O vs Titandrake
Results: O wins 6-1
Games + Commentary!
Game 1:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-193614-19ef4ce4.htmlO: 30
Titandrake: 25
I decide that I would really like Hamlet for +Action this game because of all the awesome card draw (Council Room, Torturer, Witch), and it's the only +action card. So, I open Remake/Hamlet. This is a terrible mistake: opening with no Silver makes my chances of picking up early Witch almost 0. And Witch makes my engine dreams a bit too tough to reach. So, I have these Hamlets sitting in my deck, instead of the pure money I needed in a Cursing game like this, and so I lose.
Game 2:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-194930-59ef2bb5.htmlO: 36
Titandrake: 11
So. Totally base-centric right? Torturer engines and Menagerie, yeah right. I do Silver/Courtyard vs Silver/Militia, thinking that the extra card draw will help me dig for more torturers. At the end of the game, O told me that he opened Militia to disrupt my chances of getting $5. I still get $5 on turn 4, but I do have to play my Courtyard and reshuffle to get it, which could have played a part in my deck starting up slower. Looking back, I should have picked up more Menageries over Silvers later on because of how good they are against Torturer, but realistically it was over on turn 11 when I got double-Tortured the first time.
Game 3:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-195932-d97aeb55.htmlO: 45
Titandrake: 30
A Council Room-BM board. I open 4/3, O opens 5/2. Fairly straightforward loss. In post-game discussion, we both decided that I shouldn't have opened Bishop and should have done Silver/Silver. Or, I shouldn't have bought Council Room #2. I might try simulating this, see what fares better. Council Room draws my Bishop dead for the entire game and I only get to play it once.
EDIT: After some quick simulations, here's the results. All I did was stick in an opening Bishop buy to the built in bots.
Bishop into optimized CR is 54-43 over optimized CR with 4/3 and 5/2 starts respectively.
Bishop into 1 CR is 55.4-41.6 over 1 CR, also with 4/3 and 5/2 splits.
Bishop into 1 CR is 54-42 over optimized CR, also with the given splits.
So I made the right move in picking up the Bishop, but it's not an overwhelming margin and I get caught in the ~40% range.
Game 4:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-201321-f36d7473.htmlO: 33
Titandrake: 27
Oh man, this game. This game was hilarious. I spent the first 2-3 minutes agonizing over the opening. Witch is in the game, so you want to buy fewer other terminals. Chapel is in the game, and early trashing is hard to pass up. Militia is a nice disruptor, especially against Chapel. And the only +Action in the game is Bazaar, which you certainly have to buy after picking up a Witch.
After a lot of deliberation, I open Silver/Silver, O opens Militia/Silver. I still felt pretty burned about CR drawing Bishop dead all the time and really wanted to make sure that didn't happen. I should have bought Militia turn 1, but went for Silver instead. Oh well. Once I see O open Militia, I decide that I can't open Chapel at all. Without that second Silver, getting $5 on turn 3 or 4 would be far too difficult, especially with Militia in play. O decides that without me picking up Chapel, picking up a Chapel isn't worth it, as my money is going to get me a $5 with a decent likelihood and a Militia/Chapel isn't quite that consistent.
Still turn 2 of the analysis btw.
Then O gets his first Gold turn 6. I get mine turn 14. On no turn in between there does Militia knock a $6 hand down to something lower. My lack of a Militia means I don't disrupt at all, and I quickly lose. So much for all that opening drama.
Game 5:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-202513-468157c3.htmlTitandrake: 37
O: 24
I open 5/2. Hunting Party and Chapel are on the board. I open Lab/Chapel, which we both agree later is an incredibly silly decision, and then transition into a Hunting Party/Goons Engine. O goes for a HP/Militia engine which doesn't quite cut it against my opening luck, and I steamroll through the Provinces.
Game 6:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-204340-50ddd636.htmlO: 66
Titandrake: 41
And here's the payback. O opens 5/2 on a Lab-engine board. On turn 4, I buy a Gold which I feel should have been a Lab, and end up losing the Lab split 6-4. I try to pick up some Cities in hope of getting to run them out, and buy two Level2 Cities over a Platinum. O buys Colonies far too fast for that plan to work. In post-game, the conclusion is that I needed that Plat a lot more than I needed that card draw.
There was one turn where I could have trashed Gold for Plat (turn 9). Still not sure whether replacing Gold with Plat or getting Lab+Silver while trashing an Estate is better.
Game 7:
http://dominion.isotropic.org/gamelog/201203/28/game-20120328-205915-12e21e06.htmlO: 36
Titandrake: 30
To end the somewhat non-Base centric games, we have a Familiar game. Curses get split 4-6, and I pick up a Remodel to turn Curses into Cellars, Familiars into Labs, and (if it ever happened) Potion into Gold. Then I pick up a Council Room partway through. Then Game 3 repeats all over again, and I keep drawing actions dead. I'm not sure if I could have won even if I hadn't gotten that Council Room, since I really needed more Gold that I just wasn't getting. Gold > Lab when cursers are around.
So, long story short, I make some small mistakes in every game, and those mistakes quickly snowball into large problems. But oh well, hopefully I do better next round.
And Council Room, I'm never buying you again
.
And also I type way too slow, so now I get to read your post
. Thanks for playing, and good luck!