Just though
this was a nice game, with two different but competitive approaches.
My opponent opened Chapel/Treasure Map and Embargoed the Golds before triggering Treasure Maps twice. I opened Warehouse/Ambassador with the aim of frustrating his Chapelling. Part of my choice, I'll admit, was testing a claim I'd read somewhere about Ambassador being a better opening buy than Chapel. I bought one Gold, taking the Curse which I soon Ambassadored to my opponent, and which propelled me to buying two Platinums, which I found quite often by Warehousing. I ended up winning the Colonies 5-3 and the game by 9 points.
I thought the Treasure Map/Embargo combo was clever, although much less effective in a Colony game.
My Ambassadoring seems to have been more effective than his Chapelling, as I finished with 20 cards including 1 starting card, and he finished with 23 cards including four. I would, however attribute at least some of this to my early Warehouse. Masquerade was in the mix as well, although neither of us touched it. Any thoughts on when it's better to give cards to your opponents, and when it's better to just Chapel them away? What would you have done in this game?