http://gokosalvager.com/static/logprettifier.html?20140512/log.513ea5f5e4b079bc05b07905.1399904770308.txtBeing my first Hermit/MS game, it was unfriendly one: I had a 2/5 opening. My opponent also has 5/2, but doesn't know the combo, and thus buys random cards, including a Soothsayer.
Undaunted, I still opened Hermit/nothing and build up on Hermits. The Soothsayer wasn't harmful: I could easily trash the Curse.
So I win the Hermits 9/1 (Counting Madmen) (so obviously he didn't know the combo). I got 6 Market Squares when I pulled the trigger. My opponent had already gotten 3 Provinces, but that was no worry.
Once I drew my deck with 3 Madmen, I realised that I had made a mistake, I didn't get something for my Hermits to trash. But I still had a way out: I could trash a Market Square and go on with my turn. So I managed to end the game with $58 and 7 buys.
Mind you, through all this, I am totally not an expert player, and had totally zero experience with the Combo (I don't own any expansions, so couldn't practice online, and I don't own DA IRL either). And even with an unlucky start, I still managed to pull it all off in just 14 turns. This shows the power of the Combo.
On a side note: this is the first game I have played that Sea Hag has ever been totally ignored. Probably due to two 2/5 starts.