Is Scout/Crossroads not a thing?
Scout seems to be more of a smoothing supplement to other strategies, rather than something that actively combos with another card. Obviously, Cartographer is better, but Scout is a little cheaper. For example, if you're using Ironworks to get lots of Actions for Vineyard, grabbing a Scout will both boost your points and smooth out your draw by pulling in your Vineyards.
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Wishing Well as well.
I'm pretty sure warehouse/tunnel/scout is worse than warehouse/tunnel.
Scout + Wishing well is like, worse to have in hand than wishing well + wishing well usually. Same for mystic, unless you have like 1 scout and a bunch of mystics.
Scout/crossroads doesn't work, scout/hybrid victory doesn't work.
The only semi-reasonable reason to buy scout that I can think of is in some sort of apothecary deck which is getting clogged up by victory cards.
I'm pretty sure warehouse/tunnel/scout is worse than warehouse/tunnel.
Scout + Wishing well is like, worse to have in hand than wishing well + wishing well usually. Same for mystic, unless you have like 1 scout and a bunch of mystics.
Scout/crossroads doesn't work, scout/hybrid victory doesn't work.
The only semi-reasonable reason to buy scout that I can think of is in some sort of apothecary deck which is getting clogged up by victory cards.
Rabble. Although that is more of a counter than a combo...
I'm pretty sure warehouse/tunnel/scout is worse than warehouse/tunnel.
Scout + Wishing well is like, worse to have in hand than wishing well + wishing well usually. Same for mystic, unless you have like 1 scout and a bunch of mystics.
Scout/crossroads doesn't work, scout/hybrid victory doesn't work.
The only semi-reasonable reason to buy scout that I can think of is in some sort of apothecary deck which is getting clogged up by victory cards.
Rabble. Although that is more of a counter than a combo...
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Wishing Well as well.
I'm pretty sure warehouse/tunnel/scout is worse than warehouse/tunnel.
Scout + Wishing well is like, worse to have in hand than wishing well + wishing well usually. Same for mystic, unless you have like 1 scout and a bunch of mystics.
Scout/crossroads doesn't work, scout/hybrid victory doesn't work.
The only semi-reasonable reason to buy scout that I can think of is in some sort of apothecary deck which is getting clogged up by victory cards.
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Wishing Well as well.
And Band of Misfits as Well as well!
uh, scrying pool.
or just play kingdoms without cartographer... they can't all be the best combo with scrying pool ever.uh, scrying pool.
Scrying Pool is just wicked good. I'd still rather have Cartographer than Scout, but if you get stuck with $4, then ok.
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Wishing Well as well.
And Band of Misfits as Well as well!
Wait what? Is there a special reason to have your Misfits imitate Scout?
Oh wow, I forgot about Mystic.
Mystic/Scout might be the only two-card Scout combo that is sort of ok. Draw the green, and pick exactly what card you actually draw. If you have one Scout and two Mystics in hand, all the better. What's nice about Scout/Mystic is that unlike Cartographer/Mystic, there's no price point conflict.
Wishing Well as well.
And Band of Misfits as Well as well!
Wait what? Is there a special reason to have your Misfits imitate Scout?
No, your Misfits is imitating Wishing Well. The joke is funny because there's "as well" twice.
uh, scrying pool.
Prince of Scouts is vaguely useful.
Prince of Scouts is vaguely useful.
Unlike King's Court, yeah. I can see that. But I would probably pick something else...
Prince of Scouts is vaguely useful.
Unlike King's Court, yeah. I can see that. But I would probably pick something else...
You may not have a choice.
Because you got a scout somehow (maybe swindler) and drew prince with scout and no other actions.Prince of Scouts is vaguely useful.
Unlike King's Court, yeah. I can see that. But I would probably pick something else...
You may not have a choice.
Because the entire board has only two Action cards in it...?
Scout + Wishing well is like, worse to have in hand than wishing well + wishing well usually. Same for mystic, unless you have like 1 scout and a bunch of mystics.
Because you got a scout somehow (maybe swindler) and drew prince with scout and no other actions.Prince of Scouts is vaguely useful.
Unlike King's Court, yeah. I can see that. But I would probably pick something else...
You may not have a choice.
Because the entire board has only two Action cards in it...?
No. If I have a scout and prince and no other actions in hand, I will almost certainly prince the scout rather than wait another shuffle before I see my prince again.Because you got a scout somehow (maybe swindler) and drew prince with scout and no other actions.Prince of Scouts is vaguely useful.
Unlike King's Court, yeah. I can see that. But I would probably pick something else...
You may not have a choice.
Because the entire board has only two Action cards in it...?
You don't have to *play it*. Even if you draw Golem-Scout, you would play the Scout first just in case. Really, Masquerade-Possession is about the only way.
The Masquerade-Prince-Scout pin... the stuff of legends.
I played a Wishing Well/Scout/Goons engine recently... ::)
(http://wiki.dominionstrategy.com/images/8/8d/Sea_Hag.jpg) (http://wiki.dominionstrategy.com/index.php/Sea Hag) (http://wiki.dominionstrategy.com/images/e/e2/Spice_Merchant.jpg) (http://wiki.dominionstrategy.com/index.php/Spice Merchant) (http://wiki.dominionstrategy.com/images/8/8e/Mine.jpg) (http://wiki.dominionstrategy.com/index.php/Mine) (http://wiki.dominionstrategy.com/images/e/e2/Goons.jpg) (http://wiki.dominionstrategy.com/index.php/Goons) (http://wiki.dominionstrategy.com/images/7/78/Bank.jpg) (http://wiki.dominionstrategy.com/index.php/Bank)
(http://wiki.dominionstrategy.com/images/e/e6/Forager.jpg) (http://wiki.dominionstrategy.com/index.php/Forager) (http://wiki.dominionstrategy.com/images/8/88/Steward.jpg) (http://wiki.dominionstrategy.com/index.php/Steward) (http://wiki.dominionstrategy.com/images/c/c2/Watchtower.jpg) (http://wiki.dominionstrategy.com/index.php/Watchtower) (http://wiki.dominionstrategy.com/images/f/f7/Wishing_Well.jpg) (http://wiki.dominionstrategy.com/index.php/Wishing Well) (http://wiki.dominionstrategy.com/images/4/46/Scout.jpg) (http://wiki.dominionstrategy.com/index.php/Scout)
Log: http://gokosalvager.com/static/logprettifier.html?20150130/log.50babbafe4b05a8d74969537.1422639677289.txt
Fine...
[Image]
"Young lad, I used to be a Scout like you, until I took a penguin in the eye."
Candlestick Maker, Lighthouse, Moat, Herald, Ironworks, Procession, Scout, Baker, Junk Dealer, Mystic
Here's a game I played recently where scout was a good acquisition: http://gokosalvager.com/static/logprettifier.html?20150202/log.53be12a0e4b00ccce8075fbc.1422946588137.txt(http://wiki.dominionstrategy.com/images/7/7a/Procession.jpg) (http://wiki.dominionstrategy.com/index.php/Procession) (http://wiki.dominionstrategy.com/images/4/46/Scout.jpg) (http://wiki.dominionstrategy.com/index.php/Scout) (http://wiki.dominionstrategy.com/images/b/b9/Baker.jpg) (http://wiki.dominionstrategy.com/index.php/Baker) (http://wiki.dominionstrategy.com/images/c/c2/Junk_Dealer.jpg) (http://wiki.dominionstrategy.com/index.php/Junk Dealer) (http://wiki.dominionstrategy.com/images/3/37/Mystic.jpg) (http://wiki.dominionstrategy.com/index.php/Mystic)
(http://wiki.dominionstrategy.com/images/2/2c/Candlestick_Maker.jpg) (http://wiki.dominionstrategy.com/index.php/Candlestick Maker) (http://wiki.dominionstrategy.com/images/4/4f/Lighthouse.jpg) (http://wiki.dominionstrategy.com/index.php/Lighthouse) (http://wiki.dominionstrategy.com/images/f/fe/Moat.jpg) (http://wiki.dominionstrategy.com/index.php/Moat) (http://wiki.dominionstrategy.com/images/c/c1/Herald.jpg) (http://wiki.dominionstrategy.com/index.php/Herald) (http://wiki.dominionstrategy.com/images/7/76/Ironworks.jpg) (http://wiki.dominionstrategy.com/index.php/Ironworks)Code: [Select]Candlestick Maker, Lighthouse, Moat, Herald, Ironworks, Procession, Scout, Baker, Junk Dealer, Mystic
when I'm grabbing it for close to free - off an Iw or something - I will grab it for a number of engines if there are no longer useful components.
when I'm grabbing it for close to free - off an Iw or something - I will grab it for a number of engines if there are no longer useful components.
Another reason why Scout was fine in Intrigue and suffered with the addition of every other expansion. It sometimes looks almost respectable in Intrigue only games.
when I'm grabbing it for close to free - off an Iw or something - I will grab it for a number of engines if there are no longer useful components.
Another reason why Scout was fine in Intrigue and suffered with the addition of every other expansion. It sometimes looks almost respectable in Intrigue only games.
Top-notch word choices boldfaced. Even Mystic only bumps it up to usually-almost...
when I'm grabbing it for close to free - off an Iw or something - I will grab it for a number of engines if there are no longer useful components.
Another reason why Scout was fine in Intrigue and suffered with the addition of every other expansion. It sometimes looks almost respectable in Intrigue only games.
Top-notch word choices boldfaced. Even Mystic only bumps it up to usually-almost...
The problem is the things that Scout "combos" well with (dual type Victories, naming cards) are:
1) Things that don't have a lot of design space (i.e., there are only so many Action-Victory cards that are still interesting)
2) Combo'd with better by other cards, e.g. Cartographer.
Is Scout/Crossroads not a thing?I once tried a Scout/Crossroads/Great Hall engine, it was pretty bad and made me feel like a Village idiot, played 10 cards, oh I guess all I can afford is another Great Hall!
"Well we've made this hammer with a head that's nearly useless, so let's sell it cheap and create some special nails for it"
Is Scout/Crossroads not a thing?I once tried a Scout/Crossroads/Great Hall engine, it was pretty bad and made me feel like a Village idiot, played 10 cards, oh I guess all I can afford is another Great Hall!
Here's a real challenge. Make a board where using Chancellor, Rats, AND Scout is viable. At the same time. GG, F.DS
Here's a real challenge. Make a board where using Chancellor, Rats, AND Scout is viable. At the same time. GG, F.DS
All three get along with Scrying Pool. It's not enough alone, but...
So what? There still is such a board.Here's a real challenge. Make a board where using Chancellor, Rats, AND Scout is viable. At the same time. GG, F.DS
All three get along with Scrying Pool. It's not enough alone, but...
It's not like they work with Scrying Pool because they were designed to. They can't HELP but be an Action card.
Upgrade, Rabble, Nobles, Market Square, some kind of village?
Upgrade, Rabble, Nobles, Market Square, some kind of village?
Wouldn't just a Nobles Rabble deck just stomp on Rats/Chancellor/Scout? :p
I dunno, I'd need some simulator.
Nah. Scout is horrible on that board. Scrying pool is definitely the way to go for this. You want great hall, island, ironworks, and weak TfB. Maybe death cart + 10 ruined markets. That leaves two spots, one of which needs to be a village.Upgrade, Rabble, Nobles, Market Square, some kind of village?
Wouldn't just a Nobles Rabble deck just stomp on Rats/Chancellor/Scout? :p
I dunno, I'd need some simulator.
Are you counting on a 5/2 start?
Nah. Scout is horrible on that board. Scrying pool is definitely the way to go for this. You want great hall, island, ironworks, and weak TfB. Maybe death cart + 10 ruined markets. That leaves two spots, one of which needs to be a village.Upgrade, Rabble, Nobles, Market Square, some kind of village?
Wouldn't just a Nobles Rabble deck just stomp on Rats/Chancellor/Scout? :p
I dunno, I'd need some simulator.
Are you counting on a 5/2 start?
Here's a real challenge. Make a board where using Chancellor, Rats, AND Scout is viable. At the same time. GG, F.DS
All three get along with Scrying Pool. It's not enough alone, but...
It's not like they work with Scrying Pool because they were designed to. They can't HELP but be an Action card.
If you Cellar enough Victory cards, then Chancellor can give you a chance to Scout them back and Cellar them again. But this is really stupid and unlikely to be worth attempting.
Questionable Scout Enabler (or - Scout's Manual)
Action
Cost: $3
+1 action
Look through your discard pile. Reveal any number of Victory cards from your discard pile and place them on top of your deck in any order.