed below. You may perform up to two each night.

--Burn brass (1-Shot): Choose a target (other than yourself). That player takes one more vote to lynch for the rest of the game.
--Burn bronze: Choose a target. If that player burns a metal tonight, you will be informed which one.
--Burn copper (1-Shot): Choose a target. That player is not a valid target for any actions tonight.
--Burn zinc: Choose up to three targets (other than yourself). Any actions your target(s) take will become strongman.
--Burn steel: Choose a target. He will die from a coin through the heart.
--Burn iron (1-Shot): Choose up to two targets. Any allomantic powers that target them will target you instead.
--Burn tin (1-Shot): You will be told the name of one random town player.
--Burn pewter (1-Shot): If you would die tonight, this will save you, once.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1914 on: August 15, 2015, 12:27:20 am »

Lord Ruler Escalation Triggers (with sent PMs):

1. Death of the first follower or Mistborn snapping.
2. Down to one follower (without a spike).

Hemalurgy enhancements:

1. Voice: Gains a tin spike. Can choose daychat for all partners (until he dies) or start a neighborhood with up to two other players during the day, including or not including himself. Either way, he can read it.

Servant...hear me.  You are all failing me.  This is unacceptable!  I am giving you this gift now...do not let me down!  At least I know how much this will hurt...

The Lord Ruler has driven a tin spike into your back, imbued with hemalurgic power...

You may choose one of the following options:

1)  You may open up the factional QT to all partners remaining for the rest of the game.
2)  During the day, you may open up a neighborhood QT with up to two other players.  Whether you post or not, you will be able to read it.  It will not be announced who created the neighborhood.


2. Anger (zinc): Gains a zinc spike in the back. The first person he votes for is unlynchable until he unvotes or changes his vote.

3. Grimace (copper): Gains a roleblock power for someone on wagon (or off, if he's off).

4. Fist (steel): All kills strongman for him.

Servant...hear me.  Something has changed.  It is time for you to receive a great gift from me, your Lord Ruler...and this will hurt.

The Lord Ruler has driven a steel spike into your back, imbued with hemalurgic power...

Any and all kills you perform are now strongman.


5. Snitch: Gains a brass spike. Learns the name of the player along with the role.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1915 on: August 15, 2015, 12:28:06 am »

Secret history of Mistborn RMM...

I originally wanted to do something with actual quantities of metals, and having people trade them and whatnot, but man, that's a pain in the butt, and it was a lot like the items in packs in Dune I, and that was just too much work, so that went out the window pretty quickly. It got replaced with PRs that could burn metals, and then some PRs that didn't, so we could have some fun interactions.

The inamorata/inamorato + snapping into a Mistborn thing was early on in the brainstorming -- I wanted a super strong role, but needed to temper it. I think it worked out well, although how well it is used depends on who gets the powers. I also wanted to powers to be different from others using the same metals, which is why you see some variation. It worked out well, given there was tin discussion in thread, for example.

The Lord Ruler escalations were implemented late in the process. I realized that there was some big swing possibility, and wanted to account for it. I had made the scum team intentionally weak -- I tend to overpower scum in general -- but knew that would hinder them in the late game. In came the spikes. Given I only had one upgrade per player, the "only one scum left" escalation trigger had the odd rule that if one of the last two scum had a spike, the other would get it. Had WW died earlier, no one would have gotten a spike until they were alone.

Speaking of scum -- I hadn't really thought of the scum team using the double vote so blatantly for their own good. I had envisioned it as a power that would frame town and/or surprise them on D2 and then just be played around. Using it as a weapon was great -- kudos to them for that.

There seemed to be some confusion around Hydrad's role as snitch -- it was just to upgrade a Goon a bit. Weak, yes, but extra information is always useful somehow.

Chairs's doctor role could stop the normal factional kill, but not allomantic kills. WW gaining a spike on N1 made that moot, mostly.  Had another scum player done a factional kill, chairs could have stopped it.  I'm glad Silverspawn used his lightning rod power. Good timing, too. Generally, town targeted well, but mostly with no result.

The naming conventions were on purpose -- the non-allomantic roles were "survivor-aligned X" while allomantic powers were "the survivor's X" when it came to town.  I started off with one trait for the scum names and just kept going from there.  I wish I would have put more time into the flavor itself, but I get the feeling that just the mechanics and the game itself got some folks interested in the series.

I don't know what mail-mi's original version was going to look like, and I'm sad he ended up a VT in this.

Any questions or comments are welcome.  I hope you all had fun.

I'll have an MVP post and discussion up soon.
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1916 on: August 15, 2015, 12:30:24 am »

aww I almost became a doctor for some reason!

And then i died D:

this was still an interesting and fun game though!
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1917 on: August 15, 2015, 12:32:03 am »

Congrats to everyone. Well played, TA and WW. I never suspected WW was scum. TA, I could see. But I didn't think there was that many scum to be honest.

Now, Ashersky said that Town has the win because someone slipped up and we all missed it apparently. I'd like to know where the slip was, so I can improve my game. :p
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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1918 on: August 15, 2015, 12:43:17 am »

I originally thought that what I fakeclaimed was actually my role, and I was worried it would be too suspicious to change my mind last-minute. Also, town really shouldn't have lynched me if I was telling the truth - third party or not, almost all my incentives would have been to help town out, and my role was weird enough scum wouldn't be claiming it. I was really looking forward to being a pseudo-IC, and I think town messed up there.

Also, gkrieg shouldn't have been suspected at all. I said the person I had to protect was town, I flipped town (somehow it seemed some people didn't see that?), and nobody counterclaimed him. Seriously.
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ashersky

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1919 on: August 15, 2015, 12:43:50 am »

TA screwed up his fake claim, WW even pointed it out.

His cover up was pretty weak -- town should have been all over that.
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Hydrad

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1920 on: August 15, 2015, 12:48:23 am »

TA screwed up his fake claim, WW even pointed it out.

His cover up was pretty weak -- town should have been all over that.

ya maybe its because i knew TA was scum but i was super impressed that he somehow didn't die there. I thought we would have to bus him for cred kinda thing.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

XerxesPraelor

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1921 on: August 15, 2015, 01:02:37 am »

Funnily enough, if I were the role I said I was, I would have won.
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Witherweaver

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1922 on: August 15, 2015, 01:05:35 am »

Hey we won!

That game was quite a rollercoaster.

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1923 on: August 15, 2015, 01:07:58 am »

So I was kinda sad to be a vt, which is why I didn't put in as much effort as I should have.

My game is set in alloy-of-law era and is totally different than this. I think I might put some more thought into it and then run it later if I have time.
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Twistedarcher

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Re: RMM26: Mistborn Mafia (Game Over!)
« Reply #1924 on: August 15, 2015, 01:09:02 am »

Now, Ashersky said that Town has the win because someone slipped up and we all missed it apparently. I'd like to know where the slip was, so I can improve my game. :p

I mean, I scumslipped, got called out on it, and somehow everyone just let it slide.
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