I mean the logic is unsound. The thing that creates an IC is a Mason getting NKd or lynched, or being town enough on their own right to be believed. The plan just... debases its own support by construction.
I just don't think that's remotely true. I think the bulk of the thing that makes masons towny is that two people are vouching for each other. That alone is enough to make them very likely town - maybe 90% or something - because it is so ultra risky for scum to bind two players together-- AND it's even more risky in asher9++ because you're mathematically out if there are too many PR's flying around.
It does depend on the number of players. Had we lynched town day 1, I'd have claimed day 2, because then, if you do it day 3 after four town are dead, suddenly it's a plausible strategy. But with scum being lynched day 1, it's bad again.
As scum you know whether a claim is safe or not.
That is not true. As scum, you know exactly one of the below:
- There are 5 or 6 Ts
- There are 3 or 4 Ts
- There are 2 or 1 or 0 Ts
In this case they knew the second point: There are either 3 or 4 T's.
Fakeclaiming 'subtracts' from the amount of Ts there are after a massclaim. If there is
- No Universal Backup: it subtracts by 1
- A universal Backup, it subtracts by 3.
Subtracting by 3 is deadly, because that presents town with either a 0 T or a 1 T setup. Both are unlikely enough that town should probably not consider the possibility that they happened and rather lynch one of the PRs. If the other PR's are confirmed, the masons are dead.
If there is no universal backup and there are 4 real T's, then scum is fine. If there is no universal backup and there are 3 T's, then it's a stretch; 2 T's are unlikely but not monumentally unlikely compared to 3 or 4.