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Variants and Fan Cards / Dominion: Outcasts
« on: November 01, 2016, 12:49:47 pm »
When they heard they'd been cut, they took it hard. Their entire reason for existing meant nothing anymore. Some resolved to be better. Saboteur now works on building homes for the homeless. Some became bitter and angry. Chancellor would no longer use his subtle powers for good, but for subtle evil. The world had turned upside down, and they all learned to be better, be stronger.
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--edited to fix rules problems described below--
Ruined Hall - Changed to "When you gain during your turn"
Super Secret Chamber - Added "at the start of your next turn"
Tribute Long Name - Reworded
Master Coppersmith - replaced with Evil Coppersmith
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Attack Chancellor
Cost: - Action-Attack
+
Each other player shuffles their discard deck and puts it under their draw deck.
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Drunk Thief
Cost: - Action-Attack
Reveal the top two cards of your deck, and trash one of the revealed treasures. Either each other player gains a copy of the trashed treasure; or you gain the trashed treasure to hand. Discard the other revealed cards.
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Grand Feast
Cost: - Action
Trash this card. Gain 3 cards costing up to
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MisAdventurer
Cost: - Treasure-Attack
Each other player reveals cards from their deck until they reveal 2 Victory cards. They put those Victory cards on their deck and discard the other revealed cards.
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Desk Duty Spy
Cost: - Action
+1 Action
Look the top 2 cards of your deck. Put one in your hand and either discard or put the other on your deck.
Quote
Woodcutter Who Learned Nothing
Cost: - Action
+
+1 Buy
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Friendly Saboteur
Cost: - Action
Reveal cards from your deck until you reveal a card or less. Trash it and gain a card costing up to more. Discard the other revealed cards.
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Ruined Hall
Cost: - Action-Victory
+1 Card
+1 Action
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-1 VP
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When you gain this during your turn, return this and any Ruined Halls in play to the Supply. Each other player gains a Ruined Hall.
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Evil Coppersmith
Cost Action-Duration-Attack
This turn and next turn, +
Treasures other than Copper produce less (but not less than ).
Quote
Infiltrating Scout
Cost: - Action-Attack
+1 Action
Each other player reveals the top 4 cards of their deck. They put the revealed Victory cards on top of their deck in any order and discard the other cards.
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Super Secret Chamber
Cost: Action-Reaction-Duration
+1 Action
+3 Cards
Put 2 cards from your hand on top of your deck
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When another player plays an Attack card, you may reveal this from your hand. If you do, discard any number of cards. At the start of your next turn, + per card discarded.
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Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
Reveal and discard the top two cards of your deck.
+2 Action -1 Action/Action revealed
+ -/Treasure revealed
+2 Cards -1 Card/Victory revealed
--edited to fix rules problems described below--
Ruined Hall - Changed to "When you gain during your turn"
Super Secret Chamber - Added "at the start of your next turn"
Tribute Long Name - Reworded
Quote
Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
+
+2 Action
+2 Cards
Reveal and discard the top two cards of your deck. For each card revealed, if it's an...
Action Card, -1 Action
Treasure Card, - to a minimum of
Victory Card - The player to your left randomly chooses a card in your hand. Discards that card.
Master Coppersmith - replaced with Evil Coppersmith
Quote
Master Coppersmith
Cost: - Action-Duration
This turn and next turn, +1 buy
While this is in play, Copper produce 1 more.